Programming Fundamentals Using JAVA


Book Description

Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected]. FEATURES: Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc Includes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX based Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes 4 color throughout with game demos on the companion files Instructor’s resources available upon adoption




My Magical Snowman


Book Description

My Magical Snowman takes readers on a wonderful Christmas adventure with a fun-loving magical snowman! With push, pull and turn mechanisms and a sparkly foil cover wheel, little ones will have lots of fun taking part in the snowman's exciting adventure. Yujin Shin's beautifully coloured illustrations are paired with gently rhyming text to create a perfect magical Christmas world, with lots to spot in four delightful scenes. My Magical Snowman is another exciting addition to the My Magical series, based on the popular Busy Book format. Enjoy more magical adventures with My Magical Unicorn, My Magical Dragon, My Magical Mermaid, My Magical Sea Unicorn, My Magical Witch, My Magical Easter Bunny, My Magical Fairy, My Magical Flying Pony and My Magical Owl.




The Illustrated History of the Snowman


Book Description

A thoroughly entertaining exploration, this book travels back in time to shed light on the snowman's enigmatic past -- from the present day, in which the snowman reigns as the King of Kitsch, to the Dark Ages, with the creation of the very first snowman. Eckstein's curiosity began playfully enough, but soon snowballed into a (mostly) earnest quest of chasing Frosty around the world, into museums and libraries, and seeking out the advice of leading historians and scholars. The result is a riveting history that reaches back through centuries and across cultures -- sweeping from fifteenth-century Italian snowballs to eighteenth-century Russian ice sculptures to the regrettable "white-trash years" (1975-2000). The snowman is not just part of our childhood memories, but is an integral part of our world culture, appearing -- much like a frozen Forrest Gump -- alongside dignitaries and celebrities during momentous events. Again and again, the snowman pops up in rare prints, paintings, early movies, advertising and, over the past century, in every art form imaginable. And the jolly snowman -- ostensibly as pure as the driven snow -- also harbors a dark past full of political intrigue, sex, and violence. With over two hundred illustrations, The Illustrated History of the Snowman is a truly original winter classic -- smart, surprisingly enlightening, and quite simply the coolest book ever.




Programming Essentials Using Java


Book Description

This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to pique their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor’s resource disc with programming solutions, slides, quizzes, projects, and more. FEATURES: * Uses an objects-early approach to learning Java * Follows the 2013 ACM/IEEE computer science curriculum guidelines * Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention * Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures * Uses working programs to illustrate concepts under discussion * Complete instructor’s resource package available upon adoption




Snowman Snowdown


Book Description

Scooby-Doo and the gang go to Telemark Ski Lodge to catch some snowboarding - not a snow creature!




Frosty's Favorite Things! (Frosty the Snowman)


Book Description

Pick a tab to discover Frosty's favorite things.




The Snowman


Book Description

Ideal for the weeks leading up to Christmas.




Sneezy the Snowman


Book Description

A snowman who finds it dreadfully cold keeps doing things that cause him to melt, while the children who rebuild him each time offer clothing to keep him warm.




Time


Book Description




Snowmen at Work


Book Description

If you were a snowman, what job would you choose? Ten years ago, on the publication of Snowmen at Night, we discovered the secret lives of snowmen. While we humans sleep, the snowmen go sledding, play baseball, and drink cocoa. But now it's revealed that snowmen don't just play all night--they have jobs to do, just like the parents of human kids. Dentists replace missing coal from snowman smiles while pet store owners help pair snowkids with their very own snowpuppy or snowfish to love. The pizza man delivers frozen pizza, and factory workers make the coolest toys in town. This fourth book in the New York Times bestselling Snowmen series is a gleeful, goofy delight. Kids will love spotting the silly details in each illustration, and the hidden pictures too. (They can look on the back side of the book jacket for a key to all that's concealed within.)




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