The "I Like" Game
Author : Joetta Beaver
Publisher : Celebration Press (NJ)
Page : 12 pages
File Size : 10,31 MB
Release : 1997-01-01
Category : Readers (Primary)
ISBN : 9780673779540
Author : Joetta Beaver
Publisher : Celebration Press (NJ)
Page : 12 pages
File Size : 10,31 MB
Release : 1997-01-01
Category : Readers (Primary)
ISBN : 9780673779540
Author : Joetta Beaver
Publisher :
Page : pages
File Size : 21,93 MB
Release : 2003
Category : Developmental reading
ISBN : 9780673618467
Gives middle school teachers a range of tools to help monitor literacy behavior continuously as they teach, as well as conduct periodic assessments for accountability. Intended to guide teachers' ongoing observations of student's progress within a literature-based reading program.
Author : Tristan Donovan
Publisher : Macmillan
Page : 296 pages
File Size : 38,89 MB
Release : 2017-05-30
Category : Games & Activities
ISBN : 1250082730
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Author : Jane Gottesman
Publisher : Random House
Page : 225 pages
File Size : 19,74 MB
Release : 2013-11-20
Category : Sports & Recreation
ISBN : 0307525686
On playing fields and street corners, in backyards and gyms, the people in this arresting array of pictures are unselfconsciously exploring the physical and emotional pleasures of competition and play. Each image offers an affirming and satisfying answer to the question at the heart of Game Face: What do girls and women look like when freed from traditional feminine constraints, using their bodies in joyful and empowering ways? To show America what women’s sports looks like, Jane Gottesman searched through the work of our country’s best photographers, from the newest photojournalists to artists such as Annie Leibovitz and Ansel Adams. The result is a unique and inspiring document of the tremendous impact that the growth of female sports at all levels is having on society—and on women themselves.
Author : Robert Charles Wilson
Publisher : Macmillan
Page : 704 pages
File Size : 47,73 MB
Release : 2009-06-23
Category : Fiction
ISBN : 1429956542
From Robert Charles Wilson, the Hugo Award-winning author of Spin, comes Julian Comstock, an exuberant adventure in a post-climate-change America. In the reign of President Deklan Comstock, a reborn United States is struggling back to prosperity. Over a century after the Efflorescence of Oil, after the Fall of the Cities, after the False Tribulation, after the days of the Pious Presidents, the sixty stars and thirteen stripes wave from the plains of Athabaska to the national capital in New York. In Colorado Springs, the Dominion sees to the nation's spiritual needs. In Labrador, the Army wages war on the Dutch. America, unified, is rising once again. Then out of Labrador come tales of the war hero "Captain Commongold." The masses follow his adventures in the popular press. The Army adores him. The President is...troubled. Especially when the dashing Captain turns out to be his nephew Julian, son of the President's late brother Bryce—a popular general who challenged the President's power, and paid the ultimate price. As Julian ascends to the pinnacle of power, his admiration for the works of the Secular Ancients sets him at fatal odds with the Dominion. Treachery and intrigue will dog him as he closes in on the accomplishment of his lifelong ambition: to make a film about the life of Charles Darwin. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author : Simon Sinek
Publisher : Penguin
Page : 272 pages
File Size : 42,84 MB
Release : 2019-10-15
Category : Business & Economics
ISBN : 0735213526
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Author : Jamie Madigan
Publisher : Simple Truths
Page : 0 pages
File Size : 18,84 MB
Release : 2020-08-25
Category : Business & Economics
ISBN : 9781492697176
What if all workplace cultures were as well-crafted as video games? Effective workplaces and popular video games have a lot in common. The things that make employees happier, more motivated, and more productive leverage the same underlying psychology that makes video games engaging, but sometimes the lessons for work are easier to see when presented in the context of play. The Engagement Game is a leadership and management book that shows how organizational culture and leadership can be super-charged by applying the same principles that video game designers apply when creating a new game. This quick, one-hour read will show you how to do this by blending industrial-organizational workplace psychology with insights on good video game design. This will help you become a better leader, manager, coach, and coworker. You don't have to be a hardcore gamer to benefit from this book. It is for anyone looking to create a positive work experience for their team. This book covers topics including: How games lay out their tasks, goals, and challenges so that they motivate people to do amazing things The ways in which games encourage problem solving and growth mindset Why expanding skills, building self-confidence, and finding opportunities to innovate feel so natural to those who play a lot of games How social information is framed in games so as to engender fruitful competition and cooperation What multiplayer games can tell us about building cohesive, high-performing teams How to create shared experiences and values that can craft a great organizational culture and shared expectations for the right kinds of behaviors Which is all to say that you could learn a lot from video games about how to be an effective leader and manager. Ready? Game on.
Author : Leonard Cohen
Publisher : Emblem Editions
Page : 258 pages
File Size : 29,78 MB
Release : 2011-11-16
Category : Fiction
ISBN : 1551995018
In this unforgettable novel, Leonard Cohen boldly etches the youth and early manhood of Lawrence Breavman, only son of an old Jewish family in Montreal. Life for Breavman is made up of dazzling colour—a series of motion pictures fed through a high-speed projector: the half-understood death of his father; the adult games of love and war, with their infinite capacity for fantasy and cruelty; his secret experiments with hypnotism; the night-long adventures with Krantz, his beloved comrade and confidant. Later, achieving literary fame as a college student, Breavman does penance through manual labour, but ultimately flees to New York. And although he has loved the bodies of many women, it is only when he meets Shell, whom he awakens to her own beauty, that he discovers the totality of love and its demands, and comes to terms with the sacrifices he must make.
Author : Nick Bradley
Publisher : Abrams
Page : 339 pages
File Size : 38,34 MB
Release : 2013-04-09
Category : Sports & Recreation
ISBN : 1613125585
In Kinetic Golf, Nick Bradley uses 115 extraordinary photographs, accompanied by clear, direct text, to raise the bar on golf instruction and give golfers—amateur or professional—a unique way of actually feeling their way to mastering the game. Offering insights that words alone cannot convey, the book provides a vastly improved golf game as the reward. Drawing upon his deep knowledge of trade and Tour secrets, Bradley shows how to build a powerful and consistent game while also debunking many of the myths that cloud the confidence and hinder the performance of the novice and developing golfer. Throughout Kinetic Golf, Bradley boils down the very essence of swing motion and technique, blends it with a feeling, and then creates an image that says it all. Take one look, and you’ll get the picture.
Author : Eve Rodsky
Publisher : Penguin
Page : 385 pages
File Size : 42,26 MB
Release : 2021-01-05
Category : Social Science
ISBN : 0525541942
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.