Agents of SLAM


Book Description

DING DING DING! Enter the wrestling ring in this all-new graphic novel from Wrapped Up creators Dave Scheidt and Scoot McMahon! The Agents of S.L.A.M. aren’t your average professional wrestlers. They’re led by the fearless and famous Bruno Bravado and work for the president of the United States to protect people from all kinds of threats—both on Earth and in space! And they’ve just been joined by their newest recruit, Katie Jones, a twelve-year-old wrestling vlogger who just might know more about wrestling than the wrestlers themselves. S.L.A.M. will need Katie’s knowledge and skills if they’re going to keep protecting Earth, especially when their toughest rival challenges them!




Slam Book


Book Description

Anna is desperate to be popular, but the key to being cool has devastating consequences About to start her freshman year of high school, Anna wants more than anything to be popular. At a family reunion, her cousin describes a secret “slam book”—a notebook kids use to write all kinds of comments about one another. Anna decides this may be her key to success. Anna’s friends Paige, Randy, and Jessie quickly jump in on the nasty fun and before long, Anna has realized her dreams of popularity. But the slam book keeps getting meaner, and Paige and Anna start using the book to fight with each other. Soon, Anna comes up with the ultimate prank, using lonely and insecure Cheryl as her means to pull it off. But Anna’s vicious trick may lead to tragic consequences. This ebook features an illustrated personal history of Ann M. Martin, including rare images from the author’s collection.




Slam!


Book Description

Sixtee-year-old "Slam" Harris is counting on his noteworthy basketball talents to get him out of the inner city and give him a chance to succeed in life, but his coach sees things differently.




The Intercollegian


Book Description







Introduction to Visual SLAM


Book Description

This book offers a systematic and comprehensive introduction to the visual simultaneous localization and mapping (vSLAM) technology, which is a fundamental and essential component for many applications in robotics, wearable devices, and autonomous driving vehicles. The book starts from very basic mathematic background knowledge such as 3D rigid body geometry, the pinhole camera projection model, and nonlinear optimization techniques, before introducing readers to traditional computer vision topics like feature matching, optical flow, and bundle adjustment. The book employs a light writing style, instead of the rigorous yet dry approach that is common in academic literature. In addition, it includes a wealth of executable source code with increasing difficulty to help readers understand and use the practical techniques. The book can be used as a textbook for senior undergraduate or graduate students, or as reference material for researchers and engineers in related areas.







Slam After Slam with Force Point


Book Description

Force Point (Fp) Counting will help you to count your hand directly in contract tricks (the tricks that are above the initial 6 tricks, which are not counted in the game of bridge). The Fp Counting itself is a new low of the Total Tricks, much better than the old one. The sum of both hands contract tricks, yours and your partner, will give to you the game's Play Level (PL). No need evaluations by the time of the initial count, but one of you, who will ask his partner to reveal the exact distribution (between around 500 possible distributions), must apply some tricks' adjustments when a new distribution changes are discovered by the time of the Bidding. When you discover partner's exact shape, you will ask for the exact number of the contract tricks, thus finding your exact PL. Then if the PL = 5.5 you must ask your partner for all of the TOP Honors. With Fp you will be able to discover all of the partner's Aces + Kings + Queens with one only question - one answer! No other bridge system is capable of doing that! Then you have to calculate the final PL, and may ask your partner where are the TOP Honors or directly to choose the final contract. The calculations are for a 7 grader, so the difficult decisions in the game of bridge proved to be a simple arithmetic, not even a math. Using one only SCOR-SCOR Convention for all of your Distribution and Control needs (along with the classical Stayman, of course) will allow to you to see transparently the exact cards and lengths of the suits of your partner before the attack. The Playing is your own responsibility, I can only assist you about the Bidding. On Bidding Contests with 12 TOP Matchpoint scoring, Fp will provide to you no less than 70% (usually close to 80%), but pay attention that on such Contests you will have to bid most difficult distributional games collected around the world. For the love of the Game Force Point Bidding Developer: Mr. Pawell Boiew







St. Nicholas


Book Description




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