The Ergonomics of Computer Pointing Devices


Book Description

We first began looking at pointing devices and human performance in 1990 when the senior author, Sarah Douglas, was asked to evaluate the human performance ofa rather novel device: a finger-controlled isometric joystick placed under a key on the keyboard. Since 1990 we have been involved in the development and evaluation ofother isometric joysticks, a foot-controlled mouse, a trackball, and a wearable computer with head mounted display. We unabashedly believe that design and evaluation of pointing devices should evolve from a broad spectrum of values which place the human being at the center. These values include performance iss ues such as pointing-time and errors, physical issues such as comfort and health, and contextual issues such as task usabilityand user acceptance. This book chronicles this six-year history of our relationship as teacher (Douglas) and student (Mithal), as we moved from more traditional evalu ation using Fitts' law as the paradigm, to understanding the basic research literature on psychomotor behavior. During that process we became pro foundly aware that many designers of pointing devices fail to understand the constraints of human performance, and often do not even consider experimental evaluation critical to usability decisions before marketing a device. We also became aware ofthe fact that, contraryto popularbeliefin the human-computer interaction community, the problem of predicting pointing device performance has not been solved by Fitts' law. Similarly, our expectations were biased by the cognitive revolution of the past 15 years with the beliefpointing device research was 'low-level' and uninter esting.




Assessment of the Ergonomic Quality of Hand-held Tools and Computer Input Devices


Book Description

The International Ergonomics Association (IEA) is currently developing standards for Ergonomic Quality in Design (EQUID) which primarily intends to promote ergonomics principles and the adaptation of a process approach for the development of products, work systems and services. It is important to assess the ergonomic quality of products, hand-held tools and computer input devices through working processes that represent reality. Well-designed working tools can be expected to reduce or eliminate fatigue, discomfort, accidents and health problems and they can lead to improvements in productivity and quality. Furthermore, absenteeism, job turnover and training costs can positively be influenced by the working tools and the environment. Not all these short-term and long-term issues of working tools can be quantified in pragmatically oriented ergonomic research approaches. But multi-channel electromyography, which enables the measurement of the physiological costs of the muscles involved in handling tools during standardized working tests, and subjective assessments of experienced subjects enable a reliable insight in the essential ergonomic criteria of working tools and products. In this respect it is advantageous to provide a test procedure, in which working tests can be carried out alternating both with test objects and reference models.




Ergonomics and Health Aspects of Work with Computers


Book Description

This book constitutes the refereed proceedings of the International Conference on Ergonomics and Health Aspects of Work with Computers, EHAWC 2007, held in Beijing, China in July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007 with 8 other thematically similar conferences. It covers health and well being in the working environment as well as ergonomics and design.




Advances in Ergonomics Modeling and Usability Evaluation


Book Description

Taking the field of human factors and ergonomics beyond state of the art, this volume focuses on advances in the use of ergonomics modeling and on the evaluation of usability, a critical aspect of any human-technology system. The research described in the book's 70 chapters is an outcome of dedicated research by academics and practitioners from around the world, and across disciplines. It provides an invaluable resource for evaluating products and environments. This volume is one of seven titles in the Advances in Human Factors and Ergonomics Series.




Introduction to Human Factors and Ergonomics


Book Description

Building on the success of previous editions, the 4th edition of ‘Introduction to Human Factors and Ergonomics’ provides a comprehensive and up to date introduction to the field. The new edition places the subject matter into a system context using a human-machine model to structure the chapters and a knowledge application model to structure the organisation of material in each chapter. Every chapter covers: Core Concepts, Basic Applications, Tools and Processes, and System Integration issues regardless of topic. Includes over 200 exercises and essays (at least ten per chapter). An Instructor’s Manual, A Guide to Tutorials and Seminars and and over 500 powerpoint slides are available for academic users from the publisher. All chapters contain ‘HFE Workshop’ sections with practical guidance and worked examples. Please see the TOC for more information.




Human Interface and the Management of Information. Information and Interaction


Book Description

The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human-Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,425 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.




Human Interface and the Management of Information. Methods, Techniques and Tools in Information Design


Book Description

This is the first of a two-volume set that constitutes the refereed proceedings of the Symposium on Human Interface 2007, held in Beijing, China in July 2007. It covers design and evaluation methods and techniques, visualizing information, retrieval, searching, browsing and navigation, development methods and techniques, as well as advanced interaction technologies and techniques.




Human Computer Interaction


Book Description

This textbook provides a comprehensive and manageable introduction to human computer interaction. Topics include: interaction devices; guidelines to design an attractive user interface; user-centered approaches; usability approaches; design steps in the development of a product with high usability. --




The Human-Computer Interaction Handbook


Book Description

The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications is a comprehensive survey of this fast-paced field that is of interest to all HCI practitioners, educators, consultants, and researchers. This includes computer scientists; industrial, electrical, and computer engineers; cognitive scientists; exp




Advances in Human Factors and Systems Interaction


Book Description

This book reports on cutting-edge research into innovative system interfaces, emphasizing both lifecycle development and human–technology interaction, especially in virtual, augmented and mixed-reality systems. It describes advanced methodologies and tools for evaluating and improving interface usability and discusses new models, as well as case studies and good practices. The book addresses the human, hardware, and software factors in the process of developing interfaces for optimizing total system performance, particularly innovative computing technologies for teams dealing with dynamic environments, while minimizing total ownership costs. It also highlights the forces currently shaping the nature of computing and systems, including the need for decreasing hardware costs; the importance of portability, which translates to the modern tendency toward hardware miniaturization and technologies for reducing power requirements; the necessity of a better assimilation of computation in the environment; and social concerns regarding access to computers and systems for people with special needs. The book, which is based on the AHFE 2017 International Conference on Human Factors and System Interactions, held on July 17–21, 2017, in Los Angeles, California, USA, offers a timely survey and practice-oriented guide for systems interface users and developers alike.




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