Shaping Web Usability


Book Description

This text provides a complete web usability framework that reflects advanced research & practical experience. It addresses the issues that make web usability design unique including security, privacy, dynamic content, audience & navigation.




Don't Make Me Think


Book Description

Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day. In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike. Don't be surprised if it completely changes the way you think about Web design. Three New Chapters! Usability as common courtesy -- Why people really leave Web sites Web Accessibility, CSS, and you -- Making sites usable and accessible Help! My boss wants me to ______. -- Surviving executive design whims "I thought usability was the enemy of design until I read the first edition of this book. Don't Make Me Think! showed me how to put myself in the position of the person who uses my site. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book. In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing. If you design, write, program, own, or manage Web sites, you must read this book." -- Jeffrey Zeldman, author of Designing with Web Standards




Web Usability Handbook


Book Description

Since the first edition of the Web Site Usability Handbook was published in 2000 there have been numerous changes in the technology world. After the Dot-Com bubble burst, corporate training and education budgets were cut severely and investment in new technology businesses slowed down. But today things have turned around again and behind the scenes at technology companies, usability specialists are still quietly working to make the electronic world easier to manage. This second edition provides the new insights and guidance needed to help make usability an effective and enjoyable journey. Every word from the first edition of this book has been revised, or at least heavily reconsidered; and in many cases, whole sections have been removed or rewritten entirely, while other sections are completely new to this edition. The casual and conversational tone of the fi rst edition has also changed because the current wave of usability specialists embodies a much higher degree of training and knowledge of basic science. The goals of the book, however, have not changed: to train those concerned with usability how to understand it as one piece of the large technology puzzle that is affecting and shaping the human and natural worlds. Usability is an art and a science, but it is also an obligation we have to society. Accessibility and usability form the foundation of human-enabling technology; that is, technology that serves us, rather than technology that we serve. Everything from understanding the human factors of design and how to generate user-centered designs to accessibility, usability metrics, heuristic evaluation, and testing are detailed. Whether you are a usability professional seeking methods for transforming data into change or a web designer seeking guidance for making your sites easier to navigate, you'll find information and practical tools you can apply to your own sites today.




Human-Computer Interaction


Book Description

Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: The Development Practice addresses requirements specification, desig




Site-Seeing


Book Description

"A Visual Approach to Web Usability" takes a fresh approach to the hot topic of Web usability. The book shows readers how to apply good visual communications principles to make their Web sites more user-friendly.




User Experience Re-Mastered


Book Description

User Experience Re-Mastered: Your Guide to Getting the Right Design provides an understanding of key design and development processes aimed at enhancing the user experience of websites and web applications. The book is organized into four parts. Part 1 deals with the concept of usability, covering user needs analysis and card sorting—a tool for shaping information architecture in websites and software applications. Part 2 focuses on idea generation processes, including brainstorming; sketching; persona development; and the use of prototypes to validate and extract assumptions and requirements that exist among the product team. Part 3 presents core design principles and guidelines for website creation, along with tips and examples on how to apply these principles and guidelines. Part 4 on evaluation and analysis discusses the roles, procedures, and documents needed for an evaluation session; guidelines for planning and conducting a usability test; the analysis and interpretation of data from evaluation sessions; and user interface inspection using heuristic evaluation and other inspection methods. - A guided, hands-on tour through the process of creating the ultimate user experience – from testing, to prototyping, to design, to evaluation - Provides tried and tested material from best sellers in Morgan Kaufmann's Series in Interactive Technologies, including leaders in the field such as Bill Buxton and Jakob Nielsen - Features never before seen material from Chauncey Wilson's forthcoming, and highly anticipated Handbook for User Centered Design







Web Usability


Book Description

User Interface Design/Human Computer Interaction Web Usability: A User-Centered Design Approach Jonathan Lazar, Towson University ISBN 0-321-32135-9 DESIGN WITH THE USER IN MIND A Web site design that does not consider its user is a Web site that is destined to be a disappointing experience for the user. This new book by Jonathan Lazar provides readers with the concepts and tools needed to develop Web sites that maximize the user experience. It takes readers through the entire User-Centered Development Life Cycle, demonstrating practical skills and techniques that will help them for years to come. THE USER-CENTERED DEVELOPMENT LIFE CYCLE The User-Centered Development Life Cycle ensures that the needs of a Web site's users are the focus of the Web site's design, from its inception through its implementation and management. Keeping this focus-while collecting requirements, designing pages, and performing usability testing-results in a more effective design and more satisfied users. Real-world applications are highlighted in four Case Studies, which demonstrate how both commercial and noncommercial organizations designed user-centered Web sites: · kodak.com (Eastman Kodak) · PlayFootball.com (National Football League site for children) · CancerNet.gov (National Cancer Institute) · asha.org (American Speech-Language Hearing Association) "Jonathan Lazar's unique combination of expertise-teaching, research, and practice of HCI, informatics, IT, and accessibility-is what really sets him apart from the other 'Web experts' publishing today. His text reflects the diversity that successful Web design requires by balancing user-centeredness with a solid understanding of technical and business issues." ARNIE LUND, Director of Design and Usability,Microsoft Corporation "This text is magic; it packs experience between the covers of a book. Lazar's energetic style is filled with examples, focused lists, and Case Studies that walk readers through the Web design process and give them the confidence to do it themselves. He makes user-centered design seem easy by making sure that people matter. If every designer trained from this book, the World Wide Web would be a better place." BEN SHNEIDERMAN, Professor of Computer Science, University of Maryland For more information about Addison-Wesley Computing books visit aw.com/computing




User Interface Design for Programmers


Book Description

Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.




Prioritizing Web Usability


Book Description

In 2000, Jakob Nielsen, the world’s leading expert on Web usability, published a book that changed how people think about the Web— Designing Web Usability (New Riders). Many applauded. A few jeered. But everyone listened. The best-selling usability guru is back and has revisited his classic guide, joined forces with Web usability consultant Hoa Loranger, and created an updated companion book that covers the essential changes to the Web and usability today. Prioritizing Web Usability is the guide for anyone who wants to take their Web site(s) to next level and make usability a priority! Through the authors’ wisdom, experience, and hundreds of real-world user tests and contemporary Web site critiques, you’ll learn about site design, user experience and usability testing, navigation and search capabilities, old guidelines and prioritizing usability issues, page design and layout, content design, and more!