Romancing the Throne


Book Description

Scandal, secrets, and heartbreak abound in this juicy, modern girl-meets-prince story—perfect for fans of Stephanie Perkins and Jennifer E. Smith. "Maybe sisters aren’t supposed to fall for the same guy, but who can mess with chemistry? A divine romantic comedy" (Brightly.com). For the first time ever, the Weston sisters are at the same boarding school. After an administration scandal at Libby’s all-girls school threatens her chances at a top university, she decides to join Charlotte at posh and picturesque Sussex Park. Social-climbing Charlotte considers it her sisterly duty to bring Libby into her circle: Britain’s young elites, glamorous teens who vacation in Hong Kong and the South of France and are just as comfortable at a polo match as they are at a party. It’s a social circle that just so happens to include handsome seventeen-year-old Prince Edward, heir to Britain’s throne. If there are any rules of sisterhood, “Don’t fall for the same guy” should be one of them. But sometimes chemistry—even love—grows where you least expect it. In the end, there may be a price to pay for romancing the throne...and more than one path to happily ever after.




All-American Muslim Girl


Book Description

A Kirkus Best Book of 2019 A 2021 YALSA Best Fiction for Young Adults Book Nadine Jolie Courtney's All-American Muslim Girl is a relevant, relatable story of being caught between two worlds, and the struggles and hard-won joys of finding your place. Allie Abraham has it all going for her—she’s a straight-A student, with good friends and a close-knit family, and she’s dating popular, sweet Wells Henderson. One problem: Wells’s father is Jack Henderson, America’s most famous conservative shock jock, and Allie hasn’t told Wells that her family is Muslim. It’s not like Allie’s religion is a secret. It’s just that her parents don’t practice, and raised her to keep it to herself. But as Allie witnesses Islamophobia in her small town and across the nation, she decides to embrace her faith—study, practice it, and even face misunderstanding for it. Who is Allie, if she sheds the façade of the “perfect” all-American girl?




Skullsworn


Book Description

Brian Staveley’s new standalone, Skullsworn, returns to the critically acclaimed Chronicle of the Unhewn Throne universe, following a priestess-assassin for the God of Death. “Brilliant.” —V. E. Schwab, New York Times bestselling author From the award-winning epic fantasy world of The Emperor’s Blades... Pyrre Lakatur is not, to her mind, an assassin, not a murderer—she is a priestess. At least, she will be once she passes her final trial. The problem isn’t the killing. The problem, rather, is love. For to complete her trial, Pyrre has ten days to kill the seven people enumerated in an ancient song, including “the one who made your mind and body sing with love / who will not come again.” Pyrre isn’t sure she’s ever been in love. And if she fails to find someone who can draw such passion from her, or fails to kill that someone, her order will give her to their god, the God of Death. Pyrre’s not afraid to die, but she hates to fail, and so, as her trial is set to begin, she returns to the city of her birth in the hope of finding love . . . and ending it on the edge of her sword. "A complex and richly detailed world filled with elite soldier-assassins, mystic warrior monks, serpentine politics, and ancient secrets." —Library Journal, starred review, on The Emperor's Blades Chronicle of the Unhewn Throne The Emperor's Blades The Providence of Fire The Last Mortal Bond Other books in the world of the Unhewn Throne Skullsworn At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Kingdom of the Feared


Book Description

From the #1 New York Times bestselling author of the Stalking Jack the Ripper series comes the steamy conclusion to Kingdom of the Wicked trilogy. Two curses. One prophecy. A reckoning all have feared. And a love more powerful than fate. All hail the king and queen of Hell. Emilia is reeling from a shocking discovery about her sister, Vittoria. But before she faces the demons of her past, Emilia yearns to claim her king, the seductive Prince of Wrath, in the flesh. She doesn’t just desire his body; she wants his heart and soul—but that’s something the enigmatic demon can’t promise her. When a high-ranking member of House Greed is assassinated, damning evidence somehow points to Vittoria as the murderer. Now, Emilia will do anything to get to the bottom of these accusations against the sister she thought she knew. Together, Emilia and Wrath play a sin-fueled game of deception to solve the murder and stop the unrest that’s brewing between witches, demons, shape-shifters, and the most treacherous foes of all: the Feared. Emilia was warned that when it came to the Wicked, nothing was as it seemed. But have the true villains been much closer all along? #1 New York Times bestselling author Kerri Maniscalco delivers sizzling romance, sexy secrets, and unexpected twists in this unforgettable conclusion to the Kingdom of the Wicked series! Suggested for ages 16 and up.




