Dragon's Lair


Book Description

The first in a new sexy romance series from bestselling author Chantal Fernando about the bad boys of the Wind Dragons Motorcycle Club and the women who fall in love with them. When I found my boyfriend cheating on me, I did something stupid. Or should I say, someone? Because of that mistake, I’m now stuck in a world I don’t belong in. I’m a law student. They’re criminals. He’s the vice president of a motorcycle club. I’m a good girl with a strict upbringing. He’s my ex-boyfriend’s brother. And I’m screwed.




The Dragon's Lair


Book Description

Young Ven Polypheme and his friends find adventure--and a very angry dragon--when King Vandemere sends them afar to learn the cause of a dispute between two warring kingdoms.




Dragon's Lair


Book Description

Travel to a time of Sword and Sorcery - a time of Dragons and Damsels in distress Follow Dirk the Daring and Princess Daphne as they return from an astonishing adventure in the Free Realms only to be attacked by the great dragon, Singe, and his evil minions. Singe vows revenge against Dirk for killing his offspring, and Daphne is soon caught in the dread dragon's claws. Now, armed with his courage and skill, Dirk must brave the Dark Kingdom and all its evils in order to save the Princess from Singe!




Collecting for Dragon's Lair and Space Ace


Book Description

Dragon's Lair has captured the hearts and imaginations of many video game enthusiasts since it was first released over 30 years ago. Space Ace has has also gained a loyal fan base and over the years there have been many commercial products, games, merchandise and so much more. This 170 page book captures virtually everything that is available to obtain in the Dragon's Lair & Space Ace universes and includes (but is not limited to): Home version releases (did you know that there are HUNDREDS of versions available?) Toys Collectibles Magazines, Books, Videos Fan made items Collector Profiles And more! If you are a fan of video games, LaserDisc games, arcade games, or Don Bluth animation you are certainly going to enjoy this coffee table book that takes you behind the scenes and provides an exhaustive reference at the same time.




Love à la Mode


Book Description

Take two American teen chefs, add one heaping cup of Paris, toss in a pinch of romance, and stir. . . . Rosie Radeke firmly believes that happiness can be found at the bottom of a mixing bowl. But she never expected that she, a random nobody from East Liberty, Ohio, would be accepted to celebrity chef Denis Laurent’s school in Paris, the most prestigious cooking program for teens in the entire world. Life in Paris, however, isn’t all cream puffs and crepes. Faced with a challenging curriculum and a nightmare professor, Rosie begins to doubt her dishes. Henry Yi grew up in his dad’s restaurant in Chicago, and his lifelong love affair with food landed him a coveted spot in Chef Laurent’s school. He quickly connects with Rosie, but academic pressure from home and his jealousy over Rosie’s growing friendship with gorgeous bad-boy baker Bodie Tal makes Henry lash out and push his dream girl away. Desperate to prove themselves, Rosie and Henry cook like never before while sparks fly between them. But as they reach their breaking points, they wonder whether they have what it takes to become real chefs. Perfect for lovers of Chopped Teen Tournament and Kids Baking Championship, as well as anyone who dreams of a romantic trip to France, Love à la Mode follows Rosie and Henry as they fall in love with food, with Paris, and ultimately, with each other.




Don Bluth's


Book Description




Tracker's End


Book Description

The third in a sexy romance series from the bestselling author of Saxon and Toxic Girl about the bad boys of the Wind Dragons Motorcycle Club and the women who fall in love with them. Tracker is everything I’ve ever wanted. I see him. I’ve watched time change him. I’ve been patient, but he still hasn’t noticed me. Not the way I want him to. The more time I spend with the MC, the more I understand. When you want something, you have to take it. You have to fight for it. And Tracker is more than worth fighting for…




Dragon's Lair


Book Description

Hiro and friends journey to the Jade Temple to search out a dragon, and make a startling discovery about the identity of the dragon!




The Book Dragon's Lair


Book Description

Time and time again, Ryu the Ravenous has petitioned to be allowed to move to the human realm, but every application has been denied. As a black dragon of near royal blood with plenty of gemstones in his treasure cave, many females want him for a mate. Ryu doesn't want a female mate, though, and when he's badly burned in a conflict between tribes, he sees his chance to escape. Egil Olsen is running The Book Dragon's Lair, a bookstore on Dragon Row, while Draken the Dreadful, his mate, is away fighting a war on the other side of the veil. The relief of not having Draken around is great. For the first time in years, Egil doesn't have to watch every move he makes. When word reaches him that Draken is on his way home after having been injured, he considers running away. The dragon stepping over the threshold to The Book Dragon's Lair isn't Draken, though. He claims to be, but Egil knows his mate, and while all dragons are dangerous, the male standing before him is nowhere near as cruel as his mate. Ryu never wanted to be a book dragon. Books don't sparkle, but if it's the price he has to pay to be in the human realm, he will pay it. He'll take over Draken the Dreadful's treasure, and he hopes he can take over his mate, too. Egil doesn't want to be mated to a dragon, but without a mate, he'd be homeless and without a job. A few hours after having met Ryu, Egil thinks being mated to him might not be too bad, but how will they be able to fool the people around them into believing Ryu is Draken? And what will happen if the real Draken comes back?




Dragon's Lair and the Fantasy of Interactivity


Book Description

Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon’s Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon’s Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon’s Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon’s Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon’s Lair offers a fascinating provisional solution to still-unsettled questions about screen media.