The Symbolism of Zelda: a Textual Analysis of the Wind Waker


Book Description

It is hard to define what makes The Legend of Zelda so great. The magic of The Wind Waker is in experiencing it, not just critiquing it. This game, flawed but still great, incorporates elements of fairy tales and legend to craft something magical and mythical. The experience of playing a Zelda game is not only excitement, but enchantment. There is so much to see and do, that players cannot help but be sucked into the world and the magic of it all. These games are playgrounds where we enjoy their mystique, instead of being preoccupied with our role within them.This book can only attempt to capture and explain the magic of The Wind Waker. The sections of this book are only a stepping stone into an analysis of this great game. I think that anyone with the determination to do so will find even more to love after taking a closer look at The Wind Waker.But even so, the gameplay and narrative are wonderful and craft the game into something great. The stages of interest are built, but eventually sabotage the feeling of Flow during the third act. The theme of exploration resonates throughout every mechanic of the game, as evidenced by the telescope. The soundtrack is incredible, and its adaptive nature builds the epic feeling. The art style is timeless, and really creates an emotional response to the player. Each of the three central characters (Link, Zelda, Ganondorf) are essential to the story and the game, and are full of allusion and symbolism. The puzzles are good, but not strenuous. And the same goes for the dungeons, which are not difficult but a pleasure to explore. And this game ties into the epic genre as an interpretation of The Odyssey. With Link, the player completes this odyssey and learns more about the power of myth and storytelling within video games.




The Psychology of Zelda


Book Description

It's dangerous to go alone! Take this (book). For more than 30 years, The Legend of Zelda—which immerses players in a courageous struggle against the shadowy forces of evil in a world of high fantasy—has spanned more than 30 different installments, selling over 75 million copies. Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. In The Psychology of Zelda, psychologists who love the games ask: • How do Link's battles in Ocarina of Time against Dark Link, his monstrous doppelganger, mirror the difficulty of confronting our personal demons and the tendency to be our own worst enemies? • What lessons about pursuing life's greater meaning can we take away from Link's quests through Hyrule and beyond the stereotypical video game scenario of rescuing a Princess (Zelda)? • What do we experience as players when we hear that familiar royal lullaby on the ocarina, Saria's spirited melody in the Lost Woods, or the iconic main theme on the title screen? • How do the obstacles throughout Majora's Mask represent the Five Stages of Grief? • What can Link's journey to overcome the loss of the fairy Navi teach us about understanding our own grief and depression? • Why are we psychologically drawn to the game each and every time a new version becomes available even when they all have a similar storyline? Think you've completed the quest? The Psychology of Zelda gives you new, thrilling dungeons to explore and even more puzzles to solve.




Video Games, Crime, and Control


Book Description

Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.




The Legend of Zelda: Hyrule Historia


Book Description

Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Art & Artifacts and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! Dark Horse Books and Nintendo team up to bring you The Legend of Zelda: Hyrule Historia, containing an unparalleled collection of historical information on The Legend of Zelda franchise. This handsome digital book contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga — Akira Himekawa!




The Legend of Zelda and Theology


Book Description

The level of interactive adventure, exploration, immersion and storytelling The Legend of Zelda brought to television screens across the world was unheard of and it planted an integral seed in the garden that one day would grow into the diverse gaming landscape we know today. Far from stopping there, The Legend of Zelda series has continued to release top-shelf games adored by critics and fans alike. Zelda, like all of our greatest fairy tales, legends and myths, presents that elusive and exclusive kind of enlightenment that only the fantastic can provide. In this collection, various contributors explore the connections between this cultural zeitgeist and theology.




Traveling Music Videos


Book Description

Traveling Music Videos offers a new interdisciplinary perspective on how contemporary music videos travel across, shape, and transform various media, online platforms, art institutions, and cultural industries worldwide. With the onset of digital technologies and the proliferation of global video-sharing websites at the beginning of the 21st century, music video migrated from TV screens to turn instead to the internet, galleries, concert stages, and social media. As a result, its aesthetics, technological groundings, and politics have been radically transformed. From the kinaesthetic experience of TikTok to the recent reimaginations of maps and navigation tools through music video cartographies, from the ecofeminist voices mediated by live-stream concerts to the transmedia logic of video games and VR, from the videos' role in contemporary art galleries to their political interventions -the chapters map the ways music video is continually reconfiguring itself. The volume tracks music video's audiovisual itineraries across different geographies, maps its transmedia routes, and tackles the cultural impact that it has on our current media ecosystem.




The "Legend of Zelda: Ocarina of Time"


Book Description

Critical analysis of the music of the iconic 1998 Nintendo 64 video game. More than twenty years after its creation, The Legend of Zelda: Ocarina of Time is still held in high critical regard as one of the finest examples of the video game medium. The same is true of the game's music, whose superlative reception continues to be evident, whether in the context of the game or in orchestral concerts and recordings of the game's music. Given music's well-established significance for the video game form, it is no coincidence that music is placed at the forefront of this most lauded and loved of games. In Ocarina of Time, music connects and unifies all aspects of the game, from the narrative conceit to the interactive mechanics, from the characters to the virtual worlds, and even into the activity of legions of fans and gamers, who play, replay, and reconfigure the music in an enduring cultural site that has Ocarina of Time at its center. As video game music studies begins to mature into a coherent field, it is now possible to take the theoretical apparatus and critical approaches that have been developed in antecedent scholarship and put these into practice in the context of an extended concrete game example. The most extensive investigation into the music of a single game yet undertaken, this book serves three important primary purposes: first, it provides a historical-critical account of the music of an important video game text; second, it uses this investigation to explore wider issues in music and media studies (including interactivity, fan cultures, and music and technology); and third, it serves as a model for future in-depth studies of video game music.




The Symbolism of Zelda: a Textual Analysis of Majora's Mask


Book Description

Of all the entries in the Zelda series, Majora's Mask is one of the most unique. It rightly is critically acclaimed, but its darker themes and new mechanics are very different from "the Zelda formula." This book then is my analysis of the components and symbols of this game, how they influence the player and their experience in Termina. This book draws upon some of the great theories and analyses of my fellow gamers and essayists.This book is divided into three sections that cover the people, places, and themes of Majora's Mask. From Link we learn about childhood, nostalgia, maturation, and the intersection of all three. And Skull Kid serves as Link's Shadow (a Jungian archetype), or a foil that he confronts and through their battle Link grows and develops. But what is the mysterious role of the Happy Mask Salesman? Then for section two I break down each of the five major regions of Termina (Clock Town, Woodfall, Snowhead, Great Bay, and Ikana Valley). And the third section of the book takes a look at the broader themes throughout the game. What are the connections this game has to Japanese Noh theater of Noh? The Song of Healing is emblematic of the Kübler-Ross model of grief, but I also don't approve of its application to this game. And lastly comes an analysis of the theme of purgatory, and how the game reinforces this theme throughout its mechanics and story.This book then covers such diverse topics as the relationships that players form with transmedia franchises, their relationships with their avatars, and their relationship with death and grief. I think this game, Majora's Mask, works best as a philosophical examination of human emotions and relationships. Which is probably why I discuss them so much in this book.




Kingdom Hearts II


Book Description

A close reading of a surprisingly deep Disney/Square mash-up.




Game Research Methods: An Overview


Book Description

"Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.