Mobile Handset Design


Book Description

The evolution of mobile communication standards presents numerouschallenges in mobile handset design. Designers must continue toturn out handsets that maintain high device performance and airinterface compatibility, while at the same time shrink powerconsumption, form factors, and costs. Mobile Handset Design is uniquely written to equipprofessionals and students with a complete understanding of how amobile phone works, and teaches the skills to design the latestmobile handsets. Das walks readers through mobile phone operatingprinciples, system infrastructure, TDMA-FDMA-CDMA-OFDMA techniques,hardware anatomy, software and protocols, and internal modules,components, and circuits. He presents all problems associated withmobile wireless channels and recommends corresponding designsolutions to overcome those issues. Mobile RF front-end, digitalbaseband design techniques, and associated trade-offs are alsocovered. Das also discusses the productization aspects and reviewsnew research developments for different mobile phone systems overgenerations. Teaches basic working principles of legacy and 4G mobilesystems Vividly illustrates and explains all key components and theanatomy of mobile phones Explains all hardware and software blocks, from principle topractice to product Discusses key design attributes such as low power consumptionand slim form factors Moves through all topics in a systematic fashion for easycomprehension Presentation files with lecture notes available for instructoruse This book is essential for practicing software, hardware and RFdesign engineers and product managers working to create innovate,competitive handsets. Mobile Handset Design is also idealfor fresh graduates or experienced engineers who are new to themobile industry, and is well-suited for industry veterans as ahandy reference. Lecture materials for instructors available at ahref="http://www.wiley.com/go/dasmobile"www.wiley.com/go/dasmobile/a




Essentials of Mobile Handset Design


Book Description

Discover what is involved in designing the world's most popular and advanced consumer product to date - the phone in your pocket. With this essential guide you will learn how the dynamics of the market, and the pace of technology innovation, constantly create new opportunities which design teams utilize to develop new products that delight and surprise us. Explore core technology building blocks, such as chipsets and software components, and see how these components are built together through the design lifecycle to create unique handset designs. Learn key design principles to reduce design time and cost, and best practice guidelines to maximize opportunities to create a successful product. A range of real-world case studies are included to illustrate key insights. Finally, emerging trends in the handset industry are identified, and the global impact those trends could have on future devices is discussed.




Mobile Design and Development


Book Description

Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish. With this book, you'll learn basic design and development principles for all mobile devices and platforms. You'll also explore the more advanced capabilities of the mobile web, including markup, advanced styling techniques, and mobile Ajax. If you're a web designer, web developer, information architect, product manager, usability professional, content publisher, or an entrepreneur new to the mobile web, Mobile Design and Development provides you with the knowledge you need to work with this rapidly developing technology. Mobile Design and Development will help you: Understand how the mobile ecosystem works, how it differs from other mediums, and how to design products for the mobile context Learn the pros and cons of building native applications sold through operators or app stores versus mobile websites or web apps Work with flows, prototypes, usability practices, and screen-size-independent visual designs Use and test cross-platform mobile web standards for older devices, as well as devices that may be available in the future Learn how to justify a mobile product by building it on a budget




Mobile Point-of-Care Monitors and Diagnostic Device Design


Book Description

Efficient mobile systems that allow for vital sign monitoring and disease diagnosis at the point of care can help combat issues such as rising healthcare costs, treatment delays in remote and resource-poor areas, and the global shortage of skilled medical personnel. Covering everything from sensors, systems, and software to integration, usability, and regulatory challenges, Mobile Point-of-Care Monitors and Diagnostic Device Design offers valuable insight into state-of-the-art technologies, research, and methods for designing personal diagnostic and ambulatory healthcare devices. Presenting the combined expertise of contributors from various fields, this multidisciplinary text: Gives an overview of the latest mobile health and point-of-care technologies Discusses portable diagnostics devices and sensors, including mobile-phone-based health systems Explores lab-on-chip systems as well as energy-efficient solutions for mobile point-of-care monitors Addresses computer vision and signal processing for real-time diagnostics Considers interface design for lay healthcare providers and home users Mobile Point-of-Care Monitors and Diagnostic Device Design provides important background information about the design process of mobile health and point-of-care devices, using practical examples to illustrate key aspects related to instrumentation, information processing, and implementation.




