The Toy and Game Inventor's Handbook
Author : Richard C. Levy
Publisher :
Page : 488 pages
File Size : 23,3 MB
Release : 2003
Category : Board game industry
ISBN : 9781101495209
Author : Richard C. Levy
Publisher :
Page : 488 pages
File Size : 23,3 MB
Release : 2003
Category : Board game industry
ISBN : 9781101495209
Author : Gregory J. Battersby
Publisher :
Page : 296 pages
File Size : 18,68 MB
Release : 1996
Category : Antiques & Collectibles
ISBN :
Provides details about the state of the industry, explains how a new product is developed, and outlines the steps necessary to protect an idea, present a concept, and negotiate a deal.
Author : Brian Tinsman
Publisher : Morgan James Publishing
Page : 282 pages
File Size : 47,74 MB
Release : 2008-11-01
Category : Games & Activities
ISBN : 1600377904
A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Author : Susan Casey
Publisher : John Wiley & Sons
Page : 4 pages
File Size : 13,74 MB
Release : 2010-12-03
Category : Juvenile Nonfiction
ISBN : 1118040201
Have you ever seen inventors on TV or in the newspaper and thought, "That could be me!" Well, it certainly could—and this book shows you how. Kids Inventing! gives you easy-to-follow, step-by-step instructions for turning your ideas into realities for fun, competition, and even profit. From finding an idea and creating a working model to patenting, manufacturing, and selling your invention, you get expert guidance in all the different stages of inventing. You'll see how to keep an inventor's log, present your ideas, and work as part of a team or with a mentor. You'll meet inspiring kids just like you who designed their own award-winning inventions. And you'll see how to prepare for the various state and national invention contests held each year, as well as international competitions and science fairs.
Author : Stephen Peek
Publisher : Betterway Books
Page : 135 pages
File Size : 41,33 MB
Release : 1987
Category : Games
ISBN : 9780932620859
Author : Stephen Peek
Publisher : Betterway Publications
Page : 192 pages
File Size : 43,40 MB
Release : 1993
Category : Games
ISBN : 9781558703155
Offers advice on selling a new game and discusses self-publishing, marketing, copyrights, and trademarks
Author : Richard C. Levy
Publisher : Touchstone
Page : 324 pages
File Size : 27,14 MB
Release : 1992
Category : Antiques & Collectibles
ISBN :
Author : Brian Tinsman
Publisher : Morgan James Pub
Page : 263 pages
File Size : 29,32 MB
Release : 2008
Category : Games & Activities
ISBN : 9781600374470
Provides step-by-step advice and guidelines on getting a board game, card game, role-playing game, or tabletop game published.
Author : Linda Garland Page
Publisher : UNC Press Books
Page : 228 pages
File Size : 35,62 MB
Release : 2018-06-15
Category : History
ISBN : 1469617005
Part oral history and part rule book, The Foxfire Book of Appalachian Toys and Games is a joyous collection of memories of playing indoor and outdoor games; of making dolls, homemade board games, playhouses, and other toys--each with complete instructions and the flavor of southern Appalachia. Every toy and game has been tested by the Foxfire students and is devised to make or play yourself, without major expense, complicated parts, or electricity. Originally published in 1985, the book includes familiar games like marbles, hopscotch, and horseshoes, as well as more obscure entertainments such as stealing the pines, crows and cranes, and thimble. Here, too, are instructions for constructing playhouses, noisemakers, puzzles, and whimmy diddles. The book also provides information on special games traditionally played on Sundays and holidays. For those who are tired of worn-out batteries and electronic toys and for anyone curious about the playtimes of an earlier generation, The Foxfire Book of Appalachian Toys and Games is a welcome and entertaining guide.
Author : Jeffrey Breslow
Publisher : Post Hill Press
Page : 206 pages
File Size : 20,76 MB
Release : 2022-08-30
Category : Biography & Autobiography
ISBN : 1637584385
In his captivating memoir, Jeffrey Breslow tells how: •Creating a game is a mix of Rube Goldberg, Santa’s elves, mass production, and the bottom line. •He oversaw two multi-million dollar businesses that earned profits for more than four decades. Even while the industry transformed itself from using cardboard and plastics into electronics, his companies never acquired debt and never borrowed money from a bank! •He overcame the terrible misfortune of a deadly workplace shooting and led his shaken employees through the tragedy and back to running a thriving business. Millions of people around the world have played with games and toys Breslow and his partners invented—perhaps you have, too! Now, read Breslow’s remarkable story and see how a flash of inspiration, followed by hard work and ingenuity, brought these wonderful games to life.