Rune Games


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Runequest: Roleplaying in Glorantha


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Core Rulebook




Enter the Viking


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Rune Cards


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This title is an introduction to the oracle of the Runes which can be used as a tool for self-counselling. The 25 cards represent the Runes themselves and can be used to guide you on a journey beyond the material to the creative and spiritual.




The Big Book of Runes and Rune Magic


Book Description

Runes are the ancient Norse alphabet used for communication, divination, and magical work. Here, American runologist Edred Thorsson provides an in-depth guide to the world of runes for beginners and enthusiasts alike. Thorsson's presentation of this powerful system provides a valuable tool for self-development and spiritual transformation. The Big Book of Runes and Rune Magic: Introduces the 24 runes of the Elder Futhark along with their definitions and mystical properties Explores the historical lore of runes using archaeological evidence to explain where the runes come from, what they mean, and how they evolved Reveals the hidden lore and esoteric dimension of runes, looking at the cosmology of the Old Norse to explain the role runes played and how they were used over time Includes specific sections on rune magic and divination, rune poems, and runic numerology, as well as instructions on how to make your own runes and imbue them with numinous power, arrange the optimum setting for a rune reading, and prepare yourself psychologically and spiritually for casting the runes This book includes material from the author's previous books Futhark, Runelore, and Runecaster's Handbook.




League of Legends: Realms of Runeterra (Official Companion)


Book Description

Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game's tenth anniversary. Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you'll find: An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliances Hundreds of illustrations, including never-before-seen maps and artwork Insights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this world Original narratives that bring the cultures of Runeterra to life League of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.




Index Card RPG Core


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A fast, fun, friendly RPG for players of all skill levels. This book is comprehensive for your tabletop games, including the very best Game Mastering how-to's, monsters, adventures, maps, characters, and loot!See lots more about ICRPG at www.icrpg.com




The Rune Primer


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GURPS THAUMATOLOGY


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Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.




Mythras (Hardback)


Book Description

Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...