The Secret of My-Myst


Book Description

Rupert Starbright, separated from his guide and protector Dream Weaver, travels the dangerous Wildness with two wild boys who have vowed to help Murkus defeat Queen Chroma and conquer Far-Myst. Separated from the boy who calls himself Xerks, Rupert and the other boy, who is none other than Dream Weaver’s son Quix, stumble on a gateway to a land of mystery—My-Myst, the land of the dreaded Farseens. As Murkus, now a creature half man and half dragon, sucks all the joy and color from Far-Myst with his deadly dark sun, Rupert decides he must confront his enemy and ask him why he so hates imagination and its wonders because no one else is willing to do it. Is there something good buried deep within the black heart of the Dragon Lord? And are Rupert’s faith and imagination strong enough to find it and keep Far-Myst from becoming another Graysland?




The Myst Reader


Book Description

This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.




Myst: The Book of D'ni


Book Description

In this third powerful novel based on the bestselling CD-ROM adventure game, Catherine and Atrus return to the devastated domain of the fabled D'Ni civilization to fulfill their destinies and to try to begin again. There they find strange clues that lead them to one remaining hidden book--and the secret plan of the ancient D'Ni masters. 15 illustrations.




Mystic


Book Description

Mystic is the start of an enchanting new epic fantasy series from Jason Denzel, the founder of Dragonmount. I called to the Myst, and it sent us you. For hundreds of years, high-born nobles have competed for the chance to learn of the Myst. Powerful, revered, and often reclusive, Mystics have the unique ability to summon and manipulate the Myst: the underlying energy that lives at the heart of the universe. Once in a very great while, they take an apprentice, always from the most privileged sects of society. Such has always been the tradition-until a new High Mystic takes her seat and chooses Pomella AnDone, a restless, low-born teenager, as a candidate. Commoners have never been welcomed among the select few given the opportunity to rise beyond even the highest nobility. So when Pomella chooses to accept the summons and journey to Kelt Apar, she knows that she will have more to contend with than the competition for the apprenticeship. Breaking both law and tradition, Pomella undergoes three trials against the other candidates to prove her worthiness. As the trials unfold, Pomella navigates a deadly world of intolerance and betrayal, unaware that ruthless conspirators intend to make her suffer for having the audacity to seek to unravel the secrets of the Myst. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Myst: The Book of Atrus


Book Description

Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.




Myst: The Book of Atrus


Book Description

Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.




Myst


Book Description

This is the ONLY officially authorized and complete strategy guide for Myst! - A complete, fictionalized walkthrough of Myst - Detailed examinations of the puzzles and reasonings behind them - Screen images of the most important locations - Overhead views of Myst Island and the Ages - Quick and Dirty solutions if you're in a hurry - A revealing interview with Myst game designers Rand and Robyn Miller - Early sketches and concept materials used to create the Myst environment - Special renderings of objects from the world of Myst




The Secret History of Mac Gaming


Book Description

The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.




Kill for a Copy


Book Description

Collecting 17 chilling horror and supernatural tales, Kill For A Copy boasts a foreword from Shaun Hutson, 'the Godfather of Gore' himself. Dark Chapter Press has gathered a motley crew of authors most of whom are at the early stages of their writing careers, to showcase their grotesque works. With visions of dark, fantastic worlds, disturbed minds and beasts beyond imagination, this collection will shock, scare and grant the occasional guilty chuckle as you immerse yourself in the nightmarish landscape forged by these newcomers. In Kill For A Copy, Dark Chapter Press has unleashed a volume so essential to fans of horror fiction, who knows what lengths you will go to, to get your hands on a copy.