Modelling appearance printing


Book Description

Colour perception is fundamental to our everyday experiences, allowing us to communicate and interpret visual information effectively. Yet, replicating these experiences accurately poses a significant challenge, particularly in the context of full-colour 3D printing. Advances in this field have revolutionised the fabrication of customised prosthetic body parts, such as eyes, teeth, and skin features, with profound implications for medical and aesthetic applications. The key to successful 3D printing lies in the digital preview of objects before fabrication, enabling users to assess colour reproduction and quality. However, accurately representing colour in a digital environment is complex, as it depends on numerous factors, including illumination, object shape, surface properties, scene context, and observer characteristics. Traditional methods of previewing conventional 2D prints overlook this complexity. This thesis addresses this challenge by focusing on two types of materials: semitransparent polymers commonly used in 3D printing, and goniochromatic colorants employed in printing to introduce unique effects unattainable with conventional inks for 2D printing. For semitransparent materials, we developed an empirical function to represent colour based on sample thickness, enabling efficient digital representation. Additionally, we adapted a colour measuring device to identify two key material parameters, absorption and scattering coefficients, essential for accurate colour reproduction. Goniochromatic materials, such as thin film-coated mica particles, are slightly more complicated and less predictive in terms of their final colour appearance. Although not yet used in 3D printing, these particles used in conventional printing introduce colour variation while rotating the print. We found that goniochromatic properties can be expressed with an empirically found function after collecting angle-dependent light reflecting properties of the sample. We used this function and showed how prints with goniochromatic materials can be efficiently previewed on a computer monitor.




Color Appearance Models


Book Description

There is an ever-increasing demand for a standard way to transport colours among devices on the Internet, and for achieving colour fidelity across digital media. The rapid growth in colour imaging technology has led to the emergence of colour management systems. These systems require colour appearance models so that images produced in one medium and viewed in a particular environment, may be reproduced in a second medium and viewed under different conditions. The eagerly anticipated second edition of Colour Appearance Models brings the fundamental issues and current solutions in the area of colour appearance modelling together in a single place for those needing to solve practical problems or looking for background for ongoing research projects. This book provides the relevant information for an updated review of colour appearance and provide details of many of the most widely used models to date, for example, Nayatani et al., Hunt, and RLAB and the ATD and LLAB appearance models that are of increasing interest for some applications. It also includes the recently formulated CIECAM02 model that represents a significant improvement of CIECAM97S and is the best possible model based on current knowledge. Fairchild presents an updated overview of device-independent colour imaging and finally introduces the concept of image appearance modelling as a potential future direction for colour appearance modelling research. A website accompanies this text that lists developments, publications and calculations related to the material in this book.




Material Appearance Modeling: A Data-Coherent Approach


Book Description

A principal aim of computer graphics is to generate images that look as real as photographs. Realistic computer graphics imagery has however proven to be quite challenging to produce, since the appearance of materials arises from complicated physical processes that are difficult to analytically model and simulate, and image-based modeling of real material samples is often impractical due to the high-dimensional space of appearance data that needs to be acquired. This book presents a general framework based on the inherent coherency in the appearance data of materials to make image-based appearance modeling more tractable. We observe that this coherence manifests itself as low-dimensional structure in the appearance data, and by identifying this structure we can take advantage of it to simplify the major processes in the appearance modeling pipeline. This framework consists of two key components, namely the coherence structure and the accompanying reconstruction method to fully recover the low-dimensional appearance data from sparse measurements. Our investigation of appearance coherency has led to three major forms of low-dimensional coherence structure and three types of coherency-based reconstruction upon which our framework is built. This coherence-based approach can be comprehensively applied to all the major elements of image-based appearance modeling, from data acquisition of real material samples to user-assisted modeling from a photograph, from synthesis of volumes to editing of material properties, and from efficient rendering algorithms to physical fabrication of objects. In this book we present several techniques built on this coherency framework to handle various appearance modeling tasks both for surface reflections and subsurface scattering, the two primary physical components that generate material appearance. We believe that coherency-based appearance modeling will make it easier and more feasible for practitioners to bring computer graphics imagery to life. This book is aimed towards readers with an interest in computer graphics. In particular, researchers, practitioners and students will benefit from this book by learning about the underlying coherence in appearance structure and how it can be utilized to improve appearance modeling. The specific techniques presented in our manuscript can be of value to anyone who wishes to elevate the realism of their computer graphics imagery. For understanding this book, an elementary background in computer graphics is assumed, such as from an introductory college course or from practical experience with computer graphics.




