The Adventure Zone: Murder on the Rockport Limited!


Book Description

This format is designed to be read on color devices and cannot be read on black-and-white e-readers. In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train. Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited! picks up the saga where volume 1 left off. Both books are based on "The Adventure Zone," a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.




The Adventure Zone: Here There Be Gerblins


Book Description

Welcome to the Adventure Zone SEE The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure READ Their journey from small-time bodyguards to world-class artifact hunters MARVEL At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.




The Adventure Zone: The Eleventh Hour


Book Description

The fifth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast. The Bureau of Balance has located yet another Grand Relic, and this time it’s...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they’ve barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes’ relic hunting— along with their lives—comes to an abrupt end. But woah, what’s this? It’s 11AM, they’re alive again, and Refuge definitely hasn’t just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they’ll not only have to solve the mystery of what happened to the Chalice, they’ll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts. Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series.




The Adventure Zone: The Crystal Kingdom


Book Description

Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights. A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that’s home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It’s only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what—or who—has put them all in peril, before there’s no world left to save.




War Of The Realms


Book Description

Collects War of the Realms: Journey Into Mystery #1-5. The creators of blockbuster podcast The Adventure Zone bring their talents to Marvel! Earth is under siege — but could the key to turning the tide be Thor’s baby sister? Journey into mystery with Miles “Spider-Man” Morales, Kate “Hawkeye” Bishop, Wonder Man, Balder the Brave, Sebastian Druid and Death Locket for a wild romp through the War of the Realms as they embark on an epic quest to save Earth’s only hope! (And, yes, deal with diaper duty.) But Ares, the Greek God of War, is hot on baby Laussa’s trail. Plus: Marvel’s long-dead Western heroes join the War of the Realms! But how? Whose side are they on? And what if our unlikely crew stumbles upon a convention of super villains? Brace yourself for truly legendary adventures in babysitting!




The Cultural Gutter


Book Description

Science fiction, fantasy, comics, romance, genre movies, games all drain into the Cultural Gutter, a website dedicated to thoughtful articles about disreputable art-media and genres that are a little embarrassing. Irredeemable. Worthy of Note, but rolling like errant pennies back into the gutter. The Cultural Gutter is dangerous because we have a philosophy. We try to balance enthusiasm with clear-eyed, honest engagement with the material and with our readers. This book expands on our mission with 10 articles each from science fiction/fantasy editor James Schellenberg, comics editor and publisher Carol Borden, romance editor Chris Szego, screen editor Ian Driscoll and founding editor and former games editor Jim Munroe.




Steven Universe Original Graphic Novel: Crystal Clean


Book Description

An all-new original graphic novel inspired by the world of the Cartoon Network Emmy® Award-nominated series, Steven Universe™ as Steven and the Crystal Gems must discover the truth behind the mysterious vandalism on the boardwalk! STEVEN MUST SAVE THE SUMMER! Steven and the Crystal Gems are recruited by Mayor Dewey to help clean up the boardwalk before their new summer festival - but who is behind these acts of vandalism? As Steven and his friends investigate, they’ll discover the culprits are their own kind of monstrous mess. Saving the day will be a dirty job, but someone’s gotta do it! Writer Taiya Perper and artist Selena Bejarano present an all-new original graphic novel story inspired by the world of the Cartoon Network Emmy® Award-nominated series, Steven Universe™.







When You Get the Chance


Book Description

Follow cousins on a road trip to Pride as they dive into family secrets and friendships in this contemporary novel—perfect for fans of David Levithan and Becky Albertalli. As kids, Mark and his cousin Talia spent many happy summers together at the family cottage in Ontario, but a fight between their parents put an end to the annual event. Living on opposite coasts—Mark in Halifax and Talia in Victoria—they haven't seen each other in years. When their grandfather dies unexpectedly, Mark and Talia find themselves reunited at the cottage once again, cleaning it out while the family decides what to do with it. Mark and Talia are both queer, but they soon realize that's about all they have in common, other than the fact that they'd both prefer to be in Toronto. Talia is desperate to see her high school sweetheart Erin, who's barely been in touch since leaving to spend the summer working at a coffee shop in the Gay Village. Mark, on the other hand, is just looking for some fun, and Toronto Pride seems like the perfect place to find it. When a series of complications throws everything up in the air, Mark and Talia—with Mark's little sister Paige in tow—decide to hit the road for Toronto. With a bit of luck, and some help from a series of unexpected new friends, they might just make it to the big city and find what they're looking for. That is, if they can figure out how to start seeing things through each other's eyes.




Demon, Volume 2


Book Description

"The OSS is after Jimmy, and they're planning on using his daughter to catch him. But Jimmy will tear the world apart to keep his daughter safe. Literally. This morally bankrupt immortal freak of nature has absolutely no concern for the wellbeing of any human being besides himself and his Sweetpea. It'd be adorable if it weren't so scary"--Amazon.com.




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