Play in Creative Problem-solving for Planners and Architects


Book Description

In Play in Creative Problem-solving for Planners and Architects, "play" is defined, explored and demonstrated as a critical catalyst in creative problem-solving processes. The book defines the current psychological research into play and creative problem-solving, explores the necessary integration of the two, and exemplifies for students and practitioners the use of play in creative endeavors; and the role that play serves in separating linear from creative problem-solving approaches. Play is explored regarding its elements (tools, skills, environment), characteristics (a free activity without failure) and attitude as it relates to and activates the creative process with the focus on urban design, planning, architecture, and landscape architecture. The book re-establishes the whole mind-body thinking process of play as a means of object-learning; to provide designers and planners with alternative ways of design-thinking; and to challenge the over-utilization of digital technologies in creative processes. Creative problem-solving requires an appreciation for ambiguity, uncertainty of outcome, complexity that leads to the discovery of novelty and innovation. The book incorporates examples and exercises in play activities related to the design and planning fields, and exercises related to play-tools and skills for students and professionals. It also defines terms used in play and creativity psychology; provides examples and structure for play and creative problem-solving activities; describes the type and use of appropriate play-tools; contains an extensive bibliography on play and creative problem-solving texts; and provides significant illustrations making it fundamental reading for students and professionals in urban design and planning fields.




Urban Design


Book Description

Urban design is a process of establishing a structural order within human settlements; responding to dynamic emergent meanings and functions in a constant state of flux. The planning/design process is complex due to the myriad of ongoing (urban) organizational and structural relationships and contexts. This book reconnects the process with outcomes on the ground, and puts thinking about design back at the heart of what planners do. Mixing accessible theory, practical examples and carefully designed exercises in composition from simple to complex settings, Urban Design is an essential textbook for classrooms and design studios across the full spectrum of planning and urban studies fields. Filled with color illustrations and graphics of excellent projects, it gives students tools to enable them to sketch, draw, design and, above all, think. This new edition remains focused on instructing the student, professional and layperson in the elements and principles of design composition, so that they can diverge from conventional and packaged solutions in pursuit of a meaningful and creative urbanism. This edition builds upon established design principles and encourages the student in creative ways to depart from them as appropriate in dealing with the complexity of culture, space and time dynamics of cities. The book identifies the elements and principles of compositions and explores compositional order and structure as they relate to the meaning and functionality of cities. It discusses new directions and methods, and outlines the importance of both buildings and the open spaces between them.




Young Architects at Play


Book Description

When children build with blocks, they are both literally and figuratively constructing their knowledge of the world. When we see children's construction play through the lens of architecture, we are able to support and extend children's learning on all four STEM subjects: science, technology, engineering, and math. Young Architects at Play is a guide for both teachers and parents and includes a diverse variety of activities and resources. More than 20 projects involve both traditional classroom materials like unit blocks as well as natural materials, found objects, cardboard, and authentic woodworking materials. Throughout the book, Ann Gadzikowski makes meaningful connections between STEM learning and the power of stories, both the children's own narratives as well as the rich diversity of stories and illustrations from children's literature.




Think Like An Architect


Book Description

Do you know how to think like an architect? Do you know why you should? How do you make sure that you have the critical thinking tools necessary to prosper in your academic and professional career? This book gives you the answers. Architects have a valuable and critical set of multiple thinking types that they develop throughout the design process. In this book, Randy Deutsch shows readers how to access those thinking types and use them outside pure design thinking – showing how they can both solve problems but also identify the problems that need solving. To think the way the best architects do. With a clear, driving narrative, peppered with anecdote, stories and real-life scenarios, this book will future-proof the architectural student. Change is coming in the architecture profession, and this is a much-needed exploration of the critical thinking skills that architects have in abundance, but that are not taught well enough within architecture schools. These skills are crucial in being able to respond agilely to a future that nobody is quite sure of.




