PopUp Republic


Book Description

"PopUp Republic delves into the $50-billion dollar pop-up industry and includes stories, examples, anecdotes, case studies and a how-to guide of how to create a successful pop-up. Based on Baras' broad experience and unparalleled knowledge, PopUp Republic covers all aspects of pop-ups, including an evaluation of the U.S. vs. European/world pop-up markets; tools needed to create successful pop-ups; what constitutes a pop-up; the costs and benefits of pop-ups; what permits, insurance and licenses are needed to open a pop-up; and much more. More than just an A-to-Z guide on how to launch and operate a successful pop-up, PopUp Republic shows how pop-ups are disrupting the retail, dining and entertainment industries in this country and around the world"--




Pop-Up Books


Book Description

A convincing explanation of why interactive or movable books should be included in the library collection that documents their value as motivational instructional tools—in all areas of the school curriculum, across many grade levels. Pop-up books possess universal appeal. Everyone from preschoolers to adults loves to see and tactilely experience the beautiful three-dimensional work of Robert Sabuda, David A. Carter, and other pop-up book creators. Sabuda himself was inspired to become a pop-up book artist after experiencing the 1972 classic pop-up The Adventures of Super Pickle. The effect of these movable books on young minds is uniquely powerful. Besides riveting children's attention, pop-up books can also help build motor skills, teach cause and effect, and develop spatial understanding of objects. Based on their direct experience and many presentations to teachers and librarians, the authors have provided template lesson plans with curriculum and standards links for using the best pop-up books currently available in the instructional program of the school. The book also includes profiles of the most notable authors, a history of the format, definitions of terms such as "flap book" and "paper engineer," and information on how to create movable books. Librarians will find the section regarding collection development with the format—how and where to acquire them, proper storage methods—and the annotated listing of the authors' 50 favorite pop-ups extremely helpful.




Humanitarian Borders


Book Description

*Winner of the International Political Sociology book award for 2023* What does it mean when humanitarianism is the response to death, injury and suffering at the border? This book interrogates the politics of humanitarian responses to border violence and unequal mobility, arguing that such responses mask underlying injustices, depoliticise violent borders and bolster liberal and paternalist approaches to suffering. Focusing on the diversity of actors involved in humanitarian assistance alongside the times and spaces of action, the book draws a direct line between privileges of movement and global inequalities of race, class, gender and disability rooted in colonial histories and white supremacy and humanitarian efforts that save lives while entrenching such inequalities. Based on eight years of research with border police, European Union officials, professional humanitarians, and grassroots activists in Europe's borderlands, including Italy and Greece, the book argues that this kind of saving lives builds, expands and deepens already restrictive borders and exclusive and exceptional identities through what the book calls humanitarian borderwork.




Beginning Windows 10


Book Description

Beginning Windows 10 takes you through the new features of this amazing new operating system, revealing some of its surprising capabilities, and helping you customize it to suit you. Whether you are new to Windows, or you want to get up to speed with the latest features and changes, this book has everything you need to get started. Author Mike Halsey shows you how to create an environment for school, work, and play that puts the important things at your fingertips, while combining them in ways you never thought possible. Learn how to carry your personalized Windows experience with you as part of your Microsoft account instead of having it tied to one device, while also keeping everything safe, secure and backed up, so you can enjoy peace of mind with your new PC. With the right start, your PC can become a tool that works for you, not against you, and leaves more of your time and energy free for the things that matter to you. Beginning Windows 10 shows you how. What You'll Learn About the ins and outs of the Windows 10 interface and its new features How to personalize your Windows experience to give trouble-free performance How to manage your Microsoft account across different devices and services in the home, at work, and on the move How to maximize your productivity with Windows 10 How to secure and configure Windows 10 to guarantee a safe and secure experience How to use, hack and manipulate Windows to enable advanced customization Who This Book Is For Beginning Windows 10 is for people new to Windows or who want to get up to speed with the latest version. This book also can help people who already know how to perform routine tasks learn how to get more out of Windows, their computer and their time. Whether you want to get up and running with Windows 10, or want to go to the next level and learn useful ways to minimize problems, maximize performance, and optimize your overall Windows experience, this book is for you.




The Relevant Library


Book Description

At a time when libraries are no longer the leading proprietors of information, many library professionals find themselves rethinking their purpose. In this collection of new essays, contributors share their experiences and ideas for keeping libraries integral to changing communities. Innovative approaches and best practices are discussed for strategic planning, packaging, branding and marketing, funding issues, physical spaces, collection needs and trends, partnerships, programming and services, professional education, and staffing.




Encyclopedia of Computer Graphics and Games


Book Description

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA




Restoration Ecology


Book Description

Enlarged, enhanced and internationalized edition of the first restoration ecology textbook to be published, with foreword by Dr. Steven Whisnant of Texas A&M University and Chair of the Society of Ecological Restoration. Since 2006, when the first edition of this book appeared, major advances have taken place in restoration science and in the practice of ecological restoration. Both are now accepted as key components of the increasingly urgent search for sustainability at global, national, and community levels – hence the phrase 'New Frontier' in the title. While the first edition focused on ecosystems and landscapes in Europe, this new edition covers biomes and contexts all over the world. Several new chapters deal with broad issues such as biological invasions, climate change, and agricultural land abandonment as they relate to restoration science and ecological restoration. Case studies are included from Australia, North America, and the tropics. This is an accessible textbook for senior undergraduate and graduate level students, and early career scientists. The book also provides a solid scientific background for managers, volunteers, and mid-career professionals involved in the practice of ecological restoration. Review of the first edition: "I suspect that this volume will find its way onto the shelves of many restoration researchers and practitioners and will be used as a key text in graduate courses, where it will help fill a large void. My own copy is already heavily bookmarked, and will be a constant source of research ideas and lecture material." (Environmental Conservation) Companion Website: A companion website with downloadable figures is available at www.wiley.com/go/vanandel/restorationecology







PC Mag


Book Description

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.




Media Architecture


Book Description

The augmentation of urban spaces with technology, commonly referred to as Media Architecture, has found increasing interest in the scientific community within the last few years. At the same time architects began to use digital media as a new material apart from concrete, glass or wood to create buildings and urban structures. Simultaneously, Human-Computer Interaction (HCI) researchers began to exploit the interaction opportunities between users and buildings and to bridge the gaps between interface, information medium and architecture. As an example, they extended architectural structures with interactive, light-emitting elements on their outer shell, thereby transforming the surfaces of these structures into giant public screens. At the same time the wide distribution of mobile devices and the coverage of mobile internet allow manifold interaction opportunities between open data and citizens, thereby enabling the internet of things in the public domain. However, the appropriate distribution of information to all citizens is still cumbersome and a mutual dialogue not always successful (i.e. who gets what data and when?). In this book we therefore provide a deeper investigation of Using Information and Media as Construction Material with media architecture as an input and output medium.