The Day the Internet Died (full-length version)


Book Description

On a sunny day in the town of Bloomington, a devastating occurrence happens. No, it’s not famine, or floods, or loss of your basic rights. The internet has gone down! And it will continue to be down! For a week! A whole week! Pandemonium! In a world that is so dependent on the internet for shopping, mailing, and posting pictures of cute babies, how will society function? Not well as it turns out. The Day the Internet Died hilariously explores how inept we are at dating, research, and basic human interactions when we don’t have a screen to look at. (A one-act version is also available.) Comedy Full-length. 70-85 minutes 10-50 actors, gender flexible




The Day the Internet Died


Book Description

On a sunny day in the town of Bloomington, a devastating occurrence happens. No, it’s not famine, or floods, or loss of your basic rights. The internet has gone down! And it will continue to be down! For a week! A whole week! Pandemonium! In a world that is so dependent on the internet for shopping, mailing, and posting pictures of cute babies, how will society function? Not well as it turns out. The Day the Internet Died hilariously explores how inept we are at dating, research, and basic human interactions when we don’t have a screen to look at. Comedy One-act. 30-35 minutes 10-50 actors, gender flexible




Off: The Day the Internet Died


Book Description

One day all the screens went dark--and we couldn't even post about it. We all dream about it: a life free of scrolling, tweeting, liking, faving, streaming, replying, apologizing for not replying, and other assaults on our poor, saturated brains. But what would an analog world actually look like? Chris Colin, author of What to Talk About, paints a picture that's a little Edenic and a little demented. Un-barraged by celeb gossip and political news, we begin to notice nature again. We take walks, stare at the clouds, and listen to podcasts consisting of our own thoughts. Snapchatting gives way to endless rounds of Go Fish. Minecraft is a game involving sticks and leaves. We talk to our neighbors--not about the TV shows we're streaming--and occasionally we fall in love. Delivered in a pitch-perfect, tongue-in-cheek biblical style, this little book imagines an alternate reality that will hit home in our tech-addled worlds. Rinee Shah's playful illustrations perfectly capture the absurdity of life reflected in our screens. Whether you're addicted to tech or not, you'll see something of yourself when you put down your phone and pick up this smart, funny book.




The Graduation Project


Book Description

The one where two over-achieving, but selfish Seniors must put aside their own ambitions and help their fellow students in order to graduate. The problem? Graduation is in two days. Hashtag uh oh? Comedy/Drama One-act. 30-35 minutes 8-25 actors, gender flexible




My First Lockdown


Book Description

Inspired by true events, a group of theater students have just finished performing a play when the unthinkable happens - the school goes under lockdown. Caught in various rooms throughout the school, the students have to figure out what to do, who to trust, and if they're ever going to feel safe again. Drama (with comedy) One-act. 30-35 minutes 10-20 actors, gender flexible (There is a version with more roles available. Contact Stage Partners for details.)




Sci-Fi Shorts: A Collection of 13 Short Science Fiction Stories Vol. II


Book Description

"SciFi Shorts: A Collection of 13 Short Science Fiction Stories" transports readers into the far reaches of the imagination with its diverse and captivating tales. From the depths of outer space to the inner workings of the human mind, this anthology offers a thrilling journey through the boundless realms of science fiction. Within these pages, readers will encounter a myriad of futuristic worlds, each with its own unique set of challenges, wonders, and mysteries waiting to be explored. Whether delving into the complexities of artificial intelligence, confronting the ethical dilemmas of advanced technology, or venturing into uncharted galaxies teeming with extraterrestrial life, each story in this collection offers a thought-provoking glimpse into the possibilities of the future. Written by a talented ensemble of authors, "SciFi Shorts" showcases the limitless creativity and ingenuity of the science fiction genre. With each story expertly crafted to both entertain and provoke reflection, readers will find themselves drawn into tales of adventure, discovery, and the boundless potential of human imagination. From pulse-pounding action to poignant meditations on the nature of existence, "SciFi Shorts" offers something for every fan of speculative fiction. Whether you're a seasoned aficionado or new to the genre, this collection promises to ignite your imagination and leave you eagerly anticipating the next frontier of exploration in the vast cosmos of science fiction.




Adapted & Destroyed: a Tale of Storytelling Gone Wrong


Book Description

It started as a bedtime story. The bunny story Mary’s mom used to tell was pretty weird (and more about death and mortgage rates than you’d expect), but now it’s a way for Mary to remember times shared with her late mom. So she writes it down…and it takes on a life of its own. From a fireman-centric children’s book, to a cutesy animated musical, to a terrifying energy drink commercial – every absurd adaptation creates a new form of the bunny. But does the story even belong to Mary anymore? A heartfelt comedy about what makes stories personal, and why we share them, in a world where everything gets adapted into oblivion. Comedy One-act. 25-30 minutes 10-28 actors, gender flexible




Win or Lose


Book Description

Competition is all that matters, and these kids today have got to learn that...by being pitted against each other in an absurdly grueling four-part race. Winner gets a scholarship. Come in last? You're banned from prom. The parents love it! But when different groups at the beginning, middle, and end of the pack compare notes, commiserate and meet a local cautionary tale, they decide to play a different game altogether. An inventively-staged, hilariously surreal winner of a one-act comedy. Because winning is all that matters in life, right? ...Right?!? Comedy One-act. 25-30 minutes 10-20 actors, gender flexible




Digital Culture and Society


Book Description

This book provides a critical introduction to the ways in which digital technologies have enabled new types of interactions, experiences and collaborations across a range of platforms and media, profoundly shaping our socio-cultural landscapes. These discussions are grounded in classical sociological concepts; community, the self, gender, consumption, power and exclusion and inequality, to demonstrate the continuities that exist between sociological studies of ‘real’ world phenomena and their digital counterparts. Examining the various debates around methods in digital sociology in recent years, this book provides an accessible and engaging guide to using methodologies to study digital technology. From the moment we wake up until we go to bed, many of us constantly use digital technologies. Our mobile phones have become our maps, banks, newspapers and entertainment consoles. What′s more, they allow us to be constantly connected with the people in our lives. This book will equip you to analyse digital media in your own work. The book offers a broad guide to the various areas of our lives that are impacted by digital technology, from the virtual communities that we form on social media to the impact that digital technology has on our identity through a ′sociology of selfies′. With chapters on leisure, work, privacy and methods, this is an essential introduction for students in the areas of sociology, digital media, and cultural studies. Learning features include: - Annotated further reading in every chapter - Case studies that illustrate theory - Learning objectives and questions throughout - Historical and theoretical context in every chapter




Cyber Warfare and the Laws of War


Book Description

The information revolution has transformed both modern societies and the way in which they conduct warfare. Cyber Warfare and the Laws of War analyses the status of computer network attacks in international law and examines their treatment under the laws of armed conflict. The first part of the book deals with the resort to force by states and discusses the threshold issues of force and armed attack by examining the permitted responses against such attacks. The second part offers a comprehensive analysis of the applicability of international humanitarian law to computer network attacks. By examining the legal framework regulating these attacks, Heather Harrison Dinniss addresses the issues associated with this method of attack in terms of the current law and explores the underlying debates which are shaping the modern laws applicable in armed conflict.