Filling in the Grooves


Book Description

Designed to assist you in developing a real-world vocabulary of drum fills as played by top professional drummers in every style, Filling in the Grooves by Jim Toscano covers all the fills drummers ask about: odd groupings, filling over the barline, hand-foot combinations, double-bass fills, groupings, stylistic fills, and much more. In addition, the book dissects legendary fills played by the giants of the drums, including Billy Cobham, Phil Collins, Stewart Copeland, Steve Gadd, Gavin Harrison, Neil Peart, Simon Phillips, Jeff Porcaro, Tony Williams and more. Included are downloadable digital files containing nine play-along tracks and audio and video demonstrations of nearly every example in the book.




The Techno Play-Along


Book Description

General Reference




A Composer's Guide to Game Music


Book Description

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.




Stuff! Good Drummers Should Know


Book Description

"...Valuable tips on performing, recording, the music business, instruments and equipment (including electronics), beats, fills, soloing techniques, care and maintenance and more. Styles such as rock, jazz, hip-hop and Latin are represented through demonstrations of authentic grooves and instruments appropriate for each genre"--P. [4] of cover.




The Artist's Guide to Success in the Music Business


Book Description

The Artist's Guide to Success in the Music Business is a detailed analysis of the information that all musicians should understand in order to achieve a realistic, sustainable, and successful career in music.




Percussive Notes


Book Description




The Techno Primer


Book Description

TECHNO PRIMER BK/CD ESSENTIAL REFERENCE FOR LOOP BASED MUSIC STYLES




The Complete Idiot's Guide to Home Recording Illustrated


Book Description

In this book you get: a practical explanation of how a multitrack recorder is used to separate vocals and instrumentation ; techniques for fixing a less than stellar performance without completely re-recording the track ; handy forms and documents used to maintain a log of the recording process ; and inspiring ideas for incorporating drum machines, loops, and such effects as reverb and echo to enhance your recording.




Edexcel GCSE Music Study Guide


Book Description

The Edexcel GCSE Music Study Guide is the definitive study guide for the 9–1 GCSE syllabus - For exams First teaching 2016 onwards. This comprehensive guide supports all components of the GCSE: Performing, Composing and Appraising, covering the full list of Set Works and suggested Wider Listening. Tests and practice exam questions will ensure the student is familiar with all the material and well prepared to succeed, with advice and tips on how to do well in the written paper. Paul Terry studied music at the University of East Anglia and trained as a teacher at Cambridge University. Paul was an examiner for the Associated Board of the Royal Schools of Music for nearly 30 years, and has been Chief Examiner in Music for both OCSEB (now part of OCR) and Edexcel (for whom he pioneered the introduction of Music Technology as an A-level subject).