Shadowghast


Book Description

In the third mysterious tale of Eerie-on-Sea, it’s almost Ghastly Night, and the Shadowghast—an ancient spirit in a lantern—lurks in wait for the power to enslave the town. In this third adventure, shipwrecked orphan Herbert Lemon, Lost-and-Founder at the Grand Nautilus Hotel, must square off with a creature of town lore as he confronts a shadow from his past. While other towns celebrate Halloween, in Eerie-on-Sea it’s Ghastly Night, and a grim spirit in a lantern awaits its moment. Legend has it that if people fail to light manglewick candles on Ghastly Night, and if no showman conjures shadow puppets on the pier as an offering, the insulted Shadowghast will seize and devour the shadows of the living. This year, a professional theater troupe has been summoned, including a raven-haired magician named Caliastra with startling news of Herbie’s origins. No sooner have the players checked into the hotel than townspeople start vanishing into thin air, including the guardian of Herbie’s best friend, Violet Parma. It’s up to Herbie and Violet to separate truth from sleight of hand and solve the mystery of the Shadowghast lantern before darkness swallows them all.




Shadowghast


Book Description

"When townspeople start disappearing after the arrival of a magician who knows about his past, Henry must separate truth from sleight-of-hand to solve the mystery of the Shadowghast lantern before they are all swallowed by darkness"--




Malamander


Book Description

A quirky, creepy fantasy set in Eerie-on-Sea finds a colorful cast of characters in hot pursuit of a sea monster thought to convey a surprising gift. It’s winter in the town of Eerie-on-Sea, where the mist is thick and the salt spray is rattling the windows of the Grand Nautilus Hotel. Inside, young Herbert Lemon, Lost and Founder for the hotel, has an unexpected visitor. It seems that Violet Parma, a fearless girl around his age, lost her parents at the hotel when she was a baby, and she’s sure that the nervous Herbert is the only person who can help her find them. The trouble is, Violet is being pursued at that moment by a strange hook-handed man. And the town legend of the Malamander — a part-fish, part-human monster whose egg is said to make dreams come true — is rearing its scaly head. As various townspeople, some good-hearted, some nefarious, reveal themselves to be monster hunters on the sly, can Herbert and Violet elude them and discover what happened to Violet’s kin? This lighthearted, fantastical mystery, featuring black-and-white spot illustrations, kicks off a trilogy of fantasies set in the seaside town.




Gargantis


Book Description

In the second fantasy set in Eerie-on-Sea, Herbert and Violet team up to solve the mystery of Gargantis — an ancient creature of the deep with the power to create life-threatening storms. There's a storm brewing over Eerie-on-Sea, and the fisherfolk say a monster is the cause. Someone has woken the ancient Gargantis, who sleeps in the watery caves beneath this spooky seaside town where legends have a habit of coming to life. It seems the Gargantis is looking for something: a treasure stolen from her underwater lair. And it just might be in the Lost-and-Foundery at the Grand Nautilus Hotel, in the care of one Herbert Lemon, Lost-and-Founder. With the help of the daring Violet Parma, ever-reliable Herbie will do his best to figure out what the Gargantis wants and who stole her treasure in the first place. In a town full of suspicious, secretive characters, it could be anyone!




Festergrimm


Book Description

In the fourth tale in this beloved series, villainous Sebastian Eels returns to Eerie-on-Sea, thrusting Herbie and Violet into a new adventure involving a missing girl, a spooky wax museum, and a dangerous clockwork robot. Herbie Lemon, Lost-and-Founder at the Grand Nautilus Hotel, and his fearless friend Violet Parma have unearthed many secrets in their village of Eerie-on-Sea: secrets lurking beneath the waves, lapping onto the beaches, and lying behind locked doors. When their brilliant and ruthless nemesis, Sebastian Eels, returns with a plan to open the long-shuttered waxworks museum, Herbie and Violet suspect nefarious motives. Their investigation leads them into the dark Netherways below the town—and into the tragic past of the famous toymaker and inventor Ludovic Festergrimm and his doomed daughter, Pandora. Sebastian Eels is convinced that within the story of Festergrimm is the key to Eerie’s deepest secret—a secret in which Herbie himself plays a crucial part—and he’ll stop at nothing to uncover it, including bringing a terrifying clockwork legend back to life. With echoes of fairy tales and monster movies, plus a dismembered finger or two, this is a deliciously creepy addition to a fantastical mystery series that is perfectly calibrated to thrill middle-grade readers.




Hide and Seeker


Book Description

One of our most iconic childhood games receives a creepy twist as it becomes the gateway to a nightmare world. Don't let the Seeker find you!Twelve-year-old Zee is back now. He disappeared for a year and nobody knows where he went or what happened to him. Not even his best friends Justin, Nia, and Lyric. But ever since Zee has been back, he's been... different. After Zee freaks out at his friends playing hide-and-seek at an odd party in his backyard -- the first time his friends are back together since his reappearance -- strange things begin to occur. Everyone who played in the game has a mark on their wrist. And then they disappear.The kids are pulled into a shadow world -- the Nowhere -- ruled by the monstrous, shape-shifting Seeker. Justin and his friends will have to band together and face their worst nightmares to defeat the Seeker or lose themselves to the Nowhere forever.




Shadowghast Manor - Dungeon Tiles


Book Description

This roleplaying game accessory gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting encounter locations. This particular set emphasizes haunted houses and crypts as an extension to the Dungeon Tiles Master Sets. This accessory contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy card stock. These tiles are appropriate for any D&D� setting and usable with any edition of the Dungeons & Dragons Roleplaying Game.




Bera the One-Headed Troll


Book Description

After finding a human baby in the realm of trolls, Bera sets out to protect it from the other trolls by returning the baby to its own world.




Jack's Tractor


Book Description

Jack goes for a ride on his big, red tractor with a trailer fixed behind, and collects lots of noisy animals to play with.




The Loudest Roar


Book Description

Clovis, a small tiger with a loud roar, disturbs the peace and calm of the jungle until the day that the other animals put their heads and voices together.