Tales of Xillia 2


Book Description

* BONUS DLC - exclusive PS3 Dynamic Theme included with the purchase of the guide * * Expanded Digital Guide - gain access to the eGuide which has all of the same great content as the physical guide, but with expanded enemy data and boss strategy videos * Premium Hardcover - hardcover guide with high quality paper for collectability * 100% Complete - covers all content in full detail to unlock each trophy * Find It All - labeled maps show the locations for all collectibles *DLC code only valid in North America




Tales of Xillia 2 - Strategy Guide


Book Description

A year after the schism has been destroyed, a young man named Ludger Kresnik finds himself thrust into unexpected events when a little girl named Elle appears in Elympios. Seeking the mystical Land of Canaan, Elle and Ludger are joined by Jude Mathis and some old friends as they travel to the far reaches of time and space, seeking a way to stop humanity from perishing and dimensions being torn apart. Without them, all will be lost... Join us as we scour every aspect of this massive game including the following: - A detailed Story Walkthrough; - All Skits and Treasures unearthed; - All Character Episodes covered in full; - Kitty Dispatch and Cat locations - Find every cute Kitty in the game and much more!




Supergirl Book One


Book Description

From writer Peter David (THE INCREDIBLE HULK, X-FACTOR) and artist Gary Frank (ACTION COMICS, JUSTICE LEAGUE) comes the start of the classic series that created a revolutionary new identity for the Maid of Might! WHO IS LINDA DANVERS? To her parents, Linda is a former good girl who now dabbles on the wrong side of the law. To her friends, she’s a struggling artist and the ultimate Supergirl fan. To her boyfriend, Buzz, she’s an eager accomplice as they try to harness dark forces more powerful than either of them can control. And after Buzz tries to use her to summon a demon, Linda Danvers is...dead? To save Linda’s life, Matrix, a protoplasmic version of Supergirl, uses her powers to fuse the two of them together. Now, sharing memories, sharing superpowers, the entity formerly known as Linda Danvers is something else entirely. Is Linda still a human with the same damaged soul? Or has Supergirl done the unthinkable and stolen a new life for herself? There are no easy answers, but Linda knows she must use her new powers to atone for her past sins. Because whatever else she may be, for now, she’s... SUPERGIRL! SUPERGIRL BOOK ONE collects SUPERGIRL #1-9, SUPERGIRL ANNUAL #1, SUPERGIRL PLUS #1 and a story from SHOWCASE ’96 #8.




Those Dark Places


Book Description

Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence




Resisting Spirits


Book Description

Resisting Spirits is a reconsideration of the significance and periodization of literary production in the high socialist era, roughly 1953 through 1966, specifically focused on Mao-era culture workers’ experiments with ghosts and ghost plays. Maggie Greene combines rare manuscript materials—such as theatre troupes’ annotated practice scripts—with archival documents, memoirs, newspapers, and films to track key debates over the direction of socialist aesthetics. Through arguments over the role of ghosts in literature, Greene illuminates the ways in which culture workers were able to make space for aesthetic innovation and contestation both despite and because of the constantly shifting political demands of the Mao era. Ghosts were caught up in the broader discourse of superstition, modernization, and China’s social and cultural future. Yet, as Greene demonstrates, the ramifications of those concerns as manifested in the actual craft of writing and performing plays led to further debates in the realm of literature itself: If we remove the ghost from a ghost play, does it remain a ghost play? Does it lose its artistic value, its didactic value, or both? At the heart of Greene’s intervention is “just reading”: the book regards literature first as literature, rather than searching immediately for its political subtext, and the voices of dramatists themselves finally upstage those of Mao’s inner circle. Ironically, this surface reading reveals layers of history that scholars of the Mao era have often ignored, including the ways in which social relations and artistic commitments continued to inform the world of art. Resisting Spirits thus illuminates the origins of more famous literary inquisitions, showing how the arguments surrounding ghost plays and the fates of their authors place the origins of the Cultural Revolution several years earlier, with a radical new shift in the discourse of theatre.




The Art of Bravely Default


Book Description

Experience the fantastical world of Luxendarc like never before! Join the game's creators as they send their heroes on a journey to awaken the elemental crystals from all-consuming darkness, and experience the critically acclaimed Bravely Default in a whole new way. 256 pages of concept art and commentary, delightfully arranged in a colorful hardcover volume offered in English for the first time! This faithful localization of original Japanese content allows readers to explore the story and art behind the game, and features hundreds of pieces of concept art and conversational commentary directly from the creative team! The first of a two-volume series, this collection explores concepts and creativity from the first entry in the standalone Bravely series!




The Cambridge Companion to Video Game Music


Book Description

A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.







The Eyes of Bayonetta 2


Book Description

Bayonetta is a butt-kicking, havoc-wreaking witch who wields sweet weapons like pistols, whips, hammers, flamethrowers, and poison bows. But it's not just about brawn -- it's also about style. The Eyes of Bayonetta 2 collects all the fabulous artwork behind this celebrated video game sequel. Included are character designs, development sketches, weapon & environment designs and promotional artwork. It's all topped off with character & enemy profiles, journal entries, and plenty of exclusive creator commentary.




Teach Me Tutor


Book Description