The Islands of the Sixteen Gods Book 3: the Stones of the Sleeping God


Book Description

All Edrun and Jina ever wanted was to get married, raise children and have a long, happy and uneventful life in their native village, at the very last walking together hand in hand through the Gate of the Sixth Path into eternity. But the Gods of the Kalion Islands have other plans for Edrun and Jina. Dark forces are stirring up strife and discord that threatens to explode into destruction even more terrible than the chaos of the Temple Wars, still a bitter memory. Neither Edrun nor Jina alone can stop that. But together...? Edrun and Jina travel to the Kalalutorm Citadel of Amronulu, where they're greeted like long-lost relatives and offered the hospitality of the house for as long as they want. Now accepted as Lords of the Gathering, members of the ruling aristocracy of the Kalion Islands, Jina begins to heal rapidly but Edrun, plagued by questions and doubts, becomes morose and taciturn. To help jolly Edrun along, an expedition to the nearby Forest of Rabti where they can spend a few days hunting, drinking, and chasing milkmaids is suggested by friends. Once there, they're invited to spend the night in a stone ring sacred to the ancient Forest God but are ambushed and Edrun captured by Lord Garin, a chieftain. Garin has heard that Edrun enjoys the favour of the Gods and wants him to join with him in a war to re-conquer the wide lands his people once ruled without rival. This alliance would involve Edrun marrying Garin's daughter Taren...




The Stones of the Sleeping God


Book Description

Edrun and Jina travel to the Kalalutorm Citadel of Amronulu, where they're greeted like long-lost relatives and offered the hospitality of the house for as long as they want. Now accepted as Lords of the Gathering, members of the ruling aristocracy of the Kalion Islands, Jina begins to heal rapidly but Edrun, plagued by questions and doubts, becomes morose and taciturn. To help jolly Edrun along, an expedition to the nearby Forest of Rabti where they can spend a few days hunting, drinking, and chasing milkmaids is suggested by friends. Once there, they're invited to spend the night in a stone ring sacred to the ancient Forest God but are ambushed and Edrun captured by Lord Garin, a chieftain. Garin has heard that Edrun enjoys the favour of the Gods and wants him to join with him in a war to re-conquer the wide lands his people once ruled without rival. This alliance would involve Edrun marrying Garin's daughter Taren...




Killing god, Book 1: Darkness from the Light


Book Description

n the Divine Realm, to kill a god is to become one yourself. But who would dare try? Alex Connor's life was turned upside down when the god of light Arre summoned him to the world of Lehask. Alex went from being an ordinary high school student who loved fantasy games to living in a true fantasy world. Despite that the only monsters he'd ever killed were on his computer screen, Arre compelled him to kill the Demon King. Against all odds, the former nerd gamer completed the mission, but he was badly wounded and the friends he brought along to help him fell. As payment for his bittersweet victory, the evil avatar attempted to kill him and murdered the girl he loved. Following his narrow escape from Arre, Alex is found by a powerful mage who hides, heals, and apprentices him. Using transformative magic, Alex makes himself stronger and harder as he plots his revenge. But, to take on the demiurge who betrayed him, he'll need to be nearly invincible…and ready to face rivals on other planets in the Divine Realm if and when he becomes a god himself.




Hecate's Bounty


Book Description

Imagine you're one half of a cosmically powerful being. Wren Kergatha, a savant of forces, is heir to the incredible powers of the first ones. Unfortunately, separated from her beta half, her abilities provide little more than token defense against demons and avatars. To make matters worse, the stronger half is bent on devouring her. Wren continues her epic quest to regain her memories, family, and heritage. Even with the potent help of the Felspar clan, the young savant of forces finds herself and her allies on the run from the minions of a pantheon lord. In order to rescue her parents and brother, Wren must find the lost city of Cosmodarus and confront the evil goddess of the moon. But how can she defeat a creature able to ravage entire worlds?




