Book Description
This humorous game features unique graphics, cartoon illustrations, sample paranoia notes and even scanned-in pizza.
Author : James Desborough
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 44,19 MB
Release : 1999-12
Category : Games & Activities
ISBN : 9781556343476
This humorous game features unique graphics, cartoon illustrations, sample paranoia notes and even scanned-in pizza.
Author : HowExpert
Publisher : HowExpert
Page : 153 pages
File Size : 30,45 MB
Release : 2020-03-23
Category : Games & Activities
ISBN : 1647587557
Take a deep dive into the art of making and playing unforgettable characters in your favorite tabletop roleplaying game! For decades, TTRPGs have been bringing friends together to tell stories of adventure and intrigue. Now the genre has become more popular than ever with appearances in movies, TV shows, podcasts, and more! But what if you want to add even more immersion to your game? The answer is in roleplaying! With dynamic and popular series such as Critical Role available to watch online, it can be (understandably!) intimidating to start adding more roleplaying to your game. But there is no need to fear! This comprehensive roleplaying guide will teach you how to: • Plan and kick off your tabletop RPG experience • Create your own unique character that is fully immersed in your game’s world • Find and use inspiration for your TTRPG characters • Use description to grow your imagination and make more compelling stories • Adapt your character to your game’s world • Develop skills that are useful in and outside of the game • Find your next favorite TTRPG series • Connect with other gamers! With a proven process for creating engaging characters honed over many awkward and nerdy years, this guide is your one must-have resource to make and play unforgettable TTRPG characters! About the Expert Jeffrey Wright is a proud nerd, avid tabletop gamer, and writer. With nearly two decades of experience playing and running a wide variety of tabletop roleplaying games, Jeffrey Wright has made it his mission to get as many people playing TTRPGs as possible. He credits the freeform immersion offered by tabletop gaming for his outgoing personality, love of writing, and obsessive collecting habits. He regularly prepares and runs games for new players at his local game store to introduce them to the magic of roleplaying games. Most days, he can be found resting atop his gigantic dice hoard challenging strangers to riddle contests. On other days, he practices being less sarcastic. HowExpert publishes quick 'how to' guides on all topics from A to Z by everyday experts.
Author : Steve Jackson Games
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 31,27 MB
Release : 2002-09
Category : Fantasy games
ISBN : 9781556346675
Fantasirollespil.
Author : Ian Warner
Publisher : Lulu.com
Page : 130 pages
File Size : 22,8 MB
Release : 2011-09-15
Category : Humor
ISBN : 1471620190
Bloodsucker: The Play is the first in a series of Theatrical adaptations of the Shadow World Spoof Horror Roleplaying Game.It follows Short Dave XIV and Cedric Simmons as they take on the corrupt Bloodsucker Parliament of Canterbury
Author : James Desborough
Publisher : Lulu.com
Page : 65 pages
File Size : 29,77 MB
Release : 2012-05
Category : Crafts & Hobbies
ISBN : 1471687368
Diceless, mythic adventure stories in a China that never was. This game isn't for you if you're painfully serious about Chinese mythology, or Buddhism or... anything. If you like playing comedy monsters struggling for enlightenment in a mythic China/India (in a hapless fashion) and failing as much as they succeed, then you're in for a treat. This game is best played 'poorly dubbed'.
Author : Aron Christensen
Publisher : Loose Leaf Stories
Page : 134 pages
File Size : 36,35 MB
Release : 2012-10-27
Category : Games & Activities
ISBN : 1643190024
I’ve been role-playing all my life and I’ve run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn’t a rulebook for any gaming system, but it’s a how-to for my style of creating memorable NPCs, planning games, and engaging with your players. - Foreword, by Erica Lindquist - On Storytelling - Before the Game - Building Your Story - Running Your Game - Players & Player Characters - Problems - Rules & Mechanics - Setting & NPCs
Author : Rene Glas
Publisher : Amsterdam University Press
Page : 221 pages
File Size : 12,69 MB
Release : 2013-01-03
Category : Social Science
ISBN : 9089645004
The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames 'World of Warcraft' as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game's owners, throwing new light on complex consumer- producer relationships in the increasingly participatory but still tightly controlled media of online games.
Author : James Lowder
Publisher : BenBella Books, Inc.
Page : 217 pages
File Size : 22,98 MB
Release : 2016-02-23
Category : Social Science
ISBN : 1939529166
With 18 exclusive Munchkin® game rules! By gently – and sometimes not so gently – mocking the fantasy dungeon crawl and the sacred cows of pop culture, the Munchkin card game has stabbed and sneaked and snickered a path to the pinnacle of success. Along the way, it has sold millions of copies, been translated around the world, and spawned more than two dozen sequels and supplements. More fun than a Chainsaw of Bloody Dismemberment and more useful than a Chicken on Your Head, The Munchkin Book is a lighthearted and suitably snarky celebration of all things near and dear to the munchkin heart, featuring exclusive content from: Munchkin's designer and Steve Jackson Games president Steve Jackson Munchkin's signature artist John Kovalic (creator of web comic Dork Tower) Steve Jackson Games' "Munchkin Czar" Andrew Hackard CEO of Steve Jackson Games Phil Reed The Munchkin Book also includes a foreword by New York Times bestselling author and Forgotten Realms creator Ed Greenwood, an introduction by editor James Lowder, and contributions from notable mavens of geek culture, including: Andrew Zimmerman Jones • David M. Ewalt • Jennifer Steen • Joseph Scrimshaw • Randy Scheunemann • Jaym Gates • Dave Banks • Matt Forbeck • Christian Lindke • Bonnie Burton • Colm Lundberg • Liam McIntyre
Author : Ian Warner
Publisher : Lulu.com
Page : 113 pages
File Size : 13,55 MB
Release : 2011-09-16
Category : Humor
ISBN : 1471620239
Chav: The Play is the second Theatrical Adaptation of the Shadow World spoof Horror Setting.Join the Westgate Massive as they take on a mission impossible to keep their powers of Chavthulu secret from the world at large!
Author : Aron Christensen
Publisher : Loose Leaf Stories
Page : 508 pages
File Size : 44,25 MB
Release : 2018-12-18
Category : Games & Activities
ISBN : 1643190512
- My Guide to RPG Storytelling - I've been role-playing all my life and I've run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn't a rulebook for any gaming system, but it's a how-to for my style of creating memorable NPCs, planning games, and engaging with your players. - Foreword, by Erica Lindquist - On Storytelling - Before the Game - Building Your Story - Running Your Game - Players & Player Characters - Problems - Rules & Mechanics - Setting & NPCs - My Storytelling Guide Companion - My players asked me how I ran my games and what made them work, so I wrote a book. Then they asked for specific examples and ideas, so I wrote another one. This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work. - From Dream to Dice - I've written two other books (so far) on my tricks and tools for running table-top role-playing games. But now it's time to put those tools to the test – making an actual RPG campaign. Right here, right now, on the page. So let's do this! I'll start with the seed of a story idea, go through world-building and character creation, then expanding that basic plot out into scenes, combats and crises. This is an up-close, behind the scenes look at how I make a game. Then I'll run the campaign for my group. The second half of this book details what went right, what went wrong, how I kept the game moving and my friends entertained. From the dream that inspired me to the dice hitting the table, this is how I run an RPG.