Ghost in the Shell


Book Description

Deep into the 21st century, the line between man and machine has been inexorably blurred. In this rapidly converging landscape, cyborg super-agent Major Motoko Kusanagi is charged to track down the most dangerous terrorists and cybercriminals, including "ghost hackers," capable of exploiting the human/machine interface by reprogramming human minds to become puppets to carry out their criminal ends.




The Art of Ghost in the Shell


Book Description

Witness the incredible artwork behind the creation of 'Ghost in the Shell', the live-action feature film based on the Japanese manga classic and starring Scarlett Johansson. As well as featuring beautiful concept art, stunning on-setphotography and exclusive interviews with major cast andcrew members, delve into the advanced special effects thatbring Japan and the cyborg elements of the story to life.




Ghost in the Shell: Global Neural Network


Book Description

A covert mission in Shanghai reunites Kusanagi with a wartime rival amid shifting loyalties. The infiltration of an anti-cyberization cult calls for Section 9’s most “human” members to do things the old-fashioned way. A deep dive into the mind of a criminal forces Kusanagi to question the nature of imagination – and her own identity. The stories in Global Neural Network bring a 21st-century perspective to its questions of human identity and the border between mind and machine that made The Ghost in the Shell one of the most revered manga of all time, and unleash top Western comics artists on eye-popping action scenes starring Kusanagi, Batou, Togusa, Aramaki, and all the members of Section 9! Original stories by: * Alex de Campi (Twisted Romance) & Giannis Milonogiannis (Prophet) * Brenden Fletcher (Gotham Academy, Motor Crush) & LRNZ (Golem) * Genevieve Valentine (Mechanique, Icon), & Brent Schoonover (The Astonishing Ant-Man) * Max Gladstone (the Craft Sequence) & David López (All-New Wolverine)




The Ghost in the Shell Volume 1.5


Book Description

Deep into the 21st century, the line between man and machine has been inexorably blurred as humans rely on the enhancement of mechanical implants, and robots are upgraded with human tissue. In this rapidly converging technoscape, the cover-ops agents of Section 9 are charged to track and crack the most dangerous terrorists, cybercriminals, and ghost hackers the digital future has to offer. Whether dealing with remote-controlled corpses, lethally malfunctioning micromachines, or cop-killer cyborgs, Section 9 is determined to serve and protect…and reboot some cybercrook butt! Ghost in the Shell 1.5: Human-Error Processor presents for the first time in America the "lost" Ghost in the Shell stories, created by Shirow Masamune after completing work on the original Ghost in the Shell manga and prior to his tour-de-force, Ghost in the Shell 2: Man-Machine Interface, but never collected until now. Focusing on Section 9 agents in their daily battle against technocrime, Human-Error Processor has all the mind-twisting cybermadness you’ve come to expect from Ghost in the Shell but set in a more police-procedural context with action and suspense galore. Features the stories "Fat Cat," "Drive Slave," "Mines of Mind," and "Lost Past."




Ghost in the Shell


Book Description




Ghost in the Ghost


Book Description

Catalogue for a group exhibition curated by Danielle Wu at Tiger Strikes Asteroid that brings together artists who engage with the strange and synthetic life of Asiatic "yellow" flesh: Charlotte Greene, Tenaya Izu, Candice Lin, Tiffany Jaeyeon Shin, Juana Valdes, and Elliott Jun Wright. Featured artists confront the fraught history of how Asiatic femininity in the Western imagination has been repeatedly evoked through the perfected, manufactured, and assembled material, from anime (Charlotte Greene, Tenaya Izu) and porcelain (Candice Lin, Tiffany Jaeyeon Shin, Juana Valdes) to K-beauty products (Elliott Jun Wright). Anne Anlin Cheng describes this violent and deeply psychological process as "Ornamentalism," or "the forging of the sense of personness through artificial and prosthetic extensions." As Asiatic flesh continues to provide an ornamental, technological shell for the crisis of Euro-American personhood, Cheng asks, "What is inside the machine? The yellow woman: the ghost within the ghost."







Ghost in the Shell


Book Description

Tracing the modern photographic portrait over the past 150 years, the book reveals the many ways the photographic arts have investigated, represented, interpreted, and subverted the human face and, consequently, the human spirit.




Ghost in the Shell README: 1995-2017


Book Description

The definitive history of the most influential cyberpunk anime of all time! This beautiful, color hardcover guide begins with the seminal feature that inspired The Matrix and many other films, comics, and novels, and ends with the live-action Hollywood adaptation starring Scarlett Johansson. Follow the franchise that made manga master Shirow Masamune, legendary director Mamoru Oshii, and the studio Production I.G the legends they are today. In-depth interviews, stunning concept art, and tales of behind-the-scenes triumphs and near-tragedies from the 22-year history of The Ghost in the Shell. Begin with the original anime, which was released in Japan in 1995 and subsequently took the West by storm, through the award-winning sequel Innocence and the global smash hit TV adaptation Stand Alone Complex, all the way up to 2017, with the release of the new live-action film from Paramount Pictures.




The Ghost in the Shell Volume 2


Book Description

March 6, 2035. Motoko Aramaki is a hyper-advanced cyborg, a counter-terrorist Net security expert, heading the investigative department of the giant multi-national Poseidon Industrial. Partly transcending the physical world and existing in a virtual world of networks, Motoko is a fusion of multiple entities and identities, deploying remotely controlled prosthetic humanoid surrogates around the globe to investigate a series of bizarre incidents.