The Mammoth Book of Logical Brain Games


Book Description

The ultimate compilation of line- and loop-drawing logical puzzle mazes, covering a wide range of types. It has everything from twists on the classic maze through to variants on the multimillion-download app 'Flow Free' (also known as 'Number Link'), and a range of Japanese-influenced puzzles such as Slitherlink, Hanjie and Futoshki. Fun and addictive, these labyrinthine puzzles offer a fantastic mental workout. Each one is presented in a range of sizes, difficulties and with variations in the solving rules, making this the definitive collection of logical puzzle mazes.




The Mammoth Book Of Brain Games


Book Description

A fun programme - featuring logic, observation, number and word puzzles, in categories such as reasoning, concentration and speed - that will help to build new brain skills in just a few minutes each day. At the end of each week, a 're-thinking' page features a range of suggestions and ideas to help improve your memory and unleash your creativity, challenging you to make better use of your brain in your daily life. An exceptionally wide range of content - 78 entirely different types of puzzle, none of which repeats within a quarter of a year - provides the novelty that helps a brain to thrive, while puzzles of the same type are carefully arranged in order of increasing difficulty through the book. A scoring system helps to keep you motivated as you improve week by week, with the final page of each week's puzzles offering you the chance to calculate your brain rank as another way to keep pushing yourself. Praise for The Mammoth Book of Fun Brain Training: 'The puzzles are fresh and lively' - Will Shortz




The Mammoth Book of Brain Games


Book Description

An entertaining and comprehensive programme that helps to counteract cognitive decline and build new brain skills in just a few minutes each day. Avoiding tedious rote tasks, it includes a wide variety of challenges and each page focuses on a particular skill: creative thinking; memory improvement; word and language skills; number skills; logic and reasoning; and visual and spatial awareness.




The Mammoth Book of Brain Games


Book Description

One Year To A BETTER BRAIN! A 52-Week Program To Make You Sharper, Day By Day A fun program-featuring LOGIC, OBSERVATION, NUMBER, and WORD PUZZLES, in categories such as reasoning, concentration, and speed- that will help to build new brain skills in just a few minutes each day. At the end of each week, a "re-thinking" page features a range of suggestions and ideas to help improve your memory and unleash your creativity, challenging you to make better use of your brain in your daily life. An exceptionally wide range of content - 78 entirely different types of puzzles, none of which repeats within a quarter of a year- provides the novelty that helps a brain to thrive, while puzzles of the same type are carefully arranged in order of increasing difficulty through the book. A scoring system helps to keep you motivated as you improve week by week, with the final pages of each week's puzzles offering you the chance to calculate yor BRAIN RANK as another way to keep pushing yourself.




Brain Games


Book Description

An activity book that acts as a companion to the TV series Brain games.




Keep Your Brain Fit


Book Description

You can train your brain and live smarter, longer! That's the message in this fully illustrated guide to mental fitness. Clinical research suggests that a program of mental exercises can help to increase brain power and even halt or reduce the effects of Alzheimer's disease. This illustrated guide features puzzles, word and number patterns, logic skills, cognitive reasoning exercises, nutritional advice, and much more, all designed to help readers keep their minds in tip-top shape. There are tips and techniques that anyone can use to optimize their thinking, along with self-administered tests that measure progress. It's like a gym for the mind!




Not So Ordinary


Book Description

"See how to make objects appear and disappear, step through a piece of paper, create matchstick challenge, do card tricks, and lots more. Devised by an expert on brain training, these visual conundrums and fun games will inspire you to find smart solutions to ticklish problems!"--Amazon.com.




The Great Sherlock Holmes Puzzle Book


Book Description

My mind rebels at stagnation. Give me problems, give me work, give me the most abstruse cryptogram or the most intricate analysis, and I am in my own proper atmosphere. -Sherlock Holmes, The Sign of the Four. Pit your wits against the greatest detective of them all with this collection of over 130 fiendish and hugely entertaining puzzles and enigmas.Some involve riddles, some plays on words, and some rely on mathematical principles. Use your powers of logical deduction, and see if you can match the towering intellect of Sherlock Holmes. Not only does this collection include brilliant puzzles to ponder over, but it presents these quandaries within exchanges between Holmes and Watson. In this way, this puzzle book retains the same cosy Victorian charm that Holmes' tales are so loved for. Featuring the original pen and ink illustrations by Sidney Paget and George Hutchinson, this gorgeously designed puzzle book will immerse you in Holmes's mysteries and keep you entertained for hours!




Brain Training the Japanese Way


Book Description

Keep your mind sharp, healthy, and young with classic Japanese square box puzzles from Sudoku and Kakuro to Numberlink and Hanjie...and more! Puzzles are known to boost brain power—they improve memory, spatial awareness, logic, and problem-solving. Other benefits include improved mood, reduced stress, and a delay in the onset of dementia and Alzheimer’s disease. Now, you can make brain training a part of your daily routine with over 200 classic Japanese puzzles designed to boost your memory, concentration, and overall brain health. Train your brain while having fun! Inside you’ll find a variety of Japanese square box puzzles ranging from easy to hard, including: - Sudoku - Hitori - Slitherlink - Kakuro - Shikaku - Purenrupu - Akari - Tentai Show ...and many more!




Mammoth Book Of The World Cup


Book Description

An all-encompassing, chronological guide to football's World Cup, one of the world's few truly international events, in good time for the June 2018 kick-off in Russia. From its beginnings in 1930 to the modern all-singing, all-dancing self-styled 'greatest show on Earth', every tournament is covered with features on major stars and great games, as well as stories about some less celebrated names and quirky stats and intriguing essays. Holt's focus is very much on what takes place on the field, rather than how football is a mirror for economic corruption, or how a nation's style of play represents a profound statement about its people, or how a passion for football can lift underpaid, socially marginalised people out of poverty. From the best World Cups, in 1958 and 1970, to the worst, in 1962 and 2010, he looks behind the facts and the technical observations to the stories: the mysterious sins of omission; critical injuries to key players; and coaching U-turns. He explains how England's World Cup achievements under Sven-Göran Eriksson, far from being a national disgrace, were actually quite impressive, and looks at why Alf Ramsey didn't take Bobby Charlton off in 1970, but this is no parochial, jingoistic account. The book also asks why Brazil did not contribute in 1966, despite having won the previous two tournaments and going on to win the next one? Why the greatest players of their day did not always shine at the World Cup - George Best and Alfredo Di Stefano, for example, never even made it to the Finals. Why did Johann Cruyff not go to the 1978 World Cup? And why did one of Germany's greatest players never play in the World Cup? There are lots of tables, some filled with obvious, but necessary information, but others with more quirky observations. Alongside accounts of epic games, there are also brief biographies of all the great heroes of the World Cup.