Real Health for Real Lives 4-5


Book Description

Real Health for Real Lives is a brand new series offering practical support for teachers involved in PSHE, Citizenship and emotional wellbeing. It also provides teachers with a way in to the best selling Health for Life series.




Real Health for Real Lives 6-7


Book Description

Real Health for Real Lives is a brand new series offering practical support for teachers involved in PSHE, Citizenship and emotional wellbeing. It also provides teachers with a way in to the best selling Health for Life series.




Real Health for Real Lives 8-9


Book Description

Real Health for Real Lives is a brand new series offering practical support for teachers involved in PSHE, Citizenship and emotional wellbeing. It also provides teachers with a way in to the best selling Health for Life series.




Real Health for Real Lives 10-11


Book Description

Real Health for Real Lives is a brand new series offering practical support for teachers involved in PSHE, Citizenship and emotional wellbeing. It also provides teachers with a way in to the best selling Health for Life series.




Family Medicine in the Undergraduate Curriculum


Book Description

It has been recognised by governments and healthcare organisations worldwide that for Universal Healthcare in pursuit of Health for All under the Sustainable Development Goals to be achieved, effective primary care that is integrated, accessible, and affordable for everyone is essential. This practical guide is the first designed specifically to support those planning and conducting family medicine/primary care education within medical schools around the world. It offers medical educators a collection of concise easy to follow chapters, guiding the reader through the curriculum requirements with key references for further detail. Plain English and practical, deliverable advice, adaptable to different contexts, ensures the content is accessible to those educating medical students in any country, while the structure within sections ensures that family medicine doctors and educators can dip into chapters relevant to their roles, for example curriculum design for academic educators or teaching methods for those educating in clinical practice. Key Features ■ The first “how-to” guide dedicated to effective integration of family medicine teaching into medical school curricula ■ Offers a strong evidence-based framework for integrating family medicine into medical schools ■ Wide in scope, for academics and educationalists at all levels and in all geographies, reflecting and embracing the experience and variation in family medicine across the globe to produce pragmatic and effective information on which medical schools can base change ■ Step-by-step introduction to the processes of literature review (establishing the existing knowledge base), choosing a topic, research questions, and methodology, conducting research, and disseminating results ■ Supported by the WONCA Working Party on Education The book is edited and authored by members of the World Organization of Family Doctors (WONCA) Working Party on Education, which is ideally placed to offer a strong platform for medical schools to integrate family medicine whatever the local context, enabling all future doctors, whatever their career aspiration, to understand the importance of family medicine to health systems and holistic medicine and encourage family medicine doctors to inspire students to consider a career in the field.




Human Aspects of IT for the Aged Population. Healthy and Active Aging


Book Description

The two LNCS volume set 9754-9755 constitutes the refereed proceedings of the Second International Conference on Human Aspects of IT for the Aged Population, ITAP 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016, jointly with 14 other thematically conferences. The total of 1287 papers and 186 poster papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. LNCS 9754, Design for Aging (Part I), addresses the following major topics: designing for and with the elderly; technology use and acceptance by older users; psychological and cognitive aspects of interaction and aging; mobile and wearable technologies for the elderly. LNCS 9755, Healthy and Active Aging (Part II), addresses these major topics: smart and assistive environments; aging and social media; aging, learning, training and games; and aging, mobility and driving.




High Performance Health


Book Description

Armed with more than twenty years of research, Dr. Rippe lays out a 10-step blueprint for mind-body-spirit wellness For the first time, world-renowned cardiologist Dr. James Rippe, in conjunction with Florida Hospital-the largest admitting hospital in America-reveals to the general public his distinctive 10-step mind, body, and spirit program used by top executives and star athletes to revolutionize their health and turn it into the ultimate performance tool. Written for every person regardless of current health status or circumstances, this lifestyle guidebook challenges readers to "Take back your health!" by outlining a filter to process any new diet, health, or lifestyle idea. Using real-life stories that demonstrate health as a value, Dr. Rippe goes beyond the basics to address the deeper purposes that give our lives meaning. Genuinely motivational, High Performance Health offers the secrets to our best possible health and life today!




From Video Games to Real Life


Book Description

This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.




Chris Gore's Ultimate Film Festival Survival Guide, 4th edition


Book Description

The guerrilla guide to marketing and selling an indie film. Some people are just there for the loot bags. But most of the people at a film festival are trying to market and sell an independent film. Don’t be just one of the horde. Use Chris Gore’s Ultimate Film Festival Survival Guide to help your indie film stand out! Entertainment Weekly loves Gore’s book, calling it a “treatise on schmoozing, bullying, and otherwise weaseling one's way into the cinematic madness known as film festivals.” The newly revised and updated fourth edition includes full listings for more than 1,000 film festivals, with complete tips and contact information, plus in-depth analysis of the Big Ten festivals. With detailed, fresh how-tos for marketing, distributing, and selling a film and using websites to build buzz, plus interviews with top festival filmmakers, step-by-steps on what to do after your film gets accepted, and explanations of how to distribute a film, Chris Gore’s guide tells filmmakers exactly how to become a player in the indie world. Chris Gore’s Ultimate Film Festival Survival Guide includes complete listings for more than 1,000 festivals—find the best for indie, documentary, short, student, digital, and animation, and a CD-ROM!