Book Description
Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D.
Author : Ilya Grinblat
Publisher : Packt Pub Limited
Page : 306 pages
File Size : 49,18 MB
Release : 2012
Category : Computers
ISBN : 9781849514569
Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D.
Author : Felix Kerger
Publisher :
Page : pages
File Size : 39,58 MB
Release : 2010
Category :
ISBN :
Author : Felix Kerger
Publisher : Packt Publishing Ltd
Page : 501 pages
File Size : 15,32 MB
Release : 2010-11-24
Category : Computers
ISBN : 1849512493
Create real time 3D applications using OGRE 3D from scratch.
Author : Gregory Junker
Publisher : Apress
Page : 0 pages
File Size : 12,6 MB
Release : 2006-09-26
Category : Computers
ISBN : 9781590597101
Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE provides an object-oriented interface to render 3D scenes. Commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.
Author : Kenneth C. Finney
Publisher : Muska/Lipman
Page : 1085 pages
File Size : 34,71 MB
Release : 2007
Category : Games
ISBN : 9781598632668
Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, you'll cover the techniques behind the programming, textures, and models that go into successful game creation. You'll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!
Author : V. Anton Spraul
Publisher : No Starch Press
Page : 260 pages
File Size : 27,94 MB
Release : 2012-08-12
Category : Computers
ISBN : 1593274564
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Author : Rui Wang
Publisher : Packt Publishing Ltd
Page : 664 pages
File Size : 21,34 MB
Release : 2010-12-14
Category : Computers
ISBN : 1849512833
Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines.
Author : Jason Gregory
Publisher : CRC Press
Page : 1042 pages
File Size : 29,40 MB
Release : 2017-03-27
Category : Computers
ISBN : 135160564X
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Author : Stefan Kottwitz
Publisher : Packt Publishing Ltd
Page : 556 pages
File Size : 19,28 MB
Release : 2011-03-21
Category : Computers
ISBN : 1847199879
Create high-quality and professional-looking texts, articles, and books for Business and Science using LaTeX.
Author : Morgan Quigley
Publisher : "O'Reilly Media, Inc."
Page : 447 pages
File Size : 36,16 MB
Release : 2015-11-16
Category : Computers
ISBN : 1449325513
Chapter 3. Topics; Publishing to a Topic; Checking That Everything Works as Expected; Subscribing to a Topic; Checking That Everything Works as Expected; Latched Topics; Defining Your Own Message Types; Defining a New Message; Using Your New Message; When Should You Make a New Message Type?; Mixing Publishers and Subscribers; Summary; Chapter 4. Services; Defining a Service; Implementing a Service; Checking That Everything Works as Expected; Other Ways of Returning Values from a Service; Using a Service; Checking That Everything Works as Expected; Other Ways to Call Services; Summary.