Risky Game


Book Description

Romance between them is strictly off-limits, but forbidden attraction has never felt so irresistible…I’m playing a risky game… I’m the brand new coach of the current Super Bowl Champions. If that isn’t hard enough, I’m also one of the youngest coaches in the league. Coupled with a recently finalized divorce and the goal to take the team and the city of Nashville's fans by storm, my ex throws me for a loop when she says she’s sending our daughter to me so she can take an extended three-month vacation. Don’t get me wrong, I love my little girl more than anything but suddenly becoming a full-time single dad and the Steele’s new coach rocks the turf beneath my feet. I need some help and I need it fast. Enter Ruby Moore. The answer to my prayers. She’s looking for a new start, is great with kids and is the perfect set of eyes to watch my daughter when I’m not around. The problem? I think she is perfect for me too. The other problem? She’s not only my nanny, but she’s also the younger sister of a guy I’m tasked with leading. She’s way too young and sweet for me and the way she loves Amelia makes my heart melt. I don’t expect her perfume to remind me of lazy beach days and for her smiles to become a craving I can’t live without. But I can’t stop thinking about her. Fleeting glances turn into deeper conversations and even more carnal nights. Soon, she’s a forbidden addiction I can’t quit. I know I'm playing a Risky Game, but can I keep the woman I've fallen in love with, while still maintaining the respect of the team I’m trying to lead to another Championship?




Games to Play and Games Not to Play


Book Description

This book contributes to the theatrical discussions of equilibria that rest on error--in which we include mistaken choices of games to play. Extant game theory recommends diverse strategies (plans of actions) for various given games, particularly those in Nash equilibria, in which no player benefits from one-sided strategy alteration. The literature also refers to the design of games that fit given goals. This is the mechanism design theory; its function is to serve social planners ignorant of the preferences of the people intended to play them. Our study of games avoidance adds to game theory the meta-game of choosing what game to play and what game to avoid playing, and that both players and planners can generate. This comprises a shift from the maximalist position that aims to maximize possible profit to the minimalist one that aims at minimizing possible loss. This shift depends on the question, considering the public interest, what set of games is it advisable to encourage? Obviously, it is advisable to encourage playing some groups of games such as trade, as well as to discourage playing other groups of games such as wars. This shift makes the theory much more applicable to social science: usually, choosing what game to play is less practical than choosing what game not to play. This invites legislation and similar incentives; their study should aim at the improvement of their usefulness. Discussing the possibility of changing both game and strategy renders game theory part-and-parcel of social science. For this mathematical models will not do: it requires a clear distinction between describing options and explaining situations. Explanations may enhance efforts at improvement.




Hoyle's Games Modernized


Book Description




Pervasive Games


Book Description

Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.




Dangerous Games to Play in the Dark


Book Description

What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.




Worlds in Play


Book Description

Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»




The Shaky Game


Book Description

In this new edition, Arthur Fine looks at Einstein's philosophy of science and develops his own views on realism. A new Afterword discusses the reaction to Fine's own theory. "What really led Einstein . . . to renounce the new quantum order? For those interested in this question, this book is compulsory reading."—Harvey R. Brown, American Journal of Physics "Fine has successfully combined a historical account of Einstein's philosophical views on quantum mechanics and a discussion of some of the philosophical problems associated with the interpretation of quantum theory with a discussion of some of the contemporary questions concerning realism and antirealism. . . . Clear, thoughtful, [and] well-written."—Allan Franklin, Annals of Science "Attempts, from Einstein's published works and unpublished correspondence, to piece together a coherent picture of 'Einstein realism.' Especially illuminating are the letters between Einstein and fellow realist Schrödinger, as the latter was composing his famous 'Schrödinger-Cat' paper."—Nick Herbert, New Scientist "Beautifully clear. . . . Fine's analysis is penetrating, his own results original and important. . . . The book is a splendid combination of new ways to think about quantum mechanics, about realism, and about Einstein's views of both."—Nancy Cartwright, Isis




The Most Dangerous Game


Book Description

Sanger Rainsford is a big-game hunter, who finds himself washed up on an island owned by the eccentric General Zaroff. Zaroff, a big-game hunter himself, has heard of Rainsford’s abilities with a gun and organises a hunt. However, they’re not after animals – they’re after people. When he protests, Rainsford the hunter becomes Rainsford the hunted. Sharing similarities with "The Hunger Games", starring Jennifer Lawrence, this is the story that created the template for pitting man against man. Born in New York, Richard Connell (1893 – 1949) went on to become an acclaimed author, screenwriter, and journalist. He is best remembered for the gripping novel "The Most Dangerous Game" and for receiving an Oscar nomination for the screenplay "Meet John Doe".







Starting at the Beginning


Book Description

Starting at the Beginning: Laying the Foundation for Lifelong Mental Health coincides with the 24th International Association for Child and Adolescent Psychiatry and Allied Professions (IACAPAPA) Congress in Singapore, June 2020. This book examines the determinates of individual differences in children and young people, along with the origins of maladjustment and psychiatric disorders. It addresses the ways in which interventions and mental health services can be developed and shaped to address individual differences among children. Additional topics include environmental hazards and mental health and cultural psychiatry as a basic science for addressing mental health disparities. Chapters dive deeper into anxiety disorders in infants, gaming disorder, the pitfalls of treatment in OCD, and ADHD developmental neuropsychiatry. Another targeted section focuses on policies for child and adolescent mental health, including a review of mental health services in China, Oceania and East Asia. - Emphasizes social and environmental influences - Focuses on early developmental and infancy processes - Addresses the training of child and adolescent psychiatrists across Europe - Covers a range of illustrative psychiatric disorders and problems - Works toward the goal of producing a mental health workforce with internationally recognized competencies