Spawn #238


Book Description

A HISTORY OF WAR AND THE ORIGIN OF THE DEAD ZONE! Jim's struggle to control his new life is put into perspective as Cogliostro reveals the secrets of the Dead Zone. From the temptations of Eden to the wars of today, the whole of human history has been tainted with conflict. While Cogliostro's motives may not be clear, his first lesson for Jim just may change his life... And alter the course of Heaven and Hell's eternal war... FOREVER!!!




Ezhichigeyang


Book Description

Ezhichigeyang is an Ojibwe language word list comprised of terminology for traditional fishing practices and wigwam building.




Mycoagroecology


Book Description

- This text provides unique perspective on the historical social, political, and economic factors that created the current, flawed industrial agricultural system, providing justification for the proposed philosophy of mycoagroecology. - Nine introductory chapters equip readers of diverse backgrounds with the broad knowledge required to start implementing mycoagroecology. - All concepts are considered through a lens of sustainable management, encouraging the multifaceted approach needed to manage future agroecosystems. - This multidisciplinary text includes chapters contributed by experts from several fields, including forest ecology, horticultural science, mycology, pest management, and plant pathology. - The text incorporates issues, examples, and techniques from all over the world and includes techniques for both industrial and small-scale farming, encouraging international adoption of mycoagroecology. - Key terms are defined in-text and the language is approachable to include readers who speak English as a secondary academic language.




The Book of Postfix


Book Description

A guide to using Postfix covers such topics as filtering spam and viruses, authenticating users, encrypting with TLC, and setting up mail gateways.




The Monsters & Creatures Compendium (Dungeons & Dragons)


Book Description

Discover the terrifying monsters and fascinating beasts of Dungeons & Dragons with this A-to-Z illustrated guide to all the creatures you might encounter during your adventures. In this single-volume collection of all the creature profiles from the first six books in the Young Adventurer's Guide series, you’ll find the wild and wondrous creatures that populate the world of Dungeons & Dragons. Pore over profiles of dragons (from chromatic to metallic), owlbears, unicorns, and more, each accompanied by vivid illustrations. Narrative encounters and storytelling prompts help you strategize so you can make sure to best these beasts in your own campaigns. With beautiful illustrations and advice on what to do should you come across these magical and terrifying creatures, The Monsters & Creatures Compendium provides the perfect guide for young fans and new players traversing the worlds of D&D.




The Gospel According to Superheroes


Book Description

And 1970s, and the dark and violent creatures who embody the pre- and post-millennial crises of faith. Lavishly illustrated, the articles come to startling conclusions about what we have really been reading under the covers with flashlights for generations. Annotation ©2004 Book News, Inc., Portland, OR (booknews.com).




Trade of Canada


Book Description




Exploring Expect


Book Description

Written by the author of Expect, this is the first book to explain how this new part of the UNIX toolbox can be used to automate telnet, ftp, passwd, rlogin, and hundreds of other interactive applications. The book provides lots of practical examples and scripts solving common problems, including a chapter of extended examples.




Animals


Book Description




Developing 2D Games with Unity


Book Description

Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.