Sigil & Shadow


Book Description

Set in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself? Powered by the highly accessible d00Lite system, Sigil & Shadow focuses squarely on the story rather than the mechanics – who the characters are and what they do, not how they do it. Easy to adopt to any mythos, campaigns can be built around a wide range of plots, with players taking the role of anything from paranormal investigators and monster hunters to members of occult cabals or secret societies. The setting offered sees a modern world buffeted by the tides of supernatural power, where beings of myth wake from their slumber while modern cults sacrifice to pop-culture gods and ancient cabals pursue their age-old schemes into the digital age.




Sigil in Shadow


Book Description

One lie saved Ellary's life, but another may cause her to lose it. With just a few simple words, Ellary goes from poverty to nobility--and lands right in the middle of a society that will soon crumble under the weight of hierarchy. The only way to survive is to assume the role that she was never prepared for, or her future will rest at the of tip of a blade.




The Sigil


Book Description

Lake's brother Devlin was murdered right in front of him. Simply because he was in the wrong place at the wrong time. Why, then, does Lake think Devlin knew he was going to die before they ever set foot in the gas station that night? As he obsesses over his brother's death, Lake begins to uncover a hidden world full of forbidden magic and growing danger. Now he's stuck, caught between the world that his brother was meant for and his own. Lake is beginning to realize that no one and nowhere is safe. Nova Rathers may not be especially powerful in the Mage world but she makes up for it with a magical bag of snacks and a body constructed by the Gods to slay. Desperate to be more than her lineage, she finds herself teamed up with a group of misfits and, in her mind, the weakest creature of all - a gida...a powerless human. Together, they start to unravel the lies that built their world and continue to hold it hostage. Nova's last year at Breyburn Academe was never going to be easy but she had no idea that it could ever get this bad. Lake, Nova, and their newfound friends are about to find the truth behind what has been hunting them. But knowing is only half the battle. Even if they survive, will the rest of the world remain standing?




The Whitefire Crossing


Book Description

Dev is a smuggler with the perfect cover. He's in high demand as a guide for the caravans that carry legitimate goods from the city of Ninavel into the country of Alathia. The route through the Whitefire Mountains is treacherous, and Dev is one of the few climbers who knows how to cross them safely. With his skill and connections, it's easy enough to slip contraband charms from Ninavel - where any magic is fair game, no matter how dark - into Alathia, where most magic is outlawed. But smuggling a few charms is one thing; smuggling a person through the warded Alathian border is near suicidal. Having made a promise to a dying friend, Dev is forced to take on a singularly dangerous cargo: Kiran. A young apprentice on the run from one of the most powerful mages in Ninavel, Kiran is desperate enough to pay a fortune to sneak into a country where discovery means certain execution - and he'll do whatever it takes to prevent Dev from finding out the terrible truth behind his getaway. Yet the young mage is not the only one harboring a deadly secret. Caught up in a web of subterfuge and dark magic, Dev and Kiran must find a way to trust each other - or face not only their own destruction, but that of the entire city of Ninavel.




Sigil & Shadow


Book Description

Set in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself? Powered by the highly accessible d00Lite system, Sigil & Shadow focuses squarely on the story rather than the mechanics – who the characters are and what they do, not how they do it. Easy to adopt to any mythos, campaigns can be built around a wide range of plots, with players taking the role of anything from paranormal investigators and monster hunters to members of occult cabals or secret societies. The setting offered sees a modern world buffeted by the tides of supernatural power, where beings of myth wake from their slumber while modern cults sacrifice to pop-culture gods and ancient cabals pursue their age-old schemes into the digital age.




The Book of Shadows


Book Description

Beginner Witchcraft Rituals and Spells, Divination, Sigils, Runes, White and Black Magic, Love Spells (Second Edition). A Book of Shadows is a collection of spells, notes, rituals and ingredients that a witch, wiccan, pagan or any other magick practicioner compiles for use in spellwork and magickal practice. The Book of Shadows: Red, White and Black Magic is an eclectic grimoire that has been compiled from Brittany Nightshade's personal book of shadows. It contains a wealth of magick rituals selected by the author that's meant to be perfect for the beginner that's learning how to create and conduct their own spells and rituals. The book explains the nature of magick rituals and how we use these ancient traditions to cast our intentions and direct our energies to achieve the outcomes we set out to manifest, with the rituals and incantations being a guiding force for our inner magick. The Book of Shadows: Red, White and Black Magic spellbook contains many spells and rituals, including but not limited to: Detailed Rune Guide Spell of Protection Rune of Protection Summoning of Hecate Blessing of Nyx Protection Potion Moon Water Sea Water (Blessings of Amphitrite) Protection From Storms Calming Spell Remove Evil from an Object Financial Prosperity Rain Chant Banishing Spell Creating a Familiar To Prevent Nightmares Basic Healing Spell Cleansing a New Wand Garden Growth Spell Second Sight Spell A Fairy Love Spell A Seduction Spell Candle Carving Ritual Adoration Candle Spell Aphrodite Sea Charm Attraction Poppet Reverse Love Spell (undoing) Aphrodisiac Bath Aphrodite Beauty Oil Shadow Circle Pact with Lyssa Ring of Power Effigy Curse Spell Evil Eye Enchantment Jinx Poppet Curse of Slight Pain Binding by Fear Discord and Darkness Succubae's Lament (Dream Invasion) Summon a storm Severed Love Voodoo Torment Contacting the Dead Forbidden Death Curse Whether you are a beginner wiccan or an advanced practitioner this spellbook is sure to be a great inspiration while walking the path the gods and goddesses have laid before you. If you're learning about Wicca, witchcraft, or any other pagan paths this is a great resource containing candle magick, crystal magik, rune magick, ritual preparation, moon magic and more. "The craft of Magick is a constant, fluctuating, living thing and our ancestors have divined, inherited, adapted, and even made from scratch what we practice today. Let this work be the hill that you use to construct a vast mountain. Be the Magick and let it flow forth, aim your intentions to greatness and conquer the dark." -Brittany Nightshade




