The Golden Vial (Legends of the Realm Book #3)


Book Description

Lady Shona, the newly crowned queen of the realm, is a leader without a throne. Pursued relentlessly by a dark force, her small contingent of loyal followers must make a difficult choice--flee or fight. Determined to save her land from nefarious threats, Lady Shona decides that she must seek out the enemy and attack them head on--a strategy that leads back to the region of the Three Valleys where Hyam was born. Alas, Hyam has been struck by a mysterious illness that is silently sweeping through the realm. Known as the wasting disease, the sickness has no cure. But there is one shred of hope for Lady Shona and the realm--and it comes in the most unlikely of forms. A young orphan, untested and untrained, could well mean the difference between victory and total defeat. Thomas Locke concludes his epic trilogy with a gripping tale of courage that will inspire readers to persevere even when all seems lost.




Emissary (Legends of the Realm Book #1)


Book Description

Hyam is a likeable lad who will make a fine farmer someday. But he carries a burden few can fathom. As his mother slips toward death, she implores him to return to Long Hall, where he spent five years as an apprentice. It was there that Hyam's extraordinary capacity for mastering languages came to light--and soon cast him into the shadows of suspicion. How could any human learn the forbidden tongues with such ease? When Hyam dares to seek out the Mistress of the Sorceries, her revelation tears his world asunder. He has no choice but to set out on the foreboding path--which beckons him to either his destiny or his doom. An encounter with an enchanting stranger reminds him that he is part hero and part captive. As Hyam struggles to interpret the omens and symbols, he is swept up by a great current of possibilities--and dangers. With lyrical prose that unveils a richly imaginative world, Thomas Locke takes readers on a journey into the Realm. There he invites them to awaken their sense of wonder. This cracking adventure moves like a contemporary thriller but harkens back to the enduring genre of classic fantasy.




Merchant of Alyss (Legends of the Realm Book #2)


Book Description

Life for Hyam is bittersweet. Admired by the citizens of Falmouth for his heroic rescue mission, he cherishes these peaceful days with Joelle by his side. Yet grief over the loss of his magical skills during the great Battle of Emporis threatens to engulf him. Sometimes he even wishes he had never known magic at all. When Hyam comes into possession of an ancient Milantian scroll, he is thrilled to feel the surge of power that courses through him whenever he touches it. But what he discerns in the text could mean war. He embarks upon another journey to determine its true meaning and forestall any attack. But as Hyam is seeking answers, he is unaware that the merchant of Alyss is seeking him . . .




Recruits (Recruits)


Book Description

For more than a decade, twins Sean and Dillon Kirrel have felt pulled toward another world--a place they have sketched out in detail and posted on the walls of their bedroom. They are certain it is out there. Soon after their seventeenth birthday, they are approached by a clandestine scout. To him, Earth is just a distant and unmonitored outpost of human civilization. But he explains that Sean and Dillon share a unique gift--the ability to transfer instantly from place to place. Transitors who are also twins are especially rare, and so they are offered an opportunity to prove themselves as recruits to the human assembly. If they don't succeed within thirty days, their minds will be wiped. Either they make the grade as inter-planetary travelers--or this never happened. From the infinite imagination of Thomas Locke comes this otherworldly new series that will challenge young readers' understanding of time, space, and human limitations.




Tides of the Dark Crystal #3


Book Description

Before you watch the upcoming Netflix series (The Dark Crystal: Age of Resistance), read these original novels from J. M. Lee that tie into the events of the series. Following the defeat of skekLi in the Grottan Sanctuary, the cave-dwelling Amri joins with fellow Gelfling Naia and Kylan on their quest to warn the All-Maudra of the Skeksis' plot. However, alarming news from Ha'rar sends the Gelfling rebels to the Silver Sea to seek aid from the Sifa maudra, Ethri. Their hope is for her clan to light a fire of resistance against the Skeksis. Along the way, Amri struggles to find his place in the daylighter world--and discovers that the corruption has spread much further than he thought. Time is running out for Thra--can the Gelfling clans unite in time to save it?




Heir of Fire


Book Description

The heir of ash and fire bows to no one. A new threat rises in the third book in the #1 bestselling Throne of Glass series by Sarah J. Maas. Celaena Sardothien has survived deadly contests and shattering heartbreak, but now she must travel to a new land to confront her darkest truth. That truth could change her life-and her future-forever. Meanwhile, monstrous forces are gathering on the horizon, intent on enslaving her world. To defeat them, Celaena will need the strength not only to fight the evil that is about to be unleashed but also to harness her inner demons. If she is to win this battle, she must find the courage to face her destiny-and burn brighter than ever before. The third book in the #1 New York Times bestselling Throne of Glass series continues Celaena's epic journey from woman to warrior.




Millie Maven (3-Book Set)


Book Description




Luxury Arts of the Renaissance


Book Description

Today we associate the Renaissance with painting, sculpture, and architecture—the “major” arts. Yet contemporaries often held the “minor” arts—gem-studded goldwork, richly embellished armor, splendid tapestries and embroideries, music, and ephemeral multi-media spectacles—in much higher esteem. Isabella d’Este, Marchesa of Mantua, was typical of the Italian nobility: she bequeathed to her children precious stone vases mounted in gold, engraved gems, ivories, and antique bronzes and marbles; her favorite ladies-in-waiting, by contrast, received mere paintings. Renaissance patrons and observers extolled finely wrought luxury artifacts for their exquisite craftsmanship and the symbolic capital of their components; paintings and sculptures in modest materials, although discussed by some literati, were of lesser consequence. This book endeavors to return to the mainstream material long marginalized as a result of historical and ideological biases of the intervening centuries. The author analyzes how luxury arts went from being lofty markers of ascendancy and discernment in the Renaissance to being dismissed as “decorative” or “minor” arts—extravagant trinkets of the rich unworthy of the status of Art. Then, by re-examining the objects themselves and their uses in their day, she shows how sumptuous creations constructed the world and taste of Renaissance women and men.




Cherry


Book Description

From Mary Karr comes this gorgeously written, often hilarious story of her tumultuous teens and sexual coming-of-age. Picking up where the bestselling The Liars' Club left off, Karr dashes down the trail of her teen years with customary sass, only to run up against the paralyzing self-doubt of a girl in bloom. Fleeing the thrills and terrors of adolescence, she clashes against authority in all its forms and hooks up with an unforgettable band of heads and bona-fide geniuses. Parts of Cherry will leave you gasping with laughter. Karr assembles a self from the smokiest beginnings, delivering a long-awaited sequel that is both "bawdy and wise" (San Francisco Chronicle).




League of Legends: Realms of Runeterra (Official Companion)


Book Description

Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game's tenth anniversary. Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you'll find: An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliances Hundreds of illustrations, including never-before-seen maps and artwork Insights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this world Original narratives that bring the cultures of Runeterra to life League of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.




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