Pixelworld


Book Description

For screen-based graphic designers, working with pixels is nothing new - these tiny dots are the building blocks of bitmap graphics, one of the two fundamental types of graphic file. Digital images are made up of thousands of individual pixels which the eye blends together to give a smooth, coherent picture. Designers have begun to experiment with pixels, using them to create a graphic style that looks deliberately blocky and pixellated. Some designers strive to use as few pixels as possible to create recognizable characters and scenes; others, notably the German-based pioneers of pixel art, eBoy, use millions of pixels to build up highly detailed representations of environments. illustrators from around the world. It covers a wide variety of styles and subject matter, from pixel environments to pixel fonts, and from girls to outer space.




Wiggle Ears Undercover


Book Description

Wiggle Ears Undercover is a fun and thoughtful novel for the science-fiction and fantasy-minded grade schooler. Minecraft lovers will especially enjoy its reference to pixellated animals and portals. Parents and teachers will love the two quirky main characters, children who demonstrate grit, courage, respect for others, and the ability to overcome anxiety to connect with others and do the right thing. Readers will laugh and gasp and not want to put the book down until they've reached the end! (Flesch-Kincaid reading level: 4.9) Storyline: Whatever makes Jonas's brain super-sensitive gives him super-sensory powers. He can see the animals escaping from the Pixel World, and because of that, is one of only a few who can protect Brown Trees Elementary School. What happens next with Jonas, his friend Laurel, and Principal Miner is yours to discover. Or can you sense already how the story turns out?




Hlsl Development Cookbook


Book Description

Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required.If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those seeking to make the transition from DirectX 9 to DirectX 11, and those who want to implement powerful shaders with the High Level Shader Language (HLSL).




Deconstructing Web Graphics.2


Book Description

This edition reflects changes in Web design technology and trends, including, but not limited to, the following: Java and JavaScript, imagemaps, tables, browser-safe color, Flash, Photoshop, sound, animation, CGI, frames, invisible GIFs, Dynamic HTML, and the most recent versions of Navigator and Explorer. The book features Web sites from "National Geographic", Honda, Absolut Vodka, and more.




GPU Pro 360 Guide to Rendering


Book Description

Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges




Art Head Start Ver 1. 0


Book Description

'Art Head Start' is an art skills training e-book for digital artists and students. It includes Visual Communication (with a Visual Grammar), detailed discussions on light and color, image composition, image quality analysis and much more. Many practical methods to enhance clarity and meaning and to add drama to digital images are presented. The process of creating 2D images from 3D modeled scenes is presented, including products and workflows.




Open Source Investigations In The Age Of Google


Book Description

How did a journalist find out who was responsible for bombing hospitals in Syria from his desk in New York? How can South Sudanese monitors safely track and detail the weapons in their communities and make sure that global audiences take notice? How do researchers in London coordinate worldwide work uncovering global corruption? What are policy-makers, lawyers, and intelligence agencies doing to keep up with and make use of these activities?In the age of Google, threats to human security are being tracked in completely new ways. Human rights abuses, political violence, nuclear weapons, corruption, radicalization, and conflict are all being monitored, analyzed, and documented. Although open source investigations are neither easy to conduct nor straightforward to apply, with diligence and effort, societies, agencies, and individuals have the potential to use them to strengthen security.This interdisciplinary book presents 18 original chapters by prize-winning practitioners, experts, and rising stars, detailing what open source investigations are and how they are carried out, and examining the opportunities and challenges they present to global transparency, accountability and justice. It is essential reading for current and future digital investigators, journalists, and scholars of global governance, international relations and humanitarian law, as well as anyone interested in the possibilities and dangers of this new field.




Enterprise Information Systems


Book Description

This book contains extended and revised papers from the 16th International Conference on Enterprise Information Systems, ICEIS 2014, held in Lisbon, Portugal, in April 2014. The 24 papers presented in this volume were carefully reviewed and selected from a total of 313 submissions. The book also contains two full-paper invited talks. The selected papers reflect state-of-the-art research that is oriented toward real-world applications and highlight the benefits of information systems and technology for industry and services. They are organized in topical sections on databases and information systems integration, artificial intelligence and decision support systems, information systems analysis and specification, software agents and Internet computing, human–computer interaction, and enterprise architecture.




Massively Multiplayer Online Role-Playing Games


Book Description

This book is about the fastest growing form of electronic game in the world--the Massively Multiplayer Online Role Playing Game (MMORPG). The evolution of these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, is described here. This work also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.