Virtual Landscapes


Book Description

The magical essence of natural landscapes since the dawn of man have been a source of intrigue, wonder and inspiration in art, philosophy and literature. With each new era in civilisation, new methods of creative expression have been used by artists, designers and writers to capture the rich natural landscapes, and with the 21st century and the emergence of new interactive technologies, this innate desire is being expressed through the digital domain. From the giant mushroom forests of Morrowind, the Archipelago islands of Zelda: Wind Waker, to the tropical underground caves of Phantasy Star Online, Virtual landscapes have enthralled, captured and engaged player imaginations for over 30 years. Virtual Landscapes is a three part series attempting to, for the first time, visually illustrate, share and critically reflect upon the unique, virtual natural landscapes within Computer & Video Games. Virtual Landscapes: The Embryonic Era visually illustrates the emergence and rapid evolution of the virtual natural landscapes in computer & video games from 1980 to 1989. From the pixel based, block form environments of Forbidden Forest, the strange lands of Golvellius, the eerie 'ant-farm' landscapes of Ghouls'n Ghosts and finally to shifting interactive lands of Populous, Virtual Landscapes presents these virtual spaces for the first time, in stunning unseen digitally enhanced. high resolution and panoramic forms.




Sovereign Fantasies


Book Description

During and after the Hundred Years War, English rulers struggled with a host of dynastic difficulties, including problems of royal succession, volatile relations with their French cousins, and the consolidation of their colonial ambitions toward the areas of Wales and Scotland. Patricia Ingham brings these precarious historical positions to bear on readings of Arthurian literature in Sovereign Fantasies, a provocative work deeply engaged with postcolonial and gender theory. Ingham argues that late medieval English Arthurian romance has broad cultural ambitions, offering a fantasy of insular union as an "imagined community" of British sovereignty. The Arthurian legends offer a means to explore England's historical indebtedness to and intimacies with Celtic culture, allowing nobles to repudiate their dynastic ties to France and claim themselves heirs to an insular heritage. Yet these traditions also provided a means to critique English conquest, elaborating the problems of centralized sovereignty and the suffering produced by chivalric culture. Texts such as Sir Gawain and the Green Knight, the Alliterative Morte Arthure, and Caxton's edition of Malory's Morte Darthur provide what she terms a "sovereign fantasy" for Britain. That is, Arthurian romance offers a cultural means to explore broad political contestations over British identity and heritage while also detailing the poignant complications and losses that belonging to such a community poses to particular regions and subjects. These contestations and complications emerge in exactly those aspects of the tales usually read as fantasy-for example, in the narratives of Arthur's losses, in the prophecies of his return, and in tales that dwell on death, exotic strangeness, uncanny magic, gender, and sexuality. Ingham's study suggests the nuances of the insular identity that is emphasized in this body of literature. Sovereign Fantasies shows the significance, rather than the irrelevance, of medieval dynastic motifs to projects of national unification, arguing that medieval studies can contribute to our understanding of national formations in part by marking the losses produced by union.




The Royal We


Book Description

An American girl finds her prince in this "fun and dishy" (People) royal romance inspired by Prince William and Kate Middleton. American Bex Porter was never one for fairy tales. Her twin sister Lacey was always the romantic, the one who daydreamed of being a princess. But it's adventure-seeking Bex who goes to Oxford and meets dreamy Nick across the hall - and Bex who finds herself accidentally in love with the heir to the British throne. Nick is wonderful, but he comes with unimaginable baggage: a complicated family, hysterical tabloids tracking his every move, and a public that expected its future king to marry a Brit. On the eve of the most talked-about wedding of the century, Bex looks back on how much she's had to give up for true love... and exactly whose heart she may yet have to break. Praise for The Royal We "Hysterical" -- Entertainment Weekly "Full of love and humor, and delicious in too many ways." -- Emma Straub, New York Times bestselling author "Engrossing and deeply satisfying." -- Jen Doll, author of Save the Date




Vintage Games


Book Description

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.




Promoting Democracy, Reinforcing Authoritarianism


Book Description

A detailed examination of the role of US and European 'democracy promoters' in Jordan based on a diverse range of original source material.




Dragon Age: Asunder


Book Description

Return to the dark fantasy world created for the award-winning, triple platinum game, Dragon AgeTM: Origins in this third tie-in novel. The destruction of Kirkwall’s Circle of Magi has brought chaos to the lives of the mages and templars throughout Thedas. Some mages teeter on the brink of rebellion against their templar watchers, while others struggle to maintain order and stability amid the tides of change. In the majestic White Spire, at the heart of templar power in Val Royeaux, tensions have reached the boiling point. The actions of a few radicals draw the attention of the seekers, a powerful and secret segment of the templars, who arrive to take command and restore order no matter the cost. To make matters worse, a mystical killer stalks the White Spire’s halls, invisible to all save one lone mage. As Rhys is the only one who can see the killer, all eyes turn to him as the prime suspect in the murder investigation. With little hope of proving his innocence, Rhys’s future looks to be short and grim. But his skill with spirit magic earns him a reprieve, as he is drafted into an expedition traveling deep into the western wastelands of Orlais. There, his fate will become entwined with that of a beautiful templar, a tormented soul, and Wynne—heroine of the Blight. Together they will uncover a secret far greater than they imagined. One that will forever change the fate of mages in Thedas forever.