P. S. I Spook You


Book Description

FBI agent Rain, who fell from grace after a paranormal sighting, and his ex, cold-case detective Daniel, pursue a case determined to go nowhere. Is their second chance at romance headed the same way?




The Big Book of Ohio Ghost Stories


Book Description

Hauntings lurk and spirits linger in the heart of America Reader, beware! Turn these pages and enter the world of the paranormal, where ghosts and ghouls alike creep just out of sight. Author James A. Willis shines a light in the dark corners of Ohio and scares those spirits out of hiding in this thrilling collection. From ghostly soldiers that still haunt Fort Meigs to the eerie Franklin Castle, there’s no shortage of bone-chilling tales to keep you up at night. There’s even a carved tombstone of an infant at Cedar Hill cemetery, whose ghostly eyes keep watch over those wander too close. Around the campfire or tucked away on a dark and stormy night, this big book of ghost stories is a hauntingly good read.




Terra Nova


Book Description

The Flash of a silver sided space ship in flight or the zap or a well aimed laser shot. A slobbering space mutant lurks in a forgotten colonies ruins while the lure of the unknown voids of space awaits. Terra Nova explores the space lanes of a Sol system recently torn apart by a solar civil war. Earth and Mars holds to an unsteady peace while the surviving settlements in space struggle to recover. Would you play a Space Ranger, charged with maintaining the fragile peace, a Scientist explore the unknown or a Psion in search of adventure. Herein you will find a simple set of rules, versatile in their simplicity and waiting for your group to explore the planets of the Sol system of the future. Included also, a short solitary T&T adventure. You awake from stasis to find a ship in decay and your memories gone. Time as passed and you are left to find out not only what has happened but clues to your own past. This T&T solo is playable by any newly created Terra Nova Hero.




PSI/Net


Book Description

On November 12, 1995 the CIA issued a report admitting that military and intelligence services had used psychics for spying or "remote viewing". Project Stargate, as it was called, is the premise of this nerve-jangling thriller. Former Air Force Major Trent Calloway just wants to forget about his past, especially the tragedy that changed his life when he was involved in a government remote viewing project. With his marriage ruined in the aftermath of his psychic spying, he wanders the Southwest, occasionally guiding river rafting tours. And then suddenly his painful past returns and threatens to damage him again. He finds out that he had been drugged during his remote viewing sessions and that the drug, now years later, is causing ever increasing side-effects in himself and the other government psychic spies he worked with - and that their psychic abilities are still expanding at frightening rates. He realizes that the unknown drug he and the other psychic spies unwillingly took has bound them all together in a deadly psychic nexus, a "PSI net", that has trapped Callaway, who must now fight for his life and his sanity as he struggles for the security of the United States and its people.







Psi' Ops and the Battle of Minds


Book Description

Rijil survives his ascension day (twenty-one). He is on the run. The thought police almost kill him for being gifted in psi ability, an American taboo. He receives a commission from the Royal Navy. He meets Keke. Rijil is a fighter pilot before their psi ability is discovered. Once they belong to the Alpha Psi Ops team, they use their telepathy (psi) to hunt down Trapizoids. They get assaulted by them but discover they are a slave race to the Tolms. The Ancients intervene in the capacity of police to stop the war. The Trapizoids refuse to cooperate, and the Ancients are forced to clear the League of Planets of any wrongdoing. But the Tolms were the real enemy. The Ancients make use of Rijil and Keke, as they go about their main business of destroying Tolm target minds. The Trapizoids want to help eradicate the Tolms. They are allies. Both Rijil and Keke are put through the process of regeneration in case they die. After Keke dies, she is given an honorable discharge when she cant remember Rijil. He goes to Aquafloa, her home planet, and she remembers almost all their relationship. They find true and abiding love.




Mind-Force Warrior


Book Description

Chuck Simon is an ordinary man with extraordinary mental powers. A top-secret government agency is aware of his existence--and is willing to do whatever it takes to gain control of his devastating powers. Now Simon has become the most hunted man on the Earth--and the most dangerous. (Originally published under the name David Peters).




Uncle John's Bathroom Reader The World's Gone Crazy


Book Description

Uncle John’s latest compendium of the most bizarre and entertaining information imaginable: a Worldwide Weird-opedia! Good news: It’s not you, the world really is going crazy! And Uncle John is barely sane enough to guide you through it all in this whirlwind tour of all things strange and weird. Yes, loyal Throne Room readers, these 432 all-new pages of pure crazy will shock and confound you . . . and make your side split open from laughing. (Uncle John takes no legal responsibilities for split sides.) So fire up your egg-beater, strap on your tinfoil hat, and plunge on into . . . * The secret government plot to poison Earth’s skies * Animal-human hybrids and what role they’ll have in society * “Sexy Finding Nemo” and other inappropriate Halloween costumes * A cow that eats chicken, therapeutic snake massages, and killer kangaroos * The lady who married the Eiffel Tower, and the man who hugs and kisses his car * Enjoying the world’s craziest festivals, where you can eat fried lamb testicles, ride on a ship through the desert, or pierce your skin with a bicycle * Jackasses who copied Jackass and barely lived to tell about it * How to tell if you have Exploding Head Syndrome * Decoding the Mayan Prophecy * Clergy gone wild, and much much more!




The Unseen


Book Description

After experiencing a precognitive dream that shatters her engagement and changes her life forever, young California psychology professor Laurel MacDonald decides to get a fresh start by taking a job at Duke University in North Carolina. She soon becomes obsessed with the long-buried files from the world-famous Rhine parapsychology experiments, which attempted to prove if ESP really exists. Along with another charismatic professor, she uncovers disturbing reports, including a mysterious case of a house supposedly haunted by a poltergeist, investigated by another research team in 1965. The two professors and two exceptionally gifted Duke students move into the grand, abandoned mansion to replicate the investigation, unaware that the entire original team ended up insane...or dead.




Empire of Dust


Book Description

To combat manipulative megacorporations with telepathic technology, two heroes must rebel, overthrowing the enemy's oppressive influence in the first book in this exciting sci-fi adventure Mega corporations, more powerful than any one planetary government, use their agents to race each other for resources across the galaxy. The agents, or psi-techs, are implanted with telepath technology. The psi-techs are bound to the mega-corps -- that is, if they want to retain their sanity. Cara Carlinni is an impossible thing – a runaway psi-tech. She knows Alphacorp can find its implant-augmented telepaths, anywhere, anytime, mind-to-mind. So even though it’s driving her half-crazy, she's powered down and has been surviving on tranqs and willpower. So far, so good. It’s been almost a year, and her mind is still her own. She’s on the run from Ari van Blaiden, a powerful executive, after discovering massive corruption in Alphacorp. Cara barely escapes his forces, yet again, on a backwater planet, and gets out just in time due to the help of straight-laced Ben Benjamin, a psi-tech Navigator for Alphacorp’s biggest company rival. Cara and Ben struggle to survive a star-spanning manhunt, black-ops raids, and fleets of resource-hungry raiders. Betrayal follows betrayal, and friends become enemies. Suddenly the most important skill is knowing whom to trust.