Transmedia Archaeology


Book Description

In this book, the authors examine manifestations of transmedia storytelling in different historical periods and countries, spanning the UK, the US and Argentina. It takes us into the worlds of Conan the Barbarian, Superman and El Eternauta, introduces us to the archaeology of transmedia, and reinstates the fact that it's not a new phenomenon.




The Other Forest


Book Description

When twelve-year-old Olivia is forced to move to her mother's birthplace of Bottom-of-the-Globe, Nowheresville, in southern Chile, she fully expects to be miserable and friendless. Her only comfort is her dog, Max, more an inseparable brother than an ordinary pet. So when Max disappears in the nearby forest, Olivia doesn't hesitate to chase after him, ignoring the rumors of strange Patagonian demons infesting the forest. Before she knows it, Olivia has slipped into a strange, other forest where animals can talk and her emotions affect the world around her in spectacular yet terrifying ways. Things go from bad to worse when a mission to help the animals save their forest turns into a dangerous confrontation with a beast lurking in the depths of the volcano. Can Olivia and her oddball team of a playful local boy, a friendly but secretive puma, and a sassy three-legged fox save not just Max but the entire forest before it's too late?




Misty Circus


Book Description

Young Sasha Poupon joins the circus as a clown in order to escape the sorrow of the loss of his parents.




Star Wars Annual 2007


Book Description

Includes information, games and puzzles focusing on the Star Wars motion picture series.




Wired TV


Book Description

This collection looks at the post–network television industry’s heady experiments with new forms of interactive storytelling—or wired TV—that took place from 2005 to 2010 as the networks responded to the introduction of broadband into the majority of homes and the proliferation of popular, participatory Web 2.0 companies like Facebook, YouTube, and Twitter. Contributors address a wide range of issues, from the networks’ sporadic efforts to engage fans using transmedia storytelling to the production inefficiencies that continue to dog network television to the impact of multimedia convergence and multinational, corporate conglomeration on entrepreneurial creativity. With essays from such top scholars as Henry Jenkins, John T. Caldwell, and Jonathan Gray and from new and exciting voices emerging in this field, Wired TV elucidates the myriad new digital threats and the equal number of digital opportunities that have become part and parcel of today’s post-network era. Readers will quickly recognize the familiar television franchises on which the contributors focus— including Lost, The Office, Entourage, Battlestar Gallactica, The L Word, and Heroes—in order to reveal their impact on an industry in transition. While it is not easy for vast bureaucracies to change course, executives from key network divisions engaged in an unprecedented period of innovation and collaboration with four important groups: members of the Hollywood creative community who wanted to expand television’s storytelling worlds and marketing capabilities by incorporating social media; members of the Silicon Valley tech community who were keen to rethink television distribution for the digital era; members of the Madison Avenue advertising community who were eager to rethink ad-supported content; and fans who were enthusiastic and willing to use social media story extensions to proselytize on behalf of a favorite network series. In the aftermath of the lengthy Writers Guild of America strike of 2007/2008, the networks clamped down on such collaborations and began to reclaim control over their operations, locking themselves back into an aging system of interconnected bureaucracies, entrenched hierarchies, and traditional partners from the past. What’s next for the future of the television industry? Stay tuned—or at least online. Contributors: Vincent Brook, Will Brooker, John T. Caldwell, M. J. Clarke, Jonathan Gray, Henry Jenkins, Derek Johnson, Robert V. Kozinets, Denise Mann, Katynka Z. Martínez, and Julie Levin Russo




Transmedia Television


Book Description

The early years of the twenty-first century have seen dramatic changes within the television industry. The development of the internet and mobile phone as platforms for content directly linked to television programming has offered a challenge to the television set’s status as the sole domestic access point to audio-visual dramatic content. Viewers can engage with ‘television’ without ever turning a television set on. Whilst there has already been some exploration of these changes, little attention has been paid to the audience and the extent to which these technologies are being integrated into their daily lives. Focusing on a particular period of rapid change and using case studies including Spooks, 24 and Doctor Who, Transmedia Television considers how the television industry has exploited emergent technologies and the extent to which audiences have embraced them. How has television content been transformed by shifts towards multiplatform strategies? What is the appeal of using game formats to lose oneself within a narrative world? How can television, with its ever larger screens and association with domesticity, be reconciled with the small portable, public technology of the mobile phone? What does the shift from television schedules to online downloading mean for our understanding of ‘the television audience’? Transmedia Television will consider how the relationship between television and daily life has been altered as a result of the industry’s development of emerging new media technologies, and what ‘television’ now means for its audiences.




Star Wars: Rogue One Book and Model


Book Description

Build your own 3D U-wing model from Rogue One: A Star Wars Story and learn all about the different starships from the film. Follow the easy step-by-step instructions to build a model of the U-wing from Rogue One: A Star Wars Story and support the Rebellion! Press out the cardboard pieces to create the multipurpose gunship and read the accompanying book filled with facts about the ships from the Rogue One film. Includes: - Step-by-step instructions - Easy-to-assemble pieces - A guidebook to the characters and starships in Rogue One: A Star Wars Story




Harlequin Valentine


Book Description

In this modern hardcover retelling of a classic commedia dell'arte legend of tomfoolery and hopeless, fawning love, creators Neil Gaiman (The Sandman, the Newbery Medal-winning The Graveyard Book) and John Bolton (Evil Dead) update the relationship of Harlequin and Columbine. A buffoon burdened with a brimming heart, Harlequin chases his sensible, oblivious Columbine around the city streets, having given his heart freely. Consumed with love, the impulsive clown sees his heart dragged about town, with a charming surprise to bend the tale in a modern direction. Gaiman's writing is poetic and as heartfelt as the subject matter. Bolton's art, a combination of digitally enhanced photorealism and dynamic painting, provides sensational depth with bright characters over fittingly muted backgrounds. Those who have spent Valentine's Day alone are aware that the cold February holiday can be hard to swallow. Gaiman and Bolton want you to know that all it takes is a steak knife, a fork, and a bottle of quality ketchup!




Blazing Combat


Book Description

A volume of reproductions from the influential war-comics magazine offers insight into the periodical's controversial publication of anti-war tales, in a collection that includes the classic short, "Landscape," in which a jaded Vietnamese rice farmer becomes a victim of circumstance. Reprint.




It's Dark in London


Book Description

Writing back to Rome in 36 AD from Londinium, the illustrator Malus Maximus wrote: "Depravity, plague and licentious debauchery seem to bring out the best in the rude, blunt, thick-skinned Saxon people. There is no shortage of subjects for me to depict." It's Dark in London features a generation of British artists who have developed a rich synthesis of the Continental graphic novel and American comic strips. Including the work of ? Neil Gaiman, David McKean, Alan Moore, Carol Swain, Dix ? in tandem with the stories of London writers like Iain Sinclair, Graeme Gordon, Christoper Petit and Stella Duffy. This fusion produces a portrait of London that captures the city's mixture of lofty towers and gutter sleaze, of suburban gentility and urban depravity, of private vices and public philanthropy. It is a book as graphic as it is visionary.