The Elements of Play


Book Description

The purpose of this study is to review the literature on the definitions of play in order to synthesize the diverse definitions and to arrive at a logical structure of the elements of play. - Page 5.




The Elements of Playwriting


Book Description

Louis Catron imbued experienced and fledgling playwrights with inspiration, guidance, and a passport to maximizing their writing skills as well as their overall ability to transform written words into a stage production. He understood that being a playwright is more than putting pen to paper. It involves expressing a personal point of view, bringing a vision to life, developing dimensional characters, structuring a play’s action, and finding producers, directors, and actors to bring the work to life. In the second edition Norman Bert infuses the enduring merits of Catron’s original work with examples, technological developments, and trends geared to today’s readers. Bert’s play references are familiar to contemporary students, including examples from plays written since 2000. He includes useful information on web-based research and the electronic submission process. A new chapter focuses on the playwright’s responsibility to lay the groundwork for production elements like casting, design, theatre architecture as it impacts audience–performer relationships, staging modes, and the uses and expectations of stage directions. Also new to this edition are reading resources for delving deeper into topics discussed.




Elements of Game Design


Book Description

An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and player experience--and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.




Rules of Play


Book Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




Values at Play in Digital Games


Book Description

A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.




The Elements of Drama


Book Description

This introduction to drama explores the aims and techniques of the particular playwrights and their plays.




Play Reconsidered


Book Description

Argues that play is a social and cultural phenomenon of adult life, enveloped by wider structures and processes of society. This work explores Karl Marx's analysis of creativity in human labour, examines Emile Durkheim's observations on the role of ritual and the formation of collective consciousness, and more.




Dramawise Reimagined


Book Description

In drama, we are the creators. Like in a skeleton, the bones of drama only work together. The human context -- the situation, the people and their relationships -- are the flesh. The body is given shape and animated by the way we focus those basic elements, and how we place them in space and time. We breathe life into the body through the story and the tension we create, and we give it language and movement to express itself, clothing the drama with its mood and symbols. In 1987, Brad Haseman and John OToole released Dramawise, a dynamic guide to drama education. This book stands as a definitive text for teachers, students and drama practitioners, shaping many classroom programs and curricula at a state, national and international level. This is the successor. It reaches beyond the original concepts, offering newly challenging drama activities that reflect complex questions in todays society. The result is a complete coursebook for students and teachers of secondary-school drama, featuring activities that thoroughly detail each element of drama. This is done using process dramas and plays from the wider world. Practical drama activities are supported with in-depth discussion of each of the elements of dramatic form, as well as traditional and contemporary dramatic meanings and approaches to play-making contextualised by the elements of theatre.




The Poetics of Aristotle


Book Description




Undesirable Elements


Book Description

"The cumulative power of these shared stories is nothing short of astonishing. Ping Chong creates a tremendous tapestry of lives."—Twin Cities Reader This three-piece volume of Undesirable Elements, the community-specific theater works series, examines the lives of those born into one culture but living in another. Each production grows out of an extended residency, during which Ping Chong and his collaborators conduct interviews of community members and then create a script that explores both historical and personal narratives. Ping Chong is a theater director, playwright, choreographer, and video and installation artist. The recipient of two OBIE awards, two Bessie awards, and a Guggenheim Fellowship, he has created more than fifty works for the stage, including twenty-five in his Undesirable Elements series.