Digital Color Imaging Handbook


Book Description

Digital technology now enables unparalleled functionality and flexibility in the capture, processing, exchange, and output of color images. But harnessing its potential requires knowledge of color science, systems, processing algorithms, and device characteristics-topics drawn from a broad range of disciplines. One can acquire the requisite background with an armload of physics, chemistry, engineering, computer science, and mathematics books and journals- or one can find it here, in the Digital Color Imaging Handbook. Unprecedented in scope, this handbook presents, in a single concise and authoritative publication, the elements of these diverse areas relevant to digital color imaging. The first three chapters cover the basics of color vision, perception, and physics that underpin digital color imaging. The remainder of the text presents the technology of color imaging with chapters on color management, device color characterization, digital halftoning, image compression, color quantization, gamut mapping, computationally efficient transform algorithms, and color image processing for digital cameras. Each chapter is written by world-class experts and largely self-contained, but cross references between chapters reflect the topics' important interrelations. Supplemental materials are available for download from the CRC Web site, including electronic versions of some of the images presented in the book.




2.5D Printing


Book Description

A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving research and interest in working towards developing methods to: capture, measure and model the surface qualities of 3D and 2D objects, represent the appearance of surface, material and textural qualities, and print or reproduce the material and textural qualities. The text reflects information on the topic from a broad range of fields including science, technology, art, design, conservation, perception, and computer modelling. 2.5D Printing: Bridging the Gap Between 2D and 3D Applications provides a survey of traditional methods of capturing 2.5D through painting and sculpture, and how the human perception is able to judge and compare differences. This important text: Bridges the gap between the technical and perceptual domains of 2D and 3D printing Discusses perceptual texture, color, illusion, and visual impact to offer a unique perspective Explores how to print a convincing rendering of texture that integrates the synthesis of texture in fine art paintings, with digital deposition printing Describes contemporary methods for capturing surface qualities and methods for modelling and measuring, and ways that it is currently being used Considers the impact of 2.5D for future technologies 2.5D Printing is a hands-on guide that provides visual inspiration, comparisons between traditional and digital technologies, case studies, and a wealth of references to the world of texture printing. Please visit the companion website at: www.wiley.com/go/bridging2d3d




Adaptive Image Processing Algorithms for Printing


Book Description

This book presents essential algorithms for the image processing pipeline of photo-printers and accompanying software tools, offering an exposition of multiple image enhancement algorithms, smart aspect-ratio changing techniques for borderless printing and approaches for non-standard printing modes. All the techniques described are content-adaptive and operate in an automatic mode thanks to machine learning reasoning or ingenious heuristics. The first part includes algorithms, for example, red-eye correction and compression artefacts reduction, that can be applied in any photo processing application, while the second part focuses specifically on printing devices, e.g. eco-friendly and anaglyph printing. The majority of the techniques presented have a low computational complexity because they were initially designed for integration in system-on-chip. The book reflects the authors’ practical experience in algorithm development for industrial R&D.




3D Printing in Medical Libraries


Book Description

Supporting tomorrow’s doctors involves preparing them for the technologies that will be available to them. 3D printing is one such technology that is becoming more abundant in health care settings and is similarly a technology libraries are embracing as a new service offering for their communities. 3D Printing in Medical Libraries: A Crash Course in Supporting Innovation in Health Care will provide librarians interested in starting or enhancing a 3D printing service an overview of 3D printing, highlight legal concerns, discuss 3D printing in libraries through a literature review, review survey results on 3D printing services in health sciences and medical libraries, and offer case studies of health sciences and medical libraries currently 3D printing. Additionally, resources for finding medically related models for printing and tips of how to search for models online is also provided, along with resources for creating 3D models from DICOM. Common print problems and troubleshooting tips are also highlighted and lastly, marketing and outreach opportunities are discussed. Herron presents the nitty-gritty of 3D printing without getting too technical, and a wealth of recommended resources is provided to support librarians wishing to delve further into 3D printing. Design thinking and the Maker Movement is also discussed to promote a holistic service offering that supports users not only with the service but the skills to best use the service. Readers will finish the book with a better sense of direction for 3D printing in health sciences and medical libraries and have a guide to establishing or enhancing a 3D printing in their library. This book appeals to health sciences libraries and librarians looking to start a 3D printing service or understand the 3D printing space as it relates to medical education, practice, and research. It serves as: a field guide for starting a new library service a primer for meeting the information needs of medical faculty, staff, and students a useful reference for a deep dive into this space by librarians who are already actively carrying out some of the kinds of work described herein




