Puzzles and Games That Make Kids Think, Grade 3


Book Description

Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!




Puzzles and Games That Make Kids Think, Grade 4


Book Description

Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!




Puzzles and Games That Make Kids Think, Grade 5


Book Description

Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!




Puzzles and Games That Make Kids Think, Grade 2


Book Description

Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!




Puzzles and Games That Make Kids Think, Grade 1


Book Description

Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!




Puzzles and Games That Make Kids Think, Grade 6


Book Description

Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!




Hands-On Science and Technology for Ontario, Grade 3


Book Description

Experienced educators share their best, classroom-tested ideas in this teacher-friendly, activity-based resource. The grade 3 book is divided into four units: Growth and Changes in Plants Strong and Stable Structures Forces Causing Movement Soils in the Environment STAND-OUT COMPONENTS custom-written for the Ontario curriculum uses an inquiry-based scientific and technological approach builds understanding of Indigenous knowledge and perspectives TIME-SAVING, COST-EFFECTIVE FEATURES includes resources for both teachers and students a four-part instructional process: activate, action, consolidate and debrief, enhance an emphasis on technology, sustainability, and personalized learning a fully developed assessment plan for assessment for, as, and of learning a focus on real-life technological problem solving learning centres that focus on multiple intelligences and universal design for learning (UDL) land-based learning activities and Makerspace centres access to digital image banks and digital reproducibles (Find download instructions in the Appendix of the book.)




Guide to Math Materials


Book Description

Now it's easy to locate the materials you need to implement the new NCTM math standards. Organized by such math topics as problem solving, estimation, number sense and numeration, and geometry and spatial relationships, this book shows users where to find manipulatives and materials, such as attribute blocks, pattern blocks, clocks, scales, multilink cubes and prisms, calculators, and sorting toys. It also lists specialized math books, computer software, and a host of other learning materials (e.g., activity cards, puzzles, posters, games, reproducibles). The author briefly describes each product, cites grade level when given, and explains possible applications. Products of exceptional quality and value are highlighted, and the addresses of publishers and suppliers are given. A real time-saver! Grades K-4.







Practice with Purpose


Book Description

In her 30 years as an educator, Debbie Diller has closely examined classroom practice, asking Why? What's the purpose? Watching primary students work successfully at literacy work stations, she wondered with teachers, Why don't we have upper-grade students doing this? Could we kick it up a notch? In her new book, Debbie shows teachers of grades three-to-six how to structure their classrooms so that all students can be successful doing meaningful independent work using literacy work stations. Practice with Purpose offers guidance on establishing routines for independent reading and response writing, as well as step-by-step instructions on how to set up and manage a variety of hands-on literacy work stations appropriate for intermediate students. Each chapter includes: how to introduce the station;innovative ways to use materials;what to model to guarantee independence;how to troubleshoot; assessment and accountability ideas; how the station supports student achievement on state tests; reflection questions for professional development. The extensive appendix includes time-saving tools such as management board icons, graphic organizers, task cards, and recommended Web sites and children's literature.