Ink & Sigil


Book Description

New York Times bestselling author Kevin Hearne returns to the world of his beloved Iron Druid Chronicles in a spin-off series about an eccentric master of rare magic solving an uncanny mystery in Scotland. “A terrific kick-off of a new, action-packed, enchantingly fun series.”—Booklist Al MacBharrais is both blessed and cursed. He is blessed with an extraordinary white moustache, an appreciation for craft cocktails—and a most unique magical talent. He can cast spells with magically enchanted ink and he uses his gifts to protect our world from rogue minions of various pantheons, especially the Fae. But he is also cursed. Anyone who hears his voice will begin to feel an inexplicable hatred for Al, so he can only communicate through the written word or speech apps. And his apprentices keep dying in peculiar freak accidents. As his personal life crumbles around him, he devotes his life to his work, all the while trying to crack the secret of his curse. But when his latest apprentice, Gordie, turns up dead in his Glasgow flat, Al discovers evidence that Gordie was living a secret life of crime. Now Al is forced to play detective—while avoiding actual detectives who are wondering why death seems to always follow Al. Investigating his apprentice’s death will take him through Scotland’s magical underworld, and he’ll need the help of a mischievous hobgoblin if he’s to survive.




The Shadow Hour


Book Description

The much-anticipated sequel to the book Danielle Page, author of Dorothy Must Die, says is "inventive, gorgeous, and epic--Grey dazzles." Everything in Echo's life changed in a blinding flash when she learned the startling truth: she is the firebird, the creature of light that is said to bring peace. The firebird has come into the world, but it has not come alone. Every action has an equal and opposite reaction, and Echo can feel a great and terrible darkness rising in the distance. Cosmic forces threaten to tear the world apart. Echo has already lost her home, her family, and her boyfriend. Now, as the firebird, her path is filled with even greater dangers than the ones she's already overcome. She knows the Dragon Prince will not fall without a fight. Echo must decide: can she wield the power of her true nature--or will it prove too strong for her, and burn what's left of her world to the ground? Welcome to the shadow hour. Praise for the Girl at Midnight Series: “A stunning debut. . . . Equal parts atmosphere and adventure, Melissa Grey’s The Girl at Midnight is positively divine.” —Victoria Schwab, author of A Darker Shade of Magic “An action- and angst-packed installment reminiscent of Buffy and Neil Gaiman’s Neverwhere.” —Kirkus Reviews “Catnip for fans of Cassandra Clare.” —BookPage.com “A must-read.” —Paste magazine “You are going to love Echo.” —Bustle.com “Sparks fly. . . . Will please fans of Cassandra Clare and Game of Thrones watchers with its remarkable world building; richly developed characters; and themes of family, power, loyalty, and romance.” —Booklist, Starred “A feisty heroine, fun supporting characters, a mission to save the world, and some seriously spicy romance.” —SLJ “Fast-paced, action-packed, and full of laughs.” —Nerdist.com “Enthralling and pure magic, Grey’s debut is delightful!” —Romantic Times “A page-turner—I was hooked from start to finish.” —Latina Magazine




Shadow Raiders


Book Description

A new swashbuckling epic fantasy series by New York Times bestselling author Margaret Weis and Robert Krammes. The known world floats upon the Breath of God, a thick gas similar to Earth's oceans, with land masses accessible by airship. The largest of these land masses are ruled by the rival empires of Freya and Rosia. Magic is intrinsic to the functioning of these societies, and is even incorporated into their technological devices. But now a crucial scientific discovery has occurred that could destroy the balance of power-and change the empires forever.




Shadow Fall (Star Wars)


Book Description

Alphabet Squadron’s hunt for the deadliest TIE fighters in the galaxy continues in this Star Wars adventure! News of the New Republic’s victory still reverberates through the galaxy. In its wake, the capital ships of the newly legitimized galactic government journey to the farthest stars, seeking out and crushing the remnants of imperial tyranny. But some old ghosts are harder to banish than others. And none are more dangerous than Shadow Wing. Yrica Quell’s ragtag Alphabet Squadron still leads the search for Shadow Wing, but they’re no closer to their goal—and the pressure to find their quarry before it’s too late has begun to shake them apart. Determined to finish the fight once and for all, Quell works with New Republic Intelligence’s contentious Caern Adan and the legendary General Hera Syndulla to prepare the riskiest gambit of her starfighting career—a trap for Shadow Wing that could finish the chase once and for all. But in the darkness, their enemy has evolved. Soran Keize, last of the Imperial aces, has stepped into the power vacuum at the head of Shadow Wing, reinvigorating the faltering unit in their hour of need. Once adrift in the aftershocks of the war, Keize has found meaning again, leading the lost soldiers of his unit through to safety. The only thing standing in his way? The most mismatched squadron in the New Republic Navy, led by his former mentee: the traitor Yrica Quell.