Open Legend Core Rule Book


Book Description

This Core Rule Book contains everything that you need to to start playing Open Legend, a multi-genre roleplaying game designed to combine freeform storytelling with strategic fun. Within these pages, players will learn how to create unforgettable heroes, equip them for unforgettable adventures, and send them forth to accomplish epic deeds. Game masters will learn to build exciting campaigns in legendary settings, fill them with compelling characters, and challenge the players at every turn with merciless villains and gripping plot twists.At the heart of Open Legend is the belief that the rules of the game shouldn¿t get in the way of the story you want to tell.Struggle for survival in a post-apocalyptic zombie wasteland. Soar amidst the clouds on your crystal-powered airship in a steampunk inspired campaign of swashbuckling sky pirates. Explore an alien-infested space station abandoned at the edge of the universe. The possibilities are endless because Open Legend is made to tell any story in any genre, all with one streamlined rules system. Hold back the orcish hordes as an elven archer who conjures arrows of ice from a rune-etched bow. Navigate the inner circle of dystopian elites with your android diplomat adept at manipulating both human minds and computer processors alike. Take on otherworldly forces lurking in the shadows of our world as an everyday college kid gifted with supernatural martial arts skills and the power to shapeshift. Because there are no pre-built classes to restrict your options, the only limit to the character you want to play is your own imagination.Create epic heroes who are fun to play whether you love to spend hours poring over character options or just want to jump into the game as quickly as possible. Fight through action-packed combat scenes just as easily on a tactical grid as in the theater of the mind. Open Legend's rules are simple to learn for casual gamers and deep enough to satisfy players who enjoy more complexity, so roleplayers of all types can find a place for Open Legend at their table.




RuneQuest II


Book Description

Mongoose stirred the roleplaying community when, in 2006, it announced the return of RuneQuest - one of the most loved and respected game systems of all time. That new edition introduced several changes to the basic system and brought RuneQuest to a new and wider community of gamers. Now, in 2009, Mongoose is delighted to announce the release of RuneQuest II. This new edition of the classic game has taken just about every aspect of the first edition, scrutinised it, revised it, and restructured it to bring RuneQuest aficionados and new players alike the very best incarnation of the classic games engine. RuneQuest fans will not be disappointed in the attention lavished on this edition. This edition comes as a stunning leather-bound luxury hardback as standard, ensuring every player has a true collector's item on their shelves.




Mythras (Hardback)


Book Description

Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...




Amaurea's Dawn


Book Description

Each day more settlers pour into the perilous wilds of Amaurea, where elven guardians rally to protect their home from these invaders. Escape the smog-choked skies of Schlectenberg and explore the lush and fearsome jungles of the new world. Untold beauty and danger lie beneath the dense canopy, but opportunity arises for those who seek harmony or conquest. What will your legend be?In Amaurea¿s Dawn, players and GMs alike will find everything they need to start countless adventures. Inside you¿ll find characters, creatures, locations, and items that bring this vast world to life and inspire your own stories.Pick up the Open Legend Cores Rules or head to openlegendrpg.com, where you can find everything else you need to play for free! With this book, you¿re ready for adventure anywhere in Amaurea¿s Dawn.




Fate of the Norns


Book Description

Lords of the Ash is the second full-sized lore book for the Fate of the Norns: Ragnarok universe. It covers the divine races of gods and giants.




City of Mist Role-Playing Game Core Book


Book Description

A detective role-playing game in a city of ordinary people and legendary powers




Vigilante City - The Villain's Guide, SURVIVE THIS!! OSR RPG


Book Description

SURVIVE THIS!! Vigilante City - Villain's Guide is designed with Game Masters in mind. This book contains a detailed City Generator to allow the GM to build the exact city they want to base their game in. There's also, GM advice to running the game, a HUGE selection of villain-based Adventure Seeds, Quick NPC and Villain Generation Tables, Mutant Island Adventure/optional setting and so much more!




Fate


Book Description

Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson




Dragon Age RPG Core Rulebook


Book Description

In Dragon Age, a pen & paper roleplaying game of dark fantasy adventure, you and your friends take on the personas of warriors, mages, and rogues in the world of Thedas and try to make your names by overcoming sinister foes and deadly challenges. Based on the video game franchise, this Core Rulebook includes the full rules for the Dragon Age RPG under one cover for the first time, including the Adventure Game Engine.




The Strange


Book Description

The Strange. It is an RPG set on Earth, in the modern day. But a few people a very few people have discovered how to travel to other places. They call them recursions, and they are like limited pocket dimensions with their own laws of reality, connected to Earth via a dark energy network beneath the normal matter of the universe. A dangerous, chaotic network they call the Strange.




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