Multimedia Systems and Techniques


Book Description

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and video conferencing systems, on-demand multimedia services, and distance learning. Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Systems and Techniques, together with its companion volume, Multimedia Tools and Applications, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.




Multimedia and Virtual Reality Engineering


Book Description

This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered




Image and Video Compression for Multimedia Engineering


Book Description

Multimedia hardware still cannot accommodate the demand for large amounts of visual data. Without the generation of high-quality video bitstreams, limited hardware capabilities will continue to stifle the advancement of multimedia technologies. Thorough grounding in coding is needed so that applications such as MPEG-4 and JPEG 2000 may come to fruition. Image and Video Compression for Multimedia Engineering provides a solid, comprehensive understanding of the fundamentals and algorithms that lead to the creation of new methods for generating high quality video bit streams. The authors present a number of relevant advances along with international standards. New to the Second Edition · A chapter describing the recently developed video coding standard, MPEG-Part 10 Advances Video Coding also known as H.264 · Fundamental concepts and algorithms of JPEG2000 · Color systems of digital video · Up-to-date video coding standards and profiles Visual data, image, and video coding will continue to enable the creation of advanced hardware, suitable to the demands of new applications. Covering both image and video compression, this book yields a unique, self-contained reference for practitioners tobuild a basis for future study, research, and development.




Multimedia Engineering


Book Description

Multimedia technologies and the internet are increasingly intrinsic to our daily lives, and into the future will continue to transform the way we live. Multimedia Engineering describes the latest advances in this technology applied to the Internet and WWW. It immerses the reader into the development of many practical internet/ multimedia systems, offering an insight into a range of engineering problems and solutions. It provides a broad coverage of internet/WWW and multimedia processing, as well as transmission and practical applications. Provides an overview of state-of-the-art technologies Addresses commerical, industrial and educational applications and security and privacy issues. Offers a detailed background into how the internet has been used to support multimedia communications Assumes a practical and descriptive problem-solving approach, featuring many worked-through examples Written by widely published authors with years of research in the field Multimedia Engineering will appeal to graduate and senior undergraduate students in electrical and electronic engineering, industrial, systems & computer engineering. It will also be of interest to electrical, computer and systems engineers and web developers interested in, or already engaged in, this emerging field.




Multimedia Tools and Applications


Book Description

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: the computer, communications, and broadcasting industries. Research and development efforts in multimedia computing can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and videoconferencing systems, on-demand multimedia services, and distance learning. Multimedia Tools and Applications is one of two volumes published by Kluwer, both of which provide a broad introduction to this fast moving area. This book covers selected tools applied in multimedia systems and key multimedia applications. Topics presented include multimedia application development techniques, techniques for content-based manipulation of image databases, techniques for selection and dissemination of digital video, and tools for digital video segmentation. Selected key applications described in the book include multimedia news services, multimedia courseware and training, interactive television systems, digital video libraries, multimedia messaging systems, and interactive multimedia publishing systems. The second book, Multimedia Systems and Techniques, covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Tools and Applications, along with its companion volume, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.




Computational Intelligence for Multimedia Big Data on the Cloud with Engineering Applications


Book Description

Computational Intelligence for Multimedia Big Data on the Cloud with Engineering Applications covers timely topics, including the neural network (NN), particle swarm optimization (PSO), evolutionary algorithm (GA), fuzzy sets (FS) and rough sets (RS), etc. Furthermore, the book highlights recent research on representative techniques to elaborate how a data-centric system formed a powerful platform for the processing of cloud hosted multimedia big data and how it could be analyzed, processed and characterized by CI. The book also provides a view on how techniques in CI can offer solutions in modeling, relationship pattern recognition, clustering and other problems in bioengineering. It is written for domain experts and developers who want to understand and explore the application of computational intelligence aspects (opportunities and challenges) for design and development of a data-centric system in the context of multimedia cloud, big data era and its related applications, such as smarter healthcare, homeland security, traffic control trading analysis and telecom, etc. Researchers and PhD students exploring the significance of data centric systems in the next paradigm of computing will find this book extremely useful. - Presents a brief overview of computational intelligence paradigms and its significant role in application domains - Illustrates the state-of-the-art and recent developments in the new theories and applications of CI approaches - Familiarizes the reader with computational intelligence concepts and technologies that are successfully used in the implementation of cloud-centric multimedia services in massive data processing - Provides new advances in the fields of CI for bio-engineering application




Multimedia Software Engineering


Book Description

Multimedia has two fundamental characteristics that can be expressed by the following formula: Multimedia = Multiple Media + Hypermedia. How can software engineering take advantage of these two characteristics? Will these two characteristics pose problems in multimedia systems design? These are some of the issues to be explored in this book. The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering. Multimedia Software Engineering can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.




Information Literacy for Science and Engineering Students


Book Description

This engaging handbook gives students and working scientists and engineers the information literacy skills they need to find, evaluate, and use information. Beginning with a strong foundation in the utility, structure, and packaging of information, this useful handbook helps students and working professionals decode real-world information literacy problems. Mary DeJong provides a compelling context and rationale for the skills scientists and engineers need to succeed in challenging careers that rely on the successful discovering and sharing of complex information. Students will appreciate the in-depth information on sources, especially those needed for research assignments, and scientists and engineers who write for publication will benefit from chapters on searching databases and organizing and citing sources. Written with science and engineering students and professionals in mind, this book is thorough, well-paced, engaging, and even funny.




Information Engineering and Applications


Book Description

In past twenty years or so, information technology has influenced and changed every aspect of our lives and our cultures. Without various IT-based applications, we would find it difficult to keep information stored securely, to process information and business efficiently, and to communicate information conveniently. In the future world, ITs and information engineering will play a very important role in convergence of computing, communication, business and all other computational sciences and application and it also will influence the future world's various areas, including science, engineering, industry, business, law, politics, culture and medicine. The International Conference on Information Engineering and Applications (IEA) 2011 is intended to foster the dissemination of state-of-the-art research in information and business areas, including their models, services, and novel applications associated with their utilization. International Conference on Information Engineering and Applications (IEA) 2011 is organized by Chongqing Normal University, Chongqing University, Shanghai Jiao Tong University, Nanyang Technological University, University of Michigan and the Chongqing University of Arts and Sciences, and is sponsored by National Natural Science Foundation of China (NSFC). The objective of IEA 2011 is to will provide a forum for engineers and scientists in academia, industry, and government to address the most innovative research and development . Information Engineering and Applications provides a summary of this conference including contributions for key speakers on subjects such as technical challenges, social and economic issues, and ideas, results and current work on all aspects of advanced information and business intelligence.




Multimedia Information Retrieval and Management


Book Description

Everything you ever wanted to know about multimedia retrieval and management. This comprehensive book offers a full picture of the cutting-edge technologies necessary for a profound introduction to the field. Leading experts also cover a broad range of practical applications.