Comics Values Annual 2007


Book Description

' Cross-referenced listings aid in easily identifying and accurately assessing collections




Pokemon Annual 2007


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Business rankings annual


Book Description




Nintendo


Book Description

Originally founded in 1889 as a manufacturer of playing cards, this book examines the history and political economic status of the multinational consumer electronics and video game giant Nintendo. This book offers a deeper examination into Nintendo as a global media giant, with some of the industry’s best-selling consoles and most recognizable intellectual property including Mario, Pokémon, and Zelda. Drawing upon the theory of the political economy of communication, which seeks to understand how communication and media serve as key mechanisms of economic and political power, Randy Nichols examines how Nintendo has maintained its dominance in the global video game industry and how it has used its position to shape that industry. This book argues that while the company’s key figures and main franchises are important, Nintendo’s impact as a company – and what we can learn from its evolution – is instructive beyond the video game industry. This book is perfect for students and scholars of media and cultural industries, critical political economy of media, production studies, and games studies.




2007 Comic Book Checklist and Price Guide


Book Description

More than 2000 photos, and individual listings for 125,000 comics.




Cultural Studies, Education, and Youth


Book Description

Cultural Studies, Education, and Youth: Beyond Schools, edited by Benjamin Frymer, Matthew Carlin, and John Broughton, addresses the new cultural landscapes which increasingly "educate" our youth. With essays from both emerging and established scholars, the book explores the ways media and popular culture have a growing impact on our youth, their identities, and everyday lives. In our highly mediated world, the nature of education has been dramatically transformed and taken way beyond the walls of our schools. Identities are formed, values learned, and relationships developed in the worlds of pop culture and media spaces. Each author brings a different lens to the study of education beyond the classroom. From the re-emergence of Che Guevara to the effects of an increasingly virtual culture, this collection critically attends to the changing nature of education and the impact of culture in the lives of youth. Cultural Studies, Education, and Youth: Beyond Schools raises significant questions and offers important insights for teachers, youth, scholars, and practitioners, alike.




It's Complicated


Book Description

Surveys the online social habits of American teens and analyzes the role technology and social media plays in their lives, examining common misconceptions about such topics as identity, privacy, danger, and bullying.




State of the World 2010


Book Description

Many of the environmental and social problems we face today are symptoms of a deeper systemic failing: a dominant cultural paradigm that encourages living in ways that are often directly counter to the realities of a finite planet. This paradigm, typically referred to as 'consumerism,' has already spread to cultures around the world and has led to consumption levels that are vastly unsustainable. If this pattern spreads further there will be little possibility of solving climate change or other environmental problems that are poised to dramatically disrupt human civilization. It will take a sustained, long-term effort to redirect the traditions, social movements and institutions that shape consumer cultures towards becoming cultures of sustainability. These institutions include schools, the media, businesses and governments. Bringing about a cultural shift that makes living sustainably as 'natural' as a consumer lifestyle is today will not only address urgent crises like climate change, it could also tackle other symptoms like extreme income inequity, obesity and social isolation that are not typically seen as environmental problems. State of the World 2010 paints a picture of what this sustainability culture could look like, and how we can - and already are - making the shift.




The Pig Book


Book Description

The federal government wastes your tax dollars worse than a drunken sailor on shore leave. The 1984 Grace Commission uncovered that the Department of Defense spent $640 for a toilet seat and $436 for a hammer. Twenty years later things weren't much better. In 2004, Congress spent a record-breaking $22.9 billion dollars of your money on 10,656 of their pork-barrel projects. The war on terror has a lot to do with the record $413 billion in deficit spending, but it's also the result of pork over the last 18 years the likes of: - $50 million for an indoor rain forest in Iowa - $102 million to study screwworms which were long ago eradicated from American soil - $273,000 to combat goth culture in Missouri - $2.2 million to renovate the North Pole (Lucky for Santa!) - $50,000 for a tattoo removal program in California - $1 million for ornamental fish research Funny in some instances and jaw-droppingly stupid and wasteful in others, The Pig Book proves one thing about Capitol Hill: pork is king!




The Palgrave Encyclopedia of the Possible


Book Description

The Palgrave Encyclopedia of the Possible represents a comprehensive resource for researchers and practitioners interested in an emerging multidisciplinary area within psychology and the social sciences: the study of how we engage with and cultivate the possible within self, society and culture. Far from being opposed either to the actual or the real, the possible engages with concrete facts and experiences, with the result of transforming them. This encyclopedia examines the notion of the possible and the concepts associated with it from standpoints within psychology, philosophy, sociology, neuroscience and logic, as well as multidisciplinary fields of research including anticipation studies, future studies, complexity theory and creativity research. Presenting multiple perspectives on the possible, the authors consider the distinct social, cultural and psychological processes - e.g., imagination, counterfactual thinking, wonder, play, inspiration, and many others - that define our engagement with new possibilities in domains as diverse as the arts, design and business.