Random Shots


Book Description

Merriam Press Military Monograph 317. Fifth Edition (2012). Fascinating account of Rayle's varied career from prior to World War II, working at the Naval Gun Factory and Aberdeen Proving Ground, his wartime service with Aviation Ordnance in the USAAF, and his postwar career with Army Ordnance. This book deals primarily with his service at the Springfield Armory in the 1950s and 1960s where he participated in the development of such weapons as the M14 and M16 rifles, M60 machine gun, aircraft revolver and Gatling guns, 40mm M79 grenade launcher, tank machine guns, HAW/BAT/TOW and spotting rifles, and the side-firing AC-130 "Spectre" gunship cannon, plus a chapter recounting several gun stories, mostly dealing with World War II experiences. Contents: Foreword; Chapter 1: Infantry Board Tests; Chapter 2: Arctic Rifle Tests; Chapter 3: An American FN Rifle; Chapter 4: Industry Interest in Small Arms; Chapter 5: Final Development of Two Rifles; Chapter 6: Final Rifle Tests; Chapter 7: M14 Rifle Production; Chapter 8: Armalite/Colt Rifles; Chapter 9: The M60 Light Machine Gun; Chapter 10: Aircraft Revolver and Gatling Guns; Chapter 11: The 40mm M79 Grenade Launcher; Chapter 12: Tank Machine Guns; Chapter 13: HAW/BAT/TOW and Spotting Rifles; Chapter 14: Side-Firing Gunship Cannon; Chapter 15: Random Gun Stories (Caliber .50 Only for the Army Air Corps; Dirty Ammunition in Benghazi; Bad Bombs in France; Automatic Carbines in Belgium; Chrome-Plated Barrel Bores; Small Arms Museums; An Army 9mm Pistol); Chapter 16: Epilogue; Appendix 1: U.S. Rifle 7.62mm M14; Appendix 2: Rifle 7.62mm T48 (FN); Appendix 3: U.S. Machine Gun 7.62mm M60; Appendix 4: Rifle 7.62mm AR-10 (Armalite) (Early 1957 Version); Appendix 5: U.S. Rifle 5.56mm M16A1; Appendix 6: Gas Systems; Appendix 7: Gun Barrel Design; Appendix 8: Automatic Weapons Calculations; Appendix 9: Primer Setback Analysis; Appendix 10: Case/Chamber Relationships; Bibliography; 17 photos; 5 figures; 7 tables.




Taking Shots


Book Description

Marking the centenary of William S. Burroughs’s birth, this exciting book reproduces the celebrated writer’s many rarely seen photographs. Renowned and highly regarded for his experiments with literature, painting, film, and music, William S. Burroughs was also a prolific photographer. However, his photographic work, consisting of several thousand images, has so far received little critical attention or sustained public exposure. This book reproduces many previously unseen photographs and offers fascinating insights into his photographic practices. It also provides convincing evidence that his photos should be considered a significant aspect of his entire body of work. It includes portraits and self-portraits, location shots from his travels in Europe, the Americas, and North Africa, images of construction and demolition sites, and his individual and collaborative experiments with photomontage, assemblage, and collage. Essays by internationally acclaimed scholars of photography and of Burroughs’s work offer a variety of critical perspectives on his photographic oeuvre, examining its sources, methodologies, biographical contexts, influences, and purposes. Certain to appeal to his many devoted fans, this publication also coincides with a recent revival of critical and cultural interest in the 1960s art scene and the Beat Generation’s writers and artists.




Transactions


Book Description




180 Shooter


Book Description

Whether novice or advanced, 180 Shooter offers instruction and drills to elevate your shooting percentages or enhance your shooting instruction. 180 Shooter includes over 60 drills and 20 pictures to assist with your learning. 180 Shooter is a complete guide to successful shooting, unlike any other because it uses learning progressions, not just drills. If you put forth the effort, 180 Shooter will help you develop into a 180 Shooter.




A-level Mathematics Challenging Drill Questions (Yellowreef)


Book Description

• questions from top schools & colleges since 2008 • exposes “surprise & trick” questions • complete answer keys • most efficient method of learning, hence saves time • arrange from easy-to-hard both by topics and question-types to facilitate easy absorption • full set of step-by-step solution approaches (available separately) • advanced trade book • complete and concise eBook editions available • also suitable for • Cambridge GCE AL (H1/H2) • Cambridge International A & AS Level • Books available for other subjects including Physics, Chemistry, Biology, Mathematics, Economics, English • Primary level, Secondary level, GCE O-level, GCE A-level, iGCSE, Cambridge A-level, Hong Kong DSE • visit www.yellowreef.com for sample chapters and more




The Game Master's Book of Random Encounters


Book Description

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.










Fireproof Magazine


Book Description




The Contributor


Book Description