The Addison-Wesley Book of Apple Computer Software 1983


Book Description

Provides Information and Reviews on a Number of Software Programs for the Apple Computer. Also Gives Vendor Support for Each Program




Bowker's Complete Sourcebook of Personal Computing, 1985


Book Description

Provides Listings of Hardware, Software & Peripherals Currently Available, as Well as Books, Magazines, Clubs, User Groups & Virtually All Other Microcomputer-related Services. Includes Background Information & Glossary
















Encyclopedia of Library and Information Science


Book Description

"The Encyclopedia of Library and Information Science provides an outstanding resource in 33 published volumes with 2 helpful indexes. This thorough reference set--written by 1300 eminent, international experts--offers librarians, information/computer scientists, bibliographers, documentalists, systems analysts, and students, convenient access to the techniques and tools of both library and information science. Impeccably researched, cross referenced, alphabetized by subject, and generously illustrated, the Encyclopedia of Library and Information Science integrates the essential theoretical and practical information accumulating in this rapidly growing field."




Encyclopedia of Microcomputers


Book Description

"The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."




Processing, second edition


Book Description

The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter




The Software Factory Challenge


Book Description

The Eureka Software Factory project (ESF) was set up by a Group of European partners in 1987. Its objective was broadly to improve the large-scale software production process by introducing an industrialised approach to have The Software Factory Challenge social, organisational and technical aspects. The project was set up under the pan-European Eureka programme, and it was funded by the partners together with their national governments. This book is not a history of the ESF project, but rather a presentation of its main ideas and achievements, and an account of how the concepts pioneered by the project have become part of a general movement in both the industrial and academic domains. In this movement, the facility for the production, use and maintenance of large-scale computer artefacts (the Software Factory) is treated in a wide and `organic' way, so as to include concepts such as business value and process improvement; with the development of new technologies being driven by these new, wide requirements. This new approach is in contrast with a narrowly technological one, in which individual tasks like programming are aided by machines but in which the production process as a whole is not supported. The main body of the book is divided into four Parts. Part I gives a short overview of the ESF project and its ideas, and goes on to attempt to place the ESF work in the context of industry as a whole (with reference to both producers and users of Information Technology systems). Part II sets out to explain the technological basis of the Software Factory as seen by ESF and goes on to describe some experimental and pioneering implementations of Factory Support Environments and their constituents. Part III is devoted to the most complete implementation of an ESF Factory Support Environment to date, Kernel/2r. This Section provides a highly detailed discussion of both design and implementation issues. In Part IV addresses what deployment strategies are now available to continue the spread of these ideas in order to meet the goal of better software-based systems (i.e. systems which are safer, more economical to build, more easily changed and more useful than those that have been built up to now). Finally, a Glossary of Terms and a list of References is given. Readers: those who have a professional interest in Information Technology.