The Labyrinth of Doom


Book Description

"Tim and his friends must face The Labyrinth of Doom on their latest quest"--




Once Upon a Tim


Book Description

Now with a reimagined look! Join a peasant boy who wants to be a knight in the laugh-out-loud funny, highly illustrated first book of the New York Times bestselling Once Upon a Tim chapter book series from Spy School author Stuart Gibbs. Tim is just a peasant, but he dreams big. He wants more out of life than to grow up to be a woodsman like his father. Unfortunately, the only route to success in the kingdom of Wyld is to be born a prince. Still, Tim is determined. He is brave and clever and always tries to do the right thing—even though he rarely gets the credit for it. Then news spreads that Princess Grace of the neighboring kingdom has been abducted by the evil Stinx and Prince Ruprecht needs a legion of knights to join him on his quest to rescue her. Tim finally has the lucky break he’s been waiting for, the opportunity to change his station in life. And even though he doesn’t know how to ride a horse or wield anything more deadly than a water bucket, he’s going to do whatever it takes to make sure his dream becomes a reality.




Masters of Doom


Book Description

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams




Doctor Who: The Maze of Doom


Book Description

"David Solomons's zany, inimitable wit makes for a series of capers that are thrilling and satisfying."- The Guardian on The Secret in Vault 13 An ancient artifact buried deep within the TARDIS leads the Doctor back to London, where a deadly predator prowls the tunnels beneath the city. As the Time Lord and her friends investigate, they uncover a mystery that will take them from a secret mountain base to the depths of the ocean - and if they cannot solve it, one of them will perish. In order to save her friend, the Doctor must solve the riddle of ... the Maze of Doom!




The Red Labyrinth


Book Description

To save her kidnapped best friend and crush, Zadie must complete an enchanted deadly labyrinth riddled with illusions. Her only hope of survival depends on forming an alliance with the only person who knows the safe path through—a murderous boy she can’t trust.




Spy School Project X


Book Description

"Superspy middle schooler Ben Ripley races against time and across state lines - traveling by car, train, boat and plane - to track Murray Hill down before Ben's cyber enemies can find him"--




Dragondoom


Book Description

A thousand years before the Winter War, Elgo, prince of the Vanadurin, killed the Dragon Sleeth and returned home with the fabulous wealth from the dead beast’s lair. But there was more in the bounty than gems and gold, for the treasure was cursed, and in time it brought death to noble and peasant, war between Man and Dwarf, strife and destruction beyond reckoning. Now, generations later, as the conflict continues, the great Dragon Black Kalgalath, in league with the Wizard Andrak, appears to avenge Sleeth’s death and claim the Dragon-cursed hoard. Against this unholy alliance, two sworn enemies set forth to find a legendary long-lost weapon: a warhammer of incalculable power that may be the only hope of victory. But neither the Warrior Maiden Elyn nor the Dwarf Thork is prepared for the dangers awaiting them on this quest....




Labyrinth of Ice


Book Description

National Outdoor Book Awards Winner Winner of the BANFF Adventure Travel Award “A thrilling and harrowing story. If it’s a cliche to say I couldn’t put this book down, well, too bad: I couldn’t put this book down.” —Jess Walter, bestselling author of Beautiful Ruins “Polar exploration is utter madness. It is the insistence of life where life shouldn’t exist. And so, Labyrinth of Ice shows you exactly what happens when the unstoppable meets the unmovable. Buddy Levy outdoes himself here. The details and story are magnificent.” —Brad Meltzer, bestselling author of The First Conspiracy: The Secret Plot to Kill George Washington Based on the author's exhaustive research, the incredible true story of the Greely Expedition, one of the most harrowing adventures in the annals of polar exploration. In July 1881, Lt. A.W. Greely and his crew of 24 scientists and explorers were bound for the last region unmarked on global maps. Their goal: Farthest North. What would follow was one of the most extraordinary and terrible voyages ever made. Greely and his men confronted every possible challenge—vicious wolves, sub-zero temperatures, and months of total darkness—as they set about exploring one of the most remote, unrelenting environments on the planet. In May 1882, they broke the 300-year-old record, and returned to camp to eagerly await the resupply ship scheduled to return at the end of the year. Only nothing came. 250 miles south, a wall of ice prevented any rescue from reaching them. Provisions thinned and a second winter descended. Back home, Greely’s wife worked tirelessly against government resistance to rally a rescue mission. Months passed, and Greely made a drastic choice: he and his men loaded the remaining provisions and tools onto their five small boats, and pushed off into the treacherous waters. After just two weeks, dangerous floes surrounded them. Now new dangers awaited: insanity, threats of mutiny, and cannibalism. As food dwindled and the men weakened, Greely's expedition clung desperately to life. Labyrinth of Ice tells the true story of the heroic lives and deaths of these voyagers hell-bent on fame and fortune—at any cost—and how their journey changed the world.




Spy School the Graphic Novel


Book Description

Twelve-year-old Ben Ripley leaves his public middle school to attend the CIA's highly secretive Espionage Academy, which everyone is told is an elite science school.




Charlie Thorne and the Curse of Cleopatra


Book Description

After tracking down incredible discoveries by Einstein and Darwin, Charlie is back. This time, the great ruler Cleopatra has left behind an extremely valuable and powerful treasure, its location encoded on an ancient stone tablet. In a breathless adventure that takes her across the globe, Charlie must fight for her life against ruthless enemies, match wits with Cleopatra, and solve the two-thousand-year-old mystery to prevent the most powerful treasure of the ancient world from falling into the wrong hands.