Surviving Game School...and the Game Industry After That


Book Description

Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.




Game Over


Book Description

More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.




Game Plan


Book Description

National bestselling author Charles Wilson delivers a cutting-edge thriller based on real-life experiments at improving human intelligence currently underway in both government and private circles. Imagine a computer chip no bigger than the tip of a pencil. This chip, if implanted in a human brain, could give someone encyclopedic knowledge, lightning-fast reflexes and superior learning skills. In a remote military hospital in Montana, an experiment is being performed: implant the chip into the brains of five volunteers. These volunteers, four men and one woman, are all serving life sentences in prison. The experiment works...but the five criminals escape. One young doctor is pulled into the intrigue by the baffling murder of his medical school mentor. Can this one doctor stop the conspiracy of five powerful opponents...whose driving desire is absolute and total control?




The Game Production Toolbox


Book Description

The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.




Reality Is Broken


Book Description

“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.




Surviving Game


Book Description

In my senior year of high school, my class had a physical education class, and after a name-tearing event, I was the only one who had ever finished class... If you were abandoned by the world, there was no law, no morality, no bondage, and there was only one thing left in your world, and that was to live! If it did happen, would you stick to your conscience or go down with it?




Press Reset


Book Description

From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.







CRIMINAL PSYCHOLOGY


Book Description

Criminal psychology is the application of the principles of normal and abnormal psychology to the understanding, prediction, and control of criminal behavior. Criminal Psychology: Nature, Nurture, Culture provides an in-depth yet readable introduction to the foundations of criminal psychology as it is understood and practiced from the classroom to the courtroom. The book is organized into five sections. Part I examines the nature and origins of criminal behavior. These chapters outline the role of psychology in the criminal justice system, and review the biology, psychology, and sociology of crime to develop a naturalistic model of criminal behavior that can guide theory and practice in law enforcement, criminal justice, and forensic evaluation. Part II examines the major classes of mental disorder that may be associated with criminal behavior, including psychotic disorders, mood disorders, organic brain syndromes, substance abuse, and personality disorders. Each chapter consists of a description of the syndrome, followed by applications to law enforcement, criminal justice, and forensic mental health issues of competency, sanity, and criminal culpability. Part III deals with death. Topics include homicide, serial murder, mass homicide, workplace and school violence, and terrorism. Part IV covers sexual offenses and crimes within the family, including rape and sexual assault, sex crimes against children, child battery, domestic violence, and family homicide. Part V discusses the psychological dynamics of a variety of common crimes, such as stalking and harassment, theft and robbery, gang violence, organized crime, arson, hate crimes, victimology, the psychology of corrections, and the death penalty. Each chapter contains explanatory tables and sidebars that illustrate the chapter’s main topic with examples from real-life cases and the media, and explore controversies surrounding particular issues in criminal psychology, such as criminal profiling, sexual predator laws, dealing with children who kill, psychotherapy with incarcerated offenders, and the use of “designer defenses” in court. Grounded in thorough scholarship and written in a crisp, engaging style, this volume is the definitive handbook and reference source for forensic psychologists, mental health practitioners, attorneys, judges, law enforcement professionals, and military personnel. It will also serve as an authoritative core text for courses in forensic psychology, criminology, and criminal justice practice.




The Sports Strategist


Book Description

The sports industry is more complex than ever before, and succeeding within it now requires an equally dynamic approach. Teams and leagues across many sports face unprecedented competition in worldwide markets as the cost of doing business increases and traditional revenue streams face pressure. In light of these changes, the idea that winning championships is the key to organizational success is misguided. The Sports Strategist: Developing Leaders for a High-Performance Industry reveals which areas in the industry, unlike winning, can be controlled and maximized for consistent success. Aspiring leaders in the sports business will learn how to design identities, manage narratives, and maximize new technologies in order to implement business analytics and build public support. These techniques are vital to creating a successful sports organization that is ready to reap the benefits of winning when it does happen, without having to rely on it when it doesn't. In such a high-performance field, the demand for well-equipped leaders is great, and The Sports Strategist provides the necessary tools and techniques for their success.