Rifts Conversion Book
Author : Kevin Siembieda
Publisher : Palladium Books Incorporated
Page : 224 pages
File Size : 40,86 MB
Release : 1991-06-01
Category : Fiction
ISBN : 9780916211530
Author : Kevin Siembieda
Publisher : Palladium Books Incorporated
Page : 224 pages
File Size : 40,86 MB
Release : 1991-06-01
Category : Fiction
ISBN : 9780916211530
Author : Carlos J. Martijena-Carella
Publisher : Palladium Books
Page : 208 pages
File Size : 45,96 MB
Release : 1994-04-01
Category : Rifts (Game)
ISBN : 9780916211684
Author : Kevin Siembieda
Publisher :
Page : 124 pages
File Size : 28,9 MB
Release : 1991-03
Category : Games & Activities
ISBN : 9780916211516
Author : Kevin Siembieda
Publisher : Palladium Books
Page : 192 pages
File Size : 37,95 MB
Release : 2002-12
Category : Fiction
ISBN : 9781574570793
A sourcebook of evil monsters for use with the RIFTS role playing game.
Author : Kevin Siembieda
Publisher : Palladium Books
Page : 352 pages
File Size : 26,42 MB
Release : 2006-04-01
Category : Games
ISBN : 9781574570694
Author : Kevin Siembieda
Publisher : Palladium Books Incorporated
Page : 0 pages
File Size : 42,92 MB
Release : 2006
Category : Fantasy games
ISBN : 9781574570670
Author : Kevin Siembieda
Publisher : Palladium Books
Page : 376 pages
File Size : 11,81 MB
Release : 2005
Category : Games
ISBN : 9781574571509
Author : Kevin Siembieda
Publisher :
Page : 0 pages
File Size : 18,97 MB
Release : 1998-12
Category : Fantasy games
ISBN : 9780916211783
Author : Kevin Siembieda
Publisher : Palladium Books Incorporated
Page : 0 pages
File Size : 28,56 MB
Release : 2006-04
Category : Fantasy games
ISBN : 9781574570724
Author : Joseph P. Laycock
Publisher : Univ of California Press
Page : 364 pages
File Size : 25,57 MB
Release : 2015-02-12
Category : Religion
ISBN : 0520960564
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock’s clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.