The Game


Book Description

THE 2.5 MILLION COPY SELLING WORLDWIDE PHENOMENON MEN WILL DENY IT, WOMEN WILL DOUBT IT. I BEG YOU FOR YOUR FORGIVENESS IN ADVANCE . . . The Game recounts the incredible adventures of an everyday man who transforms himself from a shy, awkward writer into the quick-witted, smooth-talking Style, a character irresistible to women. But just when life is better than he could ever have dreamed, he falls head over heels for a woman who can beat him at his own game. Jaw-dropping and hilarious, The Game reveals the naked truth about sex, love, relationships - and getting exactly what you want.




The Game


Book Description

The Game is just the beginning… It’s the year 2154. Lisse and her friends have been deemed unemployable in the eyes of society. Now they must scavenge the disintegrating city for food and shelter, just to make ends meet. But their dismal existence starts to look up when Lisse and her friends are invited to participate in The Game, an experience highly regarded in their society. The Game is a virtual reality experience where they are challenged to survive. But as they spend more time in The Game, the line between reality and fantasy starts to blur. What started as a simple exercise quickly becomes a test of endurance, trust, and their will to live.




The Game


Book Description

He didn't know he was playing.Zack was just living his life.It was really a game.When he started to ask questions, everything changed. Zack wasn't supposed to figure it out. He could ruin everything.Zack was disoriented when he woke up. They had welcomed him back. He didn't know where he'd been. He just remembered being 74 and near death.They said he was seventeen.What was this "best score" they kept going on about?Where was this place?Who were these people?And why did they keep talking about the next game?You'll love the first book in the series and get lost in the elaborate world created by Terry Schott. It will keep you turning pages until the end.Get book 1 now.




The Board Game Book


Book Description




The Game Design Reader


Book Description

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.




The Game of Humor


Book Description

Humor, wit, and laughter surround each person. From everyday quips to the carefully contrived comedy of literature, newspapers, and television we experience humor in many forms, yet the impetus for our laughter is far from innocuous. Misfortune, stupidity, and moral or cultural defects, however faintly revealed in others and ourselves, seem to make us laugh. Although discomforting, such negative terms as superiority, aggression, hostility, ridicule, or degradation can be applied to instances of humor. According to scholars, Thomas Hobbes's "superiority theory"?that humor arises from mischances, infirmities, and indecencies, where there is no wit at all?applies to most humor. With the exception of good-natured play, Charles R. Gruner claims that humor is rarely as innocent as it first appears.Gruner's proposed superiority theory of humor is all-encompassing. In The Game of Humor, he expands the scope of Hobbes's theory to include and explore the contest aspect of "good-natured" play. As such, the author believes all instances of humor can be examined as games, in terms of competition and keeping score?winners and losers. Gruner draws on a broad spectrum of thought-provoking examples. Holocaust jokes, sexual humor, the racialist dialogue of such comic characters as Stepin Fetchit and Archie Bunker, simple puns, and many of the author's own encounters with everyday humor. Gruner challenges the reader to offer a single example of humor that cannot be "de-humorized" by its agonistic nature.The Game of Humor makes intriguing and enjoyable reading for people interested in humor and the aspects of human motivation. This book will also be valuable to professionals in communication and information studies, sociologists, literary critics and linguists, and psychologists concerned with the conflicts and tensions of everyday life.




Values of the Game


Book Description

This New York Times bestseller offers “slam-dunk lessons in teamwork and character” from the NBA hall of famer and former US senator (People). Bill Bradley, whose varied career highlights include a gold-medal win in the Olympics, two world championship victories with the New York Knicks, and three terms as a US senator from New Jersey, writes here about the game that helped form his philosophies for success in basketball and in life. Each chapter is devoted to a value that is fundamental to Bradley’s vision of a purposeful life: passion, discipline, selflessness, respect, perspective, courage, leadership, responsibility, resilience, and imagination. In each, he illustrates these principles with personal anecdotes and observations, creating a concise philosophical treatise that readers can apply to their own lives. With an introduction by Bradley’s friend and teammate Phil Jackson, this “love letter to basketball . . . is every bit as prescient, thoughtful, and just plain valuable a work as you’d expect from a man who never approaches any task without a full commitment” (The Boston Globe). “Bradley hits nothing but net with Values of the Game. Call it The Book of Virtues meets hardwood.” —USA Today “This may be the single most important present a parent can give a sports-loving child.” —The Dallas Morning News




Lukezilla Beats the Game


Book Description

Lucas, small and unathletic, is obsessed with being powerful Trunkzilla in an online game, but after becoming a volunteer Senior Sitter and saving Isaac in real life, everything changes.







Loving The Game When The Game Doesn't Love You Back


Book Description

Each year, thousands of athletes work hard to excel at their sport, while sacrificing their time in hopes of one day playing professionally. Some make it but many do not. Most often we hear the stories of athletes that have succeeded. However there are many more untold stories of great athletes who did not. Brandon Sweeney shares his story of the setbacks he had to overcome when his dream of going to the NFL was shattered by a career ending injury. It was a long process of readjustment for Brandon but he ultimately discovers his true identity, and God-given purpose. Brandon wrote this book to motivate, inspire and challenge athletes to recognize the importance of preparing for life on and off the field, but ultimately to help others discover their full potential and their God-given purpose beyond the game.