Teen Titans Go! (TM): Game Time


Book Description

It's game time in Titans Tower! First, a training program gone awry sends each of the Teen Titans on their own 8-bit video game adventure. Then, the Titans are accidentally transported inside their table top roleplaying game, and are sent on an epic quest to recover the key to their escape. Finally, Robin teaches the rest of the Titans how to play soccer--but the secret behind the sport's global popularity is looming to ruin the fun. TM & © DC Comics. (s17)




Teen Titans Go!


Book Description

It's game time in Titans Tower!First, a training program gone awry sends each of the Teen Titans on their own 8-bit video game adventure. Then, the Titans are accidentally transported inside their table top roleplaying game, and are sent on an epic quest to recover the key to their escape. Finally, Robin teaches the rest of the Titans how to play soccer'but the secret behind the sport's global popularity is looming to ruin the fun.TM & ' DC Comics. (s17).




Teen Titans go!


Book Description

First, a training program gone awry sends each of the Teen Titans on their own 8-bit video game adventure. Then, the Titans are accidentally transported inside their table top roleplaying game, and are sent on an epic quest to recover the key to their escape. Finally, Robin teaches the rest of the Titans how to play soccer--but the secret behind the sport's global popularity is looming to ruin the fun.







Teen Titans Go! (TM): Silkie Time


Book Description

Learn about the Teen Titans' mascot and everybody's favorite worm, Silkie! Passport to Reading Level 2 TM & © DC Comics. (s17)




Teen Titans Go! (TM): Robin Rules!


Book Description

ROBIN is more than just BATMAN'S TM sidekick; he's the TEEN TITANS' leader! He likes to be in charge at all times, especially when he's solving crimes and fighting off bad guys. But what happens when Robin loses his cool? TM & © DC Comics. (s14)




Game time


Book Description

First, a training program gone awry sends each of the Teen Titans on their own 8-bit video game adventure. Then, the Titans are accidentally transported inside their table top roleplaying game, and are sent on an epic quest to recover the key to their escape. Finally, Robin teaches the rest of the Titans how to play soccer--but the secret behind the sport's global popularity is looming to ruin the fun.




Teen Titans Go! (TM): Road Trippin'


Book Description

The Teen Titans are heading on a road trip to the fabled "Point B"! The Titans' car hasn't been used in ages, so Cyborg sets out to fix it up. Then, the only thing left to do is take it for a road trip that will push the car and the team to its limits--but will the Teen Titans be able to survive an attack from the villainous H.I.V.E.? And what about a criminal lack of snacks? TM & © DC Comics. (s17)




Teen Titans Go! (TM): Growing Painz


Book Description

The Teen Titans are the best superhero team in Jump City! Except for when they're a little too silly to get the job done. Robin is convinced the Titans have some real growing up to do, so they revamp themselves as the serious crime-fighting team they were born to be! From there, there's only one more grown-up team they can look to for guidance: the legendary Justice League! What happens when the Titans go to the Hall of Justice to finally meet their heroes? They couldn't possibly need to break in and steal some costumes in order to rescue Superman(TM), Batman(TM), and the rest of the League from the clutches of a madman, right? Titans, Go! TM & © DC Comics. (s17)




Teen Titans Go! (TM): Chillin' Like a Villain


Book Description

When ROBIN needs an archenemy, STARFIRE generously offers to fill the role and she far exceeds any of the TEEN TITANS' expectations. Illustrated with vibrant stills from the show! TM & © DC Comics. (s15)