The Grand Game (Vol. 2)
Author : Laurie R. King
Publisher :
Page : 403 pages
File Size : 38,41 MB
Release : 2012-01
Category : Holmes, Mycroft (Fictitious character)
ISBN : 9780979555091
Author : Laurie R. King
Publisher :
Page : 403 pages
File Size : 38,41 MB
Release : 2012-01
Category : Holmes, Mycroft (Fictitious character)
ISBN : 9780979555091
Author : Steven L. Kent
Publisher : Crown
Page : 592 pages
File Size : 12,26 MB
Release : 2021-08-24
Category : Social Science
ISBN : 1984825437
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Author :
Publisher :
Page : 256 pages
File Size : 18,76 MB
Release : 2020-10-22
Category :
ISBN : 9781916456228
Author : Agatha Christie
Publisher : Wildside Press LLC
Page : 64 pages
File Size : 11,47 MB
Release : 2010-08-01
Category : Literary Criticism
ISBN : 1434403653
Volume 2 Number 6 of The Mystery Fancier, November-December 1978, contains: "Behind the Scenes at Bouchercon 9: or, It Was Murder at the Bismark!" by Mary Ann Grochowski, "Miss Marple She Isn't," by David H. Doerrer, "Agatha Christie Is Still Alive and Well," by Amnon Kabatchnik, "When Is This Stiff Dead? Detective Stories and Definitions of Death," by Thompson and Banks, "The Weevil in the Beancurd: Or, The Cop Abroad," by George N. Dove, and "The Nero Wolfe Saga: Part X," by Guy M. Townsend.
Author : Damien Mecheri
Publisher : Third Editions
Page : 338 pages
File Size : 30,74 MB
Release : 2019-02-19
Category : Games & Activities
ISBN : 2377843689
We thought we had gone through the topic in the first volume, those two games opened new pists of reflexions. The in-depth analysis of Hidetaka Miyazaki's Dark Souls saga continues with this volume 2, decoding the Bloodborne and Dark Souls III episodes. An indinspensale ebook for all the fans of the game Dark Souls ! EXTRACT "The project, christened Project Beast, began soon after the Astorias of the Abyss DLC was released in August 2012. At the time, FromSoftware was also beginning to build Dark Souls II, its cash cow. Miyazaki kept his distance from this sequel, which was handed off to Tomohiro Shibuya and Yui Tanimura, with support from the FromSoftware president and creator of King’s Field, Naotoshi Zin, who supervised the game system. On his end, Hidetaka Miyazaki formed a trusted team of regular collaborators, such as lead programmer Jun Itô (who had already filled this role for Demon’s Souls and Dark Souls), composer and lead sound designer Tsukasa Saitô (Armored Core games), and most of his regular artists: Daisuke Satake, Masanori Waragai and Hiroshi Nakamura. The success of Demon’s Souls, and the even greater success of Dark Souls, allowed FromSoftware to grow its ranks significantly. In total, no fewer than fifty programmers participated in the project, along with around twenty game system designers and fifty people working on visual creation (animation, scenery, characters, etc.). Thanks to financial support from Sony, many Japanese, Chinese and Taiwanese studios were sub-contracted during the production to help with graphics and visuals." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.
Author : David Nemec
Publisher : U of Nebraska Press
Page : 573 pages
File Size : 46,39 MB
Release : 2011-09-01
Category : Sports & Recreation
ISBN : 0803235321
"The business of baseball and player transactions by David Ball"-- t.p.
Author : Econometric Society. World Congress
Publisher : Cambridge University Press
Page : 466 pages
File Size : 16,45 MB
Release : 1992
Category : Business & Economics
ISBN : 9780521484602
This book gives the reader a unique survey of the most recent advances in economic theory.
Author : George Catlin
Publisher : Digital Scanning Inc
Page : 365 pages
File Size : 27,48 MB
Release : 2001-06-01
Category : Social Science
ISBN : 1582184992
Over 175 years ago George Catlin, American painter, writer and explorer, realized that the white settlers would eventually destroy the native cultures of North America. Devoting his life to preserving the Indian heritage, he traveled throughout the West sketching and painting hundreds of Indian portraits, village scenes, religious rituals and games. Eager to preserve the vanishing tribes and customs of the Native Americans through his art, his encounters with these fascinating people resulted in the book, The North American Indians, a collection of his letters with over 400 illustrations. Catlin toured Europe for eight years presenting his famous collection of portraits and sketches. As a result of this tour, Catlin published ADVENTURES OF THE OJIBBEWAY AND IOWAY INDIANS concentrating on these two intriguing tribes in this two-volume set.
Author : John Campbell
Publisher : Birlinn
Page : 526 pages
File Size : 27,16 MB
Release : 2013-11-07
Category : Sports & Recreation
ISBN : 085790695X
In Colours Green and White is the second volume in John Campbell's fascinating post-war history of Hibernian Football Club, which continues to relive the club's past with a game-by-game and goal-by-goal account of the Easter Road team between 1967 and 1990. In the years that followed the halcyon days of the Famous Five and the club's domination of the league championship, the Easter Road faithful continued to witness some outstanding milestones in the history of the club. As pioneers in Europe, Hibernian regularly faced giants of the European stage, rising majestically to the occasion year after year against Italian, German, Portuguese and English opposition, with illustrious names like Napoli, Sporting Lisbon, Hamburg and Liverpool all leaving Edinburgh cowed by the men in green and white. Throughout this period the team that would become known as 'Turnbull's Tornadoes' lifted the League Cup and pulled off the mother of all derby wins at Tynecastle in January 1973 with a display of outstanding tactical play and mesmeric footballing skill. Denied a position at the pinnacle of Scottish football by Jock Stein's superb Celtic side, Eddie Turnbull's Hibs nevertheless entertained wherever they played and are remembered to this day with huge affection by fans around the country.
Author : Simon Burley
Publisher : Lulu.com
Page : 148 pages
File Size : 11,62 MB
Release : 2016-11-23
Category : Games & Activities
ISBN : 1326872702
Do you play Tabletop Role-playing Games? Or do you fancy giving it a try? Have you ever considered going to a Games Convention? Then this is the book for you! Simon Burley - award winning author of classic Table-top Role-playing Games such as Golden Heroes, Squadron UK, The Comics Code and more - shares his experiences of the UK Games Convention scene. Find out: * What conventions are available * How they're organised and what they offer * What makes each one unique * How much they cost * How to get the most out of your convention-going experience. Written in an engaging and easily accessible style, this volume covers Simon's adventures at all the major UK Games conventions from March through to August 2016. An invaluable resource.