Name Games


Book Description

Includes a potpourri of games for all ages; opportunities for integrating the curriculum; a developmental process based on the Orff-Schulwerk.




Name Games


Book Description

....James P. Dandy and Dodee Swisher are reunited again on a hiking and whitewater rafting Elderhostel(r) in North Carolina. Jim's not too crazy about either the hiking in the woods or the whitewater rafting, but Dodee is really up for it, and he is really up for Dodee in their continuing love affair. ....Plus there's an added bonus. ....Considering Dodee's proclivity for turning up bodies and getting in into hassles with the coppers, he welcomes the idea as a respite from past troubles. ....After all, how many killers lurk about in the woods for passersby to bump off? And who ever heard of a drive-by shooting from a rubber raft? ....But think again, Jim Dandy, and tighten your personal floatation device, for you're in for a wild ride. ....Elderhostels(r) are learning adventures for those mellowing into fine wine. Like to learn more, or read a few chapters, go to: http: //www.elderhostelmysteries.com




Name Games


Book Description

DIVDIVJournalist Mark Manning delves into the bizarre world of miniatures . . . and finds a king-sized case of murder/divDIV Front-page news in the quiet town of Dumont, Wisconsin, where former Chicago reporter Mark Manning runs the town’s Daily Register, involves the annual exhibition of the Midwest Miniatures Society and new zoning laws for an adult bookstore. But murder becomes the headline when “King of Miniatures” Carrol Cantrell, the nation’s foremost expert, is found strangled in the guesthouse of a local shop owner./divDIV /divDIVIt seems Cantrell was leading a double life. He was having an affair with Doug Pierce, Dumont’s closeted sheriff and a good friend of Manning’s. With a blackmail note pointing to his guilt, Pierce soon becomes the prime suspect. Enlisting the help of colleagues, friends, and his lover, Neil, Manning races to clear Pierce’s name . . . and finds himself enmeshed in the seething rivalries and vicious back-stabbing that characterize the cutthroat worlds of miniatures and pornography. With suspects ranging from a gay-bashing feminist to a renowned French craftsman of miniatures, Manning unearths a hotbed of damning secrets someone has killed—and could kill again—to keep./divDIV /divDIVName Games is the fourth book in Michael Craft’s Mark Manning series, which begins with Flight Dreams and Eye Contact./div/div




Reading Games for Young Children


Book Description

When you bend yourself into a letter shape or have an alphabet phone conversation, learning to read is FUN. Young children learn and retain more information when they are enjoying themselves. In "Reading Games for Young Children," best-selling author Jackie Silberg offers over 200 activities that will keep children ages three to six engaged, interested and entertained as they acquire the skills they need to become successful readers. Organized by elements of literacy, such as alliteration, alphabet, letter sounds and rhyming, this book provides research-based information on literacy development in young children. The fun and easy-to-do activities require little preparation and few materials. Trusted author Jackie Silberg brings us another book full of wonderful learning activities. A few examples of the fun and simple reading games you'll find: The First Sound Store Betty, Batter, Butter, Bitter Where Is the Letter? Close Your Eyes Art The Sound Shopping Trip Singing the Vowels Food Names Letter Buffet Circle the Letter Alphabet Car Trip Sticker Sound Story Same or Different Long Vowels Chant




Name Games


Book Description




Gamedev


Book Description

If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book assumes no knowledge of game development on the reader's part. As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019, according to Metacritic, with the average user rating of 9 out of 10. In my book, I'm sharing with you exactly how I did it. The book guides you through a step-by-step process of making a game: from downloading a game engine to releasing your first commercial title. The book features advice from 15 industry professionals, including Mark Kern (team lead of World of Warcraft), Quentin De Beukelaer (game designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint), Bjorn Jacobsen (sound designer of Cyberpunk 2077, Divinity: Fallen Heroes, Hitman), Austin Wintory (Grammy-nominated composer of Journey, ABZÛ, Assassin's Creed: Syndicate), and others. The foreword is written by my mentor John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer.




The Name Game


Book Description

An award-winning nonfiction author explores what's in a name in her familiar, straightforward reporting style. Combined with Stearn's hilarious line drawings, this is a picture book that curious minds of all ages will devour.




Drama Menu


Book Description

Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.




Name Game Jr.


Book Description

Designed for both young and old, this new edition of the classic Name Game will leave the entire family guessing! Hundreds of cards feature names of either famous personalities or fictionalcharacters. Teams race to the finish by guessing as many names as they can before the timer runs out.




No Props No Problem


Book Description

If you're passionate about using interactive group games to help people interact, share and connect - and have no equipment whatsoever - this book is for you.Interactive group games and activities are one of the most powerful (and attractive) ways to help people connect. And research clearly shows that the most successful programs in the world are those which intentionally build trusting and healthy relationships.In this entertaining and simple how-to guide, Mark Collard distils 30+ years of experience to help you harness the power of group games to have fun and leave your group feeling engaged, valued and meaningfully connected to one another. All without props.This book will help you:Learn 150+ interactive group games & activities that people love, are universally appealing & require no props to play;Know the difference between an 'ice-breaker' and an 'ice-maker;'Understand why the latest research demands that we help our groups connect first before we deliver our content;Use five powerful tools to engage unwilling participants, create productive teams & exceed your group's expectations; andApply a simple four-step program design model that is guaranteed to invite your group to play, interact, trust & learn.Exclusive BonusesTo help you make all of this super-easy, No Props No Problem comes with four unique, value-added resources:QR code for every activity to access online video tutorials, leadership tips, variations & so much more;30-Days Free access to playmeo's ever-expanding activity database (premium subscribers already have immediate access);Free Group Games App to access everything in the palm of your hand; andForty Ready-to-Play Program Templates for 12 to 100+ people.This book makes no props, no problem, and will help you squeeze more than just fun out of your programs.Grab your copy of No Props No Problem today.Written by Mark Collard, 2018 (272 pages)