Storyplaying


Book Description

Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.




Playing Doctor


Book Description

Will They Let Us Be Together? Erik is a young, inexperienced freshman studying to be a gym teacher. Kent is pre-med, an optimistic future doctor wanting to cure the world. Both are yearning for their first-time experience. When their parents start dating, they are forced into spending the night together and wake up the next morning forever changed. Kent and Erik discover what they are feeling is beyond simple lust, but the odds are stacked against them. Will they overcome roadblocks unwittingly laid down in front of them by clueless, unfeeling parents? Playing Doctor is a steamy novella about two young men discovering themselves, and their first true love. This tale is based on a true story, and it features a whole lot of love, scorching hot passion, and a happily ever after.







User Story Mapping


Book Description

User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why. Get a high-level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story’s lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they’re built, and learn from those you convert to working software




Teaching Mathematics through Story


Book Description

How do you make mathematics relevant and exciting to young children? How can mathematics and literacy be combined in a meaningful way? How can stories inspire the teaching and learning of mathematics? This book explores the exciting ways in which story can be used as a flexible resource to facilitate children’s mathematical thinking. It looks at the potential relationship between story and mathematics and practically demonstrates how they can be combined to help children connect, understand and express mathematical ideas using story language. Written for all early years practitioners and students, the book offers a playful pedagogical approach to facilitating children’s mathematical thinking which brings a creative satisfaction and confidence to teaching mathematics. Encouraging a creative approach to teaching mathematics that draws on picture books and oral mathematical stories, the book shows you how to: Move from reading to telling stories with mathematical themes Encourage children to pose and solve problems by playing with the plot of stories Enable children to translate abstract mathematical ideas to concrete representations with supporting story props and puppets Create original oral mathematical stories alongside children Capture children’s mathematical thinking in an observational framework, supported with audio or video recordings which can be shared with parents and colleagues There are free audio recordings of children and adults telling oral mathematical stories, which feature in the book. These can be downloaded from: www.routledge.com/9780415688154 This book draws on practical work with children, educators, parents, professional storytellers, and trainee practitioners, who bring theoretical ideas to life and offer insight into their mathematical story experiences. It is a ‘must have’ for all those who want to make mathematics relevant, accessible and imaginative for young children.




Playing Dystopia


Book Description

Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.




Maybe a Bear Ate It! (StoryPlay)


Book Description

StoryPlay (TM) Books -- the best new way to engage with your little one during story time -- continues with four new stories! StoryPlay Books is the smart way to read and play together! StoryPlay Books offer fun ways to engage with little ones during story time and playtime with prompts and activities that everyone will love! Each quality story will delight readers while building early literacy skills for ages 3-5 by helping them develop: problem-solving abilities, reading comprehension, social development, pre-reading skills, memory strength and more! Each book includes story-related games and crafts to extend the reading experience. Teachers agree that StoryPlay Books are perfect for parents looking to stimulate and engage their kids at home while having fun together! Each book also shines a spotlight on important topics for this age. Maybe a Bear Ate It! -- a clever story about a missing book -- focuses on problem solving.Are you ready to start reading the StoryPlay way? Ready. Set. Smart!




Children's Play, Pretense, and Story


Book Description

At the heart of this volume is the recognition that children’s engagement with play and story are intrinsically and intricately linked. The contributing authors share a passionate interest in the development and well-being of children, in particular through their use of imagination and adaptation of the everyday into play and stories. Following these principles, the volume explores the connections between play, story, and pretense with regard to many cultural and contextual factors that influence the way these elements vary in children’s lives. In a departure from earlier collections on play and story, the authors take a particular focus on normative as compared with atypical development. This collection begins with an approach to understanding the developmental relationship between play and story, which recognizes their similarities while acknowledging their differences. Much of the collection addresses pretend play and story in children with autism spectrum disorder, an understudied but important group for consideration, as these dimensions of their lives and development have often been considered problematic. The volume also includes sections on play and story in classroom settings and play and story across cultures, including non-English-speaking environments such as Israel, Romania, China, and Mexico. It concludes with a discussion of how play differs across sociocultural and economic contexts, making a unifying claim for the importance of play in children’s lives but also calling for an understanding of what play means to very different groups of children.




Shaping the Story


Book Description

Current career counselling needs a shift away from the practice of modern counselling approaches, and narrative therapy is likely to be particularly appropriate, since it is part of the culture and way of life of the majority of our clients. For the very first time, current approaches have been brought together in one publication. Eminent scholars, including Larry Cochran, Mark Savickas, and Norm Amundson, Paul Hartung and John Winslade, contributed to the publication. Personal narratives of some exceptionally eminent people, including Robert Sternberg are also included. The publication is concluded by Reuven Bar-On and Maurice Elias, who delineate the connection between storied counselling and social and emotional learning. This book provides a priceless resource for scholars, academics, researchers, psychologists, teachers and clients. It § critically analyses germane questions, such as "How vital and feasible is it to build on life stories in career counselling?" § examines the theoretical underpinnings and practical applications of hermeneutic-narrative, postmodern and constructivist approaches to career counselling § provides practical guidelines on the practice of narrative counselling in different contexts § presents ideas on how to engage clients actively § suggests ways of using life story counselling (including the Career-Story Interview) to produce new identities for career practice




Playing Utopia


Book Description

Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.




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