Prototyping and Modelmaking for Product Design


Book Description

Now in its second edition, Prototyping and Modelmaking for Product Design, by practising product development consultant Bjarki Hallgrimsson, is essential reading for both students and design professionals. Prototyping and ModelMaking for Product Design goes behind the scenes to illustrates how prototypes are used to help designers understand problems better, explore more imaginative solutions, investigate human interaction more fully and test functionality so as to de-risk the design process. Following an introduction on the purpose of prototyping, specific materials, tools and techniques are examined in detail, with step-by-step tutorials and industry examples of real and successful products illustrating how prototypes are used to help solve design problems. Workflow is also discussed, using a mixture of hands-on and digital tools. This new edition includes case studies representing technological developments such as prototyping user experience and interactive electronic products, as well as a new expanded section on digital modelmaking tools, including 3D printing and laser cutting. The first chapters of the book explain why prototyping is so important to the design process. The many uses of prototyping will be shown in the context of several comprehensive projects by some of the world's leading design firms. The second part is an introduction to the typical materials used by designers in their prototyping efforts and how to work with them. In all cases, the approach is to use digital and manual tools in a complementary and effective fashion. Tutorials were specifically developed that underline the back and forth of digital and manual ways of working. The emphasis is on the kinds of construction that can be done by the designers themselves. Health and safety is stressed in terms of personal responsibility and awareness. Topics covered include:Definition of prototyping and modelmakingPrototyping as a form of problem solvingModelmakingPhysical and digital prototypesBuidling by hand and using digital technologies




Non-Invasive Health Systems based on Advanced Biomedical Signal and Image Processing


Book Description

This book contains up-to-date noninvasive monitoring and diagnosing systems closely developed by a set of scientists, engineers, and physicians. The chapters are the results of different biomedical projects and theoretical studies that were coupled by simulations and real-world data. Non-Invasive Health Systems based on Advanced Biomedical Signal and Image Processing provides a multifaceted view of various biomedical and clinical approaches to health monitoring systems. The authors introduce advanced signal- and image-processing techniques as well as other noninvasive monitoring and diagnostic systems such as inertial sensors in wearable devices and novel algorithm-based hybrid learning systems for biosignal processing. The book includes a discussion of designing electronic circuits and systems for biomedical applications and analyzes several issues related to real-world data and how they relate to health technology including ECG signal monitoring and processing in the operating room. The authors also include detailed discussions of different systems for monitoring various conditions and diseases including sleep apnea, skin cancer, deep vein thrombosis, and prosthesis controls. This book is intended for a wide range of readers including scientists, researchers, physicians, and electronics and biomedical engineers. It will cover the gap between theory and real life applications.




My Revision Notes: AQA A Level Design and Technology: Product Design


Book Description

Exam board: AQA Level: A-level Subject: Design and Technology First teaching: September 2017 First exams: Summer 2019 Target success in AQA A Level Design and Technology (Product Design) with this proven formula for effective, structured revision. Key content coverage is combined with exam-style tasks and practical tips to create a revision guide that students can rely on to review, strengthen and test their knowledge. With My Revision Notes, every student can: - plan and manage a successful revision programme using the topic-by-topic planner - consolidate subject knowledge by working through clear and focused content coverage - test understanding and identify areas for improvement with regular 'Now Test Yourself' tasks and answers - improve exam technique through practice questions, expert tips and examples of typical mistakes to avoid - get exam ready with extra quick quizzes and answers to the practice questions available online.