Modern Classic Puzzles


Book Description

Created by an art director at the Puzzles.COM website, these phenomenal original brainbusters-more than 200 of them-will stimulate your potential for thinking outside the box. Arranged from easiest to hardest, they're especially devised for mind-expanding visual solving. And all it takes to crack their mysteries are a pencil, an eraser, patience, and, of course, boundless imagination! Arrange a hinged chain of 11 squares of different sizes into one large square-without overlapping them. Play two-hole billiards on the page, sending two balls into their respective pockets in just two strokes. Figure out how eight patterned cars fit into a checkered parking lot so their colors match the background exactly. Floor plans, tangrams, matchstick puzzles: the variety is amazing.




New Book of Puzzles


Book Description

Shows how to make a variety of puzzles out of wood, string, and wire, and includes solutions




Soma Puzzle Book, The: A New Approach To The Classic Pieces


Book Description

A NEW TWIST ON A POPULAR PUZZLE CUBE! Invented by Piet Hein, the Soma cube is one of the most famous mechanical puzzles in the world. The traditional challenge and outcome is to build a cube or other structures from all seven pieces.CHANGE THE RULES, CHANGE THE OUTCOME! The puzzles in this unique Soma-inspired collection are no longer predicated upon using all seven pieces at one time! By varying the number of pieces, there are many new and versatile puzzle challenges, from all types of recreational mathematics fields. For example, you will find symmetry puzzles, cover-up puzzles, and even fraction puzzles. The chapters are divided according to the number of pieces used; from single-piece puzzles to puzzles requiring a complete set.WHY USE THE SOMA CUBE? From the moment our creative team changed their rules of engagement for this new collection, the potential puzzle challenges and their solutions became nearly limitless! There is something magical and enchanting in those seven pieces that enabled us to find many puzzles and challenges!NEW CHALLENGES Most of the puzzles demonstrated within the book are original. Some are based on classic puzzles, as well as more modern ones, modified and presented by using the set of Soma pieces.LOW COST AND HIGH INTEREST FOR HOURS OF ENTERTAINMENT WITH INCREASING COMPLEXITY! This is a unique collection of puzzles — all you need is a set of the Soma cube. The puzzles range from easy to difficult and they appeal to a wide audience — all within the reach of the general public. It presents many geometrical and mathematical principles, and makes them easier to understand. However, no special knowledge in mathematics or geometry is required.




Puzzles Old & New


Book Description

Shows a variety of antique and modern puzzles, including puzzle locks and rings, and folding, impossible object, vanish, dexterity, sequential movement, disentanglement, interlocking, and take-apart puzzles




My Best Mathematical and Logic Puzzles


Book Description

The noted expert selects 70 of his favorite "short" puzzles, including such mind-bogglers as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, and dozens more involving logic and basic math. Solutions included.




Classic Puzzles


Book Description

A superb variety of taxing teasers, including the world's oldest puzzle!




Hexaflexagons and Other Mathematical Diversions


Book Description

Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This volume, originally published in 1959, contains the first sixteen columns published in the magazine from 1956-1958. They were reviewed and briefly updated by Gardner for this 1988 edition.




Ancient Puzzles


Book Description

Comprising the entire brainteasing spectrum from the silly and quirky to the clever and profound and drawing on classic wisdom from around the world and from as far back as 7,000 B.C., this collection features puzzles via Hebrew mystics, medieval Muslims, Benjamin Franklin, Sun Tsu, and more.




Entertaining Mathematical Puzzles


Book Description

Playing with mathematical riddles can be an intriguing and fun-filled pastime — as popular science writer Martin Gardner proves in this entertaining collection. Puzzlists need only an elementary knowledge of math and a will to resist looking up the answer before trying to solve a problem. Written in a light and witty style, Entertaining Mathematical Puzzles is a mixture of old and new riddles, grouped into sections that cover a variety of mathematical topics: money, speed, plane and solid geometry, probability, topology, tricky puzzles, and more. The probability section, for example, points out that everything we do, everything that happens around us, obeys the laws of probability; geometry puzzles test our ability to think pictorially and often, in more than one dimension; while topology, among the "youngest and rowdiest branches of modern geometry," offers a glimpse into a strange dimension where properties remain unchanged, no matter how a figure is twisted, stretched, or compressed. Clear and concise comments at the beginning of each section explain the nature and importance of the math needed to solve each puzzle. A carefully explained solution follows each problem. In many cases, all that is needed to solve a puzzle is the ability to think logically and clearly, to be "on the alert for surprising, off-beat angles...that strange hidden factor that everyone else had overlooked." Fully illustrated, this engaging collection will appeal to parents and children, amateur mathematicians, scientists, and students alike, and may, as the author writes, make the reader "want to study the subject in earnest" and explains "some of the inviting paths that wind away from the problems into lusher areas of the mathematical jungle." 65 black-and-white illustrations.




Alice in Wonderland Puzzles


Book Description

Travel with Alice down the rabbit hole into the fantastic world of Wonderland, and help a cast of extraordinary characters solve these tantalising puzzles and enigmas. Lewis Carroll, the author of Alice's Adventures in Wonderland and Through the Looking-Glass, was a huge fan of puzzles and was said to have invented the word ladder. In this book you can deduce the card hand of Tweedledee, decide which bottle contains the growing potion and calculate the White Queen's position on a chess board. Each of these puzzles is set within a short adventure of Alice's and accompanied by the original pen-and-ink illustrations by Sir John Tenniel. This collection includes: • Rebus puzzles • Word ladders • Lateral-thinking • Zigzag puzzles