Mobile Design Pattern Gallery


Book Description

When you’re under pressure to produce a well designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian apps. User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you’re designing a simple iPhone application or one that’s meant to work for every popular mobile OS on the market, these patterns provide solutions to common design challenges. This print edition is in full color. Pattern categories include: Navigation: get patterns for primary and secondary navigation Forms: break the industry-wide habits of bad form design Tables and lists: display only the most important information Search, sort, and filter: make these functions easy to use Tools: create the illusion of direct interaction Charts: learn best practices for basic chart design Invitations: invite users to get started and discover features Help: integrate help pages into a smaller form factor "It’s a super handy catalog that I can flip to for ideas." —Bill Scott, Senior Director of Web Development at PayPal "Looks fantastic." —Erin Malone, Partner at Tangible UX "Just a quick thanks to express my sheer gratitude for this pub, it has been a guide for me reworking a design for an app already in production!" —Agatha June, UX designer




Character Design for Mobile Devices


Book Description

This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.




Essentials of Mobile Handset Design


Book Description

Learn from the experts what is involved in designing successful mobile phone products, based on real-world experience and industry know-how.




Designing for Small Screens


Book Description

The design of interactive applications or presentations on small screens can be challenging for the designer. Not all design concepts that are valid on larger screens can be implemented on the small screen. A multitude of different devices with dissimilar technical specifications fall under the category of small- screen interfaces. Devices in this category differ in size and type of their display, in the nature of their physical interaction and in their performance. This book equips the student or practitioner with the appropriate tools with which to develop functional concepts and realise good designs for small screens. In order to tackle and visualise complex design issues, each of the ten chapters in this book is structured in three segments. The first section is dedicated to theoretical reflection, and an overview of the fundamental design options that relate to the specific issue in question. The second section offers examples of good working practice and application of the theory described, and the final section offers useful background information, such as an explanation of the technical terms that will help you to make informed design decisions. Selling points- shows professional designers and students how to develop functional concepts and good design for the small screen, and pertinent subject given advancing technology in mobile phones, palm- top computers and other small-screen devices. Readership - both professional designers and students alike. Authors Professor Carola Zwick; studied at the University of Arts Berlin where she gained an MA in Industrial Design. In 1993, she joined the teaching body at the University of Arts Berlin as an Assistant Professor and, together with Burkhard Schmitz, she initiated the media group ID 5 within the design course. Carola Zwick has been teaching interface design at the University of Applied Sciences Magdeburg-Stendal since 1998. Professor Burkhard Schmitz; studied at the University of Arts in Berlin where he too gained an MA in Industrial Design. In 1989 he became Professor for Media Design at the University of Applied Sciences Schwabisch-Gmund. In 1993 he returned once more to the University of Arts Berlin, where he has taught Interactive Systems since. Dipl. Designer Kerstin Kuhl studied at the University of Applied Sciences Dessau where she gained a diploma in Graphic Design.




GSM - Architecture, Protocols and Services


Book Description

With around 3 billion subscribers, GSM is the world's most commonly used technology for wireless communication. Providing an overview of the innovations that have fuelled this phenomena, GSM: Architecture, Protocols and Services, Third Edition offers a clear introduction to the field of cellular systems. Special emphasis is placed on system architecture and protocol aspects, and topics range from addressing concepts through mobility management to network management. This third edition contains around 25% new and reworked material and has been thoroughly updated to encompass recent advances and future trends. It serves as both an introductory textbook for graduate students as well as a reference resource for telecommunications engineers and researchers. This edition: Presents capacity enhancement methods like sectorization, the application of adaptive antennas for Spatial Filtering for Interference Reduction (SFIR) and Space Division Multiple Access (SDMA) Provides a detailed introduction to GPRS, HSCSD, and EDGE for packet-switched services and higher data rates Features updated coverage on the vastly expanded range of GSM services, including an examination of Multimedia Messaging Service (MMS) Adopts a highly graphical approach with numerous illustrations




Mobile Usability


Book Description

How do we create a satisfactory user experience when limited to a small device? This new guide focuses on usability for mobile devices, primarily smartphones and touchphones, and covers such topics as developing a mobile strategy, designing for small screens, writing for mobile, usability comparisons, and looking toward the future. The book includes 228-full color illustrations to demonstrate the points. Based on expert reviews and international studies with participants ranging from students to early technology adopters and business people using websites on a variety of mobile devices, this guide offers a complete look at the landscape for a mobile world. Author Jakob Nielsen is considered one of the world's leading experts on Web usability. He is the author of numerous best-selling books, including Prioritizing Web Usability and the groundbreaking Designing Web Usability, which has sold more than 250,000 copies and has been translated in 22 languages.