Istorica


Book Description

Khyber is Istorica for the exiles, the one entrusted with remembering all their history, everything they've learned. Despite the support of her grandmother, Dayree, Khyber feels she's let down her family by not being able to step between worlds and take the exiles home. She has many gifts, but her talent for telling stories becomes the most important, when it offers the exiles a chance to reach out and find other exiles from Rehdonna. However, enemies have followed the exiles to Earth, and the only way to protect her family and village is to live separated from them under a false name. For the sake of the exiles, Khyber will do whatever it takes...and in the process find her way home.




The Infinity Annihilator


Book Description

The rogue Kriar Daergons have possession of the ancient Jyril genemar, a weapon capable of destroying all the magic in Eternity--a device so destructive it can be made to slay any creature from a universe away. Bannor Starfist, Savant with the unique ability to bend reality, is just lucky enough to have the weapon aimed at him. In this fifth and final volume of Reality's Plaything, ultimate powers meet head-on in a devastating battle of mythological proportions.




Anvil of Sorrow


Book Description

Saving the collapsing timeline cost Corim Vale his right arm and half of his soul, proving that the best of intentions can lead one to the abyss. In Corim's case, literally. For the Protectorate, things have gone as wrong as they can go. Meridian Arcturan's attempt to destroy time has left Eternity's chronology scrambled. The near catastrophe has left Aarlen Frielos, the Shael Dal's most skilled time diver, her mate Beia, and three of the powerful Crescent Moon band soul-lost and comatose. To restore them, Corim needs to retrieve Aarlen's missing spiritual essence. Finding the lost soul is simple. Getting it back from the death goddess who stole it that might offer a bit of a challenge... As a newly appointed gamma class Protectorate enforcer, Corim has no choice but to hit the chronology running as Eternity is besieged by marauding aliens, Kriar insurgencies, and mad wizards who simply refuse to die. If that wasn't enough to deal with, the mind patterns of an ancient magestrix are inexorably overwhelming his body...




Beloved Of The River Goddess


Book Description

After a year of torment and pursuit halfway across northwest Kalion, Edrun and Jina have finally found themselves both safe and well-funded. They decide to take a much-deserved holiday in the fascinating Temple-City of Hazek while they decide on their future. While enjoying a lazy lunch outside a tavern, to his horror, Edrun finds himself publically hailed as a Lord of the Gathering. The warrior aristocracy of the Islands of the Sixteen Gods are very protective of their status and privileges and are swift to inflict punishments upon those who would usurp their position. Moments later, Edrun and Jina discover a former nemesis is also in Hazek and has in mind a sadistic revenge against them for the trouble they caused him in the past. Making for a citadel that was once a safe haven for them, their plans are soon cast into disarray when they're forced to rescue the fiery daughter of a wealthy merchant from attacking brigands. Once more Edrun and Jina find themselves in a fight for their lives.




Sword of Faxinor


Book Description

The Faxinor family prepares to travel to Eretia for the birth of Lorien and Arand's first child. Their sea voyage is an adventure as they learn about sailing and legends of the seafarers. More than just pirates and enemy nations hide over the horizon and beyond the next wave. A legend rises from the deep waters. Before he knows it, Derek, third-born and the oldest son, falls overboard. He's stranded on another ship, separated from his family. Captain Silas of the Sea Storm is willing to reunite Derek with his family. However, legends, visions and the laws of the seafarers interfere. Prophecy and visions guide the crew of the Sea Storm, and what starts out as an accident might just be the hand of Yomnian. Derek has the opportunity to recover the ancestral Faxinor sword as well as help his new friends and allies. He's reminded of the visions of his grandfather who saw all the Faxinor children spreading light throughout the world.




Aesir's Blood


Book Description

Wren Kergatha defeats Hecate and reclaims her family only to face new challenges. The Kriar have infiltrated Starholme. Then her mentor in G'yaki combat, Vera, suffers a breakdown. As if that's not enough, her grandmother Idun the pantheon lady wants to start a god war. While Wren embraces her Aesir heritage, becoming a general like her mother and grandmother, she fights a ground war in the quest to locate Vera's G'yaki clan. Only then will decades-old wounds heal. Alas, being far stronger and accompanied by an army of allies doesn't stop Wren's enemies from causing trouble. The only way to set matters right with Vera, herself and her family is to battle dragons, gods, and even a rogue member of the firsts.