Graphic Thinking for Architects and Designers


Book Description

Hier ist sie endlich - die langersehnte überarbeitete 3. Auflage des Klassikers in neuer Aufmachung: mit Hunderten neuer Illustrationen und neuen Technologien im Bereich 'Graphic Thinking' (bildhaftes Denken). Komplett aktualisiert, mit Computeranimationen für digitale und andere Kommunikationsmedien. Diskutiert werden u.a. folgende Themen: Grundlagen für Freihandzeichnen, Fertigen von Symbolzeichnungen, Notizen in Bildern und Diagrammen - alles im Kontext moderner Architektur und aktuellem Design. Der Begriff 'Graphic Thinking' beschreibt, welche Tools, Zeichen- und Skizziermethoden Architekten und Studenten verwenden, um eine Designlösung zu finden. In der Architektur wird diese Form des Denkens im allgemeinen mit der Entwurfsphase eines Projektes assoziiert - ein Zusammenspiel von Denken und Skizzieren. (y09/00)




The Bloomsbury Handbook to Friedrich Froebel


Book Description

Friedrich Froebel (1782 – 1852), the inventor of kindergarten, was one of the most influential educational thinkers of the 19th century. This book showcases the cutting-edge work being undertaken around the world inspired by this pioneer of early childhood education and shows the many ways in which Froebel's work has been applied and extended. It presents a wealth of Froebelian expertise on topics including pedagogy and curriculum, history, architecture, neuroscience, peace and religious education and links Froebel's theories to other thinkers including John Dewey, Michel Foucault, Paulo Freire, Aili Helenius and Chen Heqin. It highlights what Froebel means today in a variety of settings around the world and includes contributions from academics and practitioners based in North and South America, Europe, Australasia, Africa and Asia.




Visual Thinking for Architects and Designers


Book Description

Kasprisin and Pettinari (Kasprisin Pettinari Design: Architects and Urban Planners, Seattle) present their concept of "visual thinking," which involves drawing three-dimensional renderings as a means to create environment-friendly architectural designs in urban areas. They take the reader through the design process: principles, elements, techniques of drawing; visualizing place as context; scaling; phasing; and how to involve the public in the design. Four detailed case studies and over 300 drawings illuminate the reality behind the theory. Annotation copyright by Book News, Inc., Portland, OR




i-Converge: Changing Dimensions of the Built Environment


Book Description

The conference presented a multidisciplinary interactive forum to researchers, students, academicians, industry professionals, policymakers and scientists focusing on three key tracks, namely, Architecture and Built Environment, Planning and Practices, and Design and Society. Presenters shared experiences, research results, and scholarly contributions and discussed the practical challenges encountered and solutions to be adopted. The selected contributions are enclosed within the proceedings.




Down Detour Road


Book Description

A young architect's search for new architectural values in a time of economic crisis. I paused at the stoop and thought this could be the basis of a good book. The story of a young man who went deep into the bowels of the academy in order to understand architecture and found it had been on his doorstep all along. This had an air of hokeyness about it, but it had been a tough couple of days and I was feeling sentimental about the warm confines of the studio which had unceremoniously discharged me upon the world.—from Down Detour Road What does it say about the value of architecture that as the world faces economic and ecological crises, unprecedented numbers of architects are out of work? This is the question that confronted architect Eric Cesal as he finished graduate school at the onset of the worst financial meltdown in a generation. Down Detour Road is his journey: one that begins off-course, and ends in a hopeful new vision of architecture. Like many architects of his generation, Cesal confronts a cold reality. Architects may assure each other of their own importance, but society has come to view architecture as a luxury it can do without. For Cesal, this recognition becomes an occasion to rethink architecture and its value from the very core. He argues that the times demand a new architecture, an empowered architecture that is useful and relevant. New architectural values emerge as our cultural values shift: from high risks to safe bets, from strong portfolios to strong communities, and from clean lines to clean energy.This is not a book about how to run a firm or a profession; it doesn't predict the future of architectural form or aesthetics. It is a personal story—and in many ways a generational one: a story that follows its author on a winding detour across the country, around the profession, and into a new architectural reality.




The Routledge Companion to Games in Architecture and Urban Planning


Book Description

The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.




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