Streams of Silver


Book Description

The epic tale of everyone’s favorite dark elf reaches new heights when Drizzt and his companions set out to reclaim a lost dwarven stronghold—the fifth chapter in the Dungeons & Dragons-inspired fantasy series. Drizzt Do'Urden still struggles with his own inner voices, voices that call him back to the pitless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis—and the call of a dream that, at long last, Bruenor has decided to fulfill. Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now, Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. But despite the terrors of the Trollmoors and the racism aimed at Drizzt, the group continues to fight—together. Streams of Silver is the second book in the Icewind Dale Trilogy and the fifth book in the Legend of Drizzt series.




Streams of Silver


Book Description

Dark elf Drizzt D'Urden and his companions, Bruenor, Wulfgar, and Regis, dwarven warriors each with their own special tribulation, fight to preserve their ancestral home, Mithril Hall, in a hardcover edition of the classic dark elf tale. Originally in paperback. 75,000 first printing.




The Icewind Dale Trilogy


Book Description

Icewind Dale. Windswept passes and forbidding glaciers stand at the top of the world. Below them, in the cold valleys, an evil force broods: the magic of Crenshinibon, the crystal shard. Now dwarf, barbarian, and drow elf join to battle this evil. Tempered in the furnace of struggle, they form an unbreakable friendship. A legend is born. Dark elf Drizzt Do'Urden and his companions, Bruenor, Wulfgar, and Regis, dwarven warriors each with their own special tribulation, fight for their ancestral home, Mithril Hall.




Streams of Silver: Dungeons & Dragons


Book Description

Drizzt Do’Urden and his companions set out to reclaim a lost dwarven stronghold in the second book of The Icewind Dale Trilogy and the fifth book in the greater Legend of Drizzt. Drizzt Do’Urden still struggles with his own inner voices, which call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis—and the call of Bruenor’s dream that, at long last, the dwarf has decided to fulfill. Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. But despite the terrors of the Trollmoors, the group continues to fight—together.




Siege of Darkness


Book Description

The conflict between the drow of the Underdark and the dwarves of Mithral Hall comes to a head—and Drizzt Do’Urden and Bruenor find themselves on the frontlines. While Mithral Hall teems with whispers of the war to come, chaos erupts both above and below ground. On the surface of Faerûn, the first signs of the Time of Troubles make themselves known, forcing deities to assume their mortal forms. Beneath them in the Underdark, all but one drow house has lost their magical powers, and Lolth has handed the reins of leadership over to the demon Errtu. But even this turmoil cannot keep the drow from rising up from the black depths of the Underdark to battle the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, will not go down without a fight—but they will have to fight without Wulfgar and Catti-brie at their sides. Siege of Darkness is the third book in the Legacy of the Drow series and the ninth book in the Legend of Drizzt series.




The Crystal Shard


Book Description

Drizzt Do’Urden finds new friends and foes in the windswept towns of Icewind Dale, also the setting of the Dungeons & Dragons adventure book Rime of the Frostmaiden. With his days in the Underdark far behind him, drow ranger Drizzt Do’Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north. It’s in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshininbon—the fabled Crystal Shard. The Crystal Shard is first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.




The Halfling's Gem


Book Description

Experience Dungeons & Dragons as you’ve never experienced it before in this epic fantasy adventure set in the Forgotten Realms. Drizzt Do’Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy. Artemis Entreri has taken Regis back to his former master, Pasha Pook—but Drizzt Do’Urden and Wulfgar are fast on the assassin’s heels. Armed with the scimitar Twinkle, Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer’s true identity. With Drizzt now disguised as a normal elf, the duo continues their journey, traveling from Waterdeep to Baldur’s Gate, and beyond, in search of their friend. Meanwhile, Entreri is always one step ahead, aided by the magical gem Regis once stole from Pasha Pook. Together, Regis’ captors thwart Drizzt and Wulfgar’s mission at every turn, cornering them into battles with pirates, treks through the Calimshan deserts, and encounters with otherwordly monsters. But will it be enough to stop them from rescuing Regis? The Halfling’s Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.




Shadowdale


Book Description

In this landmark Forgotten Realms novel, a band of heroes seeks the one ally who can help them win a deadly race against the gods: Elminster When the gods are banished from the heavens, they must travel through Faerûn in the guise of mortals, seeking to regain their powers. Malevolent Bane, power-hungry Mystra, and Helm—guardian of the heavens—all know the lost Tablets of Fate are key. When four companions, the last survivors of the Company of the Lynx, find themselves in possession of a mysterious amulet, they must escape death at the hand of Bane, god of murder. But time is running out for the heroes and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. Now embroiled in a high-level power struggle with the fallen deities, the heroes must find the sage Elminster—the only mortal who may know the secret of the tablets. And the search begins in Shadowdale.




A Reader's Guide to R.A. Salvatore's The Legend of Drizzt


Book Description

This premier, richly illustrated guide to "The Legend of Drizzt" celebrates 20 years of one of the most popular characters in fantasy.




Dungeons & Dragons: Forgotten Realms - The Legend of Drizzt Omnibus Volume 1


Book Description

Discover the orgins of renegade dark elf Drizzt Do'Urden, the most popular character to come out of the Dungeons & Dragons universe. Dungeons & Dragons: Forgotten Realms — Legends of Drizzt Omnibus Volume 1 delivers the first three graphic novel adaptations of R.A. Salvatore's beloved Dark Elf Trilogy—Homeland, Exile, and Sojourn—in one tome! This story takes readers from the moments before the birth of Drizzt in the dark elf capital of Menzobarranzan, the City of Spiders, to the point where he forsakes his Drow heritage and leaves his home in the Underdark to venture